PC V2.0 Storms Brewing Dev Diary

Damn, a bit more than I thought for 2.0. Will be interesting to see the new tiers of zombies. Hoping they don't look too goofy. Most sounds like good additions but will have to play it to know for sure. Kind of surprised to see more progression changes, honestly.

But if he uses logic, he can't keep complaining about TFP. Besides, he constantly gripes about lack of communication so this 2.0 update kind of kills that argument for now. Let him have something. Lol.
 hey bdubyah...seriously, I get it...you don't like me or my opinions, you have zero @%$#s to give for console...great. 

how about ya just stop interacting with me or posts about me? I have asked you this before but you persist.

If you force me to keep interacting with you I will continue to be a thorn in your side. 

 
Oh, right. Of course. I was just thinking in terms of being able to generate a town with a series of connected river tiles cutting through it. I wasn't really talking about the external river and connections to the city.

My train of thought was basically to make a custom settlement constructed of river tiles that looks halfway reasonable, and then use Teragon or Photoshop to generate the river Splat file.


If you look at the Industrial Tiles you can kind of see a river. They just assume it goes underground before it leaves the Tile.

We have seen MPLogue make Swamp Tiles which made a swamp using the settlement options. That was kind of cool. If you're willing to make your own district you would have more options. You could make a flooded commercial district, for instance. The trouble is unless you control all of the districts you can't be certain what you'll connect to. So, if you make your own entire settlement you have options, but trying to sneak in river tiles to a TFP settlement you'd have to have some interesting scheme in mind.

Stallionsden makes lots of settlements. He would have some really good insight.
Quoting both so you both see the reply.

Just to clear it up first, you don't need to use anything to generate the splat file for tiles that have a river on them.  The game generates the water info in the processed splat file for any water on tiles when you first start a game on the map.

As far as making rivers in towns, if you only want them in town and not connected to rivers outside towns, then it is just a matter of having tiles created that have rivers on them.  You can even make the tiles not have any POI and only have the rivers in order to generate a random river as if it was a town on your map if you just want random rivers.  This could be done even in RWG using custom tiles and town type.  And yes, Teragon could also do it with that setup.

The main issue with rivers in towns is getting then to look right and connect correctly with all tiles and districts.  But that is possible if you plan it out ahead of time.  You just might not be able to include those in a town that uses vanilla tiles.

If you want them connected to a river outside of town, that would require an update designed for that, whether you are doing it with RWG or Teragon, though you could make the town with a river and then manually draw the connecting river by editing the splat.

So if you want to make tiles with rivers, you can do so already and use them both with RWG and Teragon.  It won't work as good as it could if there was a way to connect tiles only to specific tiles, but it would work.

 
Where did they state dedicated servers were a given for console? I've looked at the original road to 1.0 post and I see mention of crossplay, but not dedis. I've seen them mention they hoped to make it happen, but no guarantees. Did I miss that somewhere?
 YES...you did. it is in the roadmap.  crossplay on dedicated servers.

 
Great that we just got news...not great that now TFP are saying: fingers crossed console gets dedicated servers. seriously...wtf?
That had been the case even before console was released.  They have said it all along.  They had to get permission to release to console in the first place, even though they already spent the time to make the console version.  Sony or Microsoft could have denied it outright.  This is always true with them.  They also said that the plan for crossplay hinged on approval from them.  Nothing has changed with that.  They have not once said they didn't think it would happen.  They seem confident that it will be approved.  They just aren't sure how quickly.  It requires a lot of negotiation and must be approved.  That is always true on console.

And I am not positive they even specifically said dedicated servers for crossplay, though I don't feel up to searching and they may have.  But even so, they have not said it wouldn't happen or even given any indication that it might not.  The need approval, but they will go through the required motions to get that approval.

Just because someone who is always negative about TFP suggested that it might be a problem doesn't change what devs have said.  Is it possible that it won't happen?  Of course.  They can't force Sony or Microsoft to approve it.  But is that likely?  I don't think so.  As long as they jump through the hoops, it'll happen.

Edit: Ok, so I was at work and hadn't seen the 2.0 update.  They do mention that they won't know for sure until it is approved, but I still think it's unlikely they won't do whatever is necessary to get approved.

 
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 hey bdubyah...seriously, I get it...you don't like me or my opinions, you have zero @%$#s to give for console...great. 

how about ya just stop interacting with me or posts about me? I have asked you this before but you persist.

If you force me to keep interacting with you I will continue to be a thorn in your side. 
It's a public forum. I can respond to any post I want. If you don't want me to interact with you then don't post. Or just ignore mine.

 YES...you did. it is in the roadmap.  crossplay on dedicated servers.
I'm looking at the roadmap pic right now. I see crossplay. I do not see dedicated servers for consoles. It was a serious question. Where did they promise it? And regardless, you were told before that TFP had it working, but ultimately Sony/MS hold the final say on it. Yet when TFP says the same exact thing you get huffy and whine about it. Come on, man...

 
MPLogue's old Swamp Tile system was exactly what popped into my head when you made your post. I think the game/RWG is at a point now where it could actually handle what he was trying to do with his mod a couple of years ago, but I don't know if he ever plans to revisit it.

Anyway, yeah, it would require a full set of custom districts and tiles. It would be a LOT of work. But I've used Teragon quite a bit, and it's relatively easy to import the heightmap, road Splat, and POI info generated by 7dtd and then add additional roads and rivers where you want them. So linking up a river to your town wouldn't require much effort compared to the work it would take to build all those tiles and xml entries.


The Swamp was a single district settlement. The Swamp Tiles only had to integrate with each other. RWG picked the shape of the settlement.

