Adam the Waster
Hunter
I disagree. It simply put adds another way for combat. And modernized the game play just a bit. If not blocking and that's pushing it. A shove abiltys to for people who are holding guns would be cool. To knock at least a single zombie back (plus they could add bayonets)IMHO If you want blocking and shoving, play a souls-like. Zombies don't hit fast, blocking would be simply too easy.
Tbh my gripe is just the color. But I'm excited too see the vampire perk that's going to go hard with spears.We got more perks to help us, someone else already calls for nerfing them. I think it is too early for a balancing discussions. Play the game first, then judge the difficulty.
And that's great. I'm not going to make this post a pimp dream again but I would add a few more tiers of progression to make it longer.Until now I always got end-game stuff too early in my games. With the loot cap it would mean I would hit the loot cap shortly after arriving in a biome and need to go to the next to get relevant loot. I.e. more biomes would make me rush through even more biomes without having time to get to know the biomes.
And we already have as many biomes now as tiers to cross. One tier for each biomes seems not too slow
If all the biomes had biome progression. Then I don't see what's the issue would be. Even if it's small debuffs for something like a maple forest or pine forest.
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I think a challenge system like that for some special perks would be really cool. Like mining perksSo....what you're saying is....basically, that badges... are clue that the devs will be bringing back Learn-By-Do!
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+1 Jost!!