If you want to integrate a new River district with the existing TFP districts then I think your only viable method right now would be manually placing Tiles. I'm usually cool with making Tiles. River district Tiles would be a nice change of pace. But I like to see RWG place my work. Making them for manual placement means they won't get a lot of use, but still might be cool. Maybe if Teragon were interested?

We would have to standardize the width of the river at the edge of the Tiles. Your height map would have to match up with the Tiles at the entry/exit to/from the settlement.

This could be done even in RWG using custom tiles and town type.  And yes, Teragon could also do it with that setup.


So if you want to make tiles with rivers, you can do so already and use them both with RWG and Teragon.  It won't work as good as it could if there was a way to connect tiles only to specific tiles, but it would work.


I'm not seeing it. Maybe I'm being dense. RWG controls the rotation of the Tiles and it will think there are only roads to connect. To make a continuous river I have to pick one or two Tile sides to change from a road to a river. RWG will run roads into rivers. But if you're manually placing tiles, or some naming convention lets us tip off an RWG/Teragon algorithm, maybe we could get random placement.

This is why I was thinking a River Tile would only be a Straight Tile as far as roads were concerned. That way the River is basically an intersection with the road. The road would pass over the river. This has two advantages ... we only need ONE tile to get it working. (We can always come up with more variants.) The second advantage is that the algorithm seems easier.

As I think about it, there are only three river tiles that make sense and two of them can't really involve roads: Straight can have a crossing road, but a Curve and a T can't. But if you're willing to let a Curve or T in your town you could Tile around them so the roads didn't interact. You're not going to use a River Cap or a River Intersection.

I forgot this was in the Developer Diary... we should probably take this idea to another forum.

 
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@bdubyah @Riamus dedicated crossplay servers are in the the winter patch notes. 

It's a public forum. I can respond to any post I want. If you don't want me to interact with you then don't post. Or just ignore mine.

I'm looking at the roadmap pic right now. I see crossplay. I do not see dedicated servers for consoles. It was a serious question. Where did they promise it? And regardless, you were told before that TFP had it working, but ultimately Sony/MS hold the final say on it. Yet when TFP says the same exact thing you get huffy and whine about it. Come on, man...
 their word changes...if I am taking someones word on here...its conjecture. and TFP avoid communication at their own peril. so who's word am I supposed to take...@%$# knows.

 
dedicated crossplay servers are in the the winter patch notes.
Do you mean the post Laz linked right above your post? Or are you referring to https://7daystodie.com/winter-patch/ ?

Either way, you said

They did sell the game saying we would get dedicated servers.
and neither of those linked articles existed when the game became available on console. So when did they promise it? All I see in that winter patch post is:

image.png

Which says they are working on it. Still not a promise, and still wasn't a post made before/when the game went on sale for consoles.

 
@bdubyah the last couple of days I have been going back and forth on a lot of things. Fataal made it clear they knew they could not get approval for dedicated crossplay right now. So Imagine my surprise when they make a post tonight and at the very bottom they add the "fingers crossed, but we will not...blah blah blah"

but, they do know.

let me guess...they are still working on it and they have a month til cert. cool. I will not say another word about it until then. fair enough?

If you want to make a bet on it. I am open. say a formal heartfelt apology?

 
@bdubyah the last couple of days I have been going back and forth on a lot of things. Fataal made it clear they knew they could not get approval for dedicated crossplay right now. So Imagine my surprise when they make a post tonight and at the very bottom they add the "fingers crossed, but we will not...blah blah blah"

but, they do know.

let me guess...they are still working on it and they have a month til cert. cool. I will not say another word about it until then. fair enough?

If you want to make a bet on it. I am open. say a formal heartfelt apology?
I did not say that. Why would we spent time working on a feature we knew would not get approved?

Nothing in life is guaranteed. Anything the company or I say about ANYTHING could NOT happen.

 
you did say that. you did say that you would have to try try again...wtf man? gaslight someone else.
There is a significant difference between "we'll have to try again" and "it might not happen at all."  As he said, nothing is guaranteed.  However, they clearly are positive that they'll get it approved even if they have to do more work for that to happen.  Is that really that hard to understand?

This constant negative back and forth is getting old and is not beneficial to this thread.  It would be great if this could all be moved out of this thread by a moderator.  The thread hasn't been pruned in a long time anyhow.

 
There is a significant difference between "we'll have to try again" and "it might not happen at all."  As he said, nothing is guaranteed.  However, they clearly are positive that they'll get it approved even if they have to do more work for that to happen.  Is that really that hard to understand?

This constant negative back and forth is getting old and is not beneficial to this thread.  It would be great if this could all be moved out of this thread by a moderator.  The thread hasn't been pruned in a long time anyhow.


Kinda wondering what the hell is taking Sony and M$ so long to approve it if it's working and ready.

 
Regarding the update news, that new General perk category will be a good step, I think. Some perks just don't make sense in their current categories, to me at least.

 
Kinda wondering what the hell is taking Sony and M$ so long to approve it if it's working and ready.
faatal stated a long time ago (at least in December and perhaps sooner) that crossplay with console was working.  So any delays getting approved would be about other things like security.  They don't want to have crossplay that is not "safe" for people using their consoles. 

 
faatal stated a long time ago (at least in December and perhaps sooner) that crossplay with console was working.  So any delays getting approved would be about other things like security.  They don't want to have crossplay that is not "safe" for people using their consoles. 


Well yeah, of course. It just kind of sounds like Sony and M$ haven't said anything to TFP yet. ("Hey this looks great" or "Ok, we noticed X, you need to fix this first before we can approve it")

 
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