PC V2.0 b292 EXP Update

  • Lowered the chance of general zombie loot bag drops from 5% to 4%
Unfortunately, that's still too much. The contents of the bags are very strong. Please change it back to the number it was before the 2.0 update. There's no need to increase the drop chance, as you were already getting far too many bags.
 
Unfortunately, that's still too much. The contents of the bags are very strong. Please change it back to the number it was before the 2.0 update. There's no need to increase the drop chance, as you were already getting far too many bags.
It's not worth it. Considering that now the bag drops from wolves and bears not with a 100% chance, but much less, then simpler bags should drop a little more often.
 
It's not worth it. Considering that now the bag drops from wolves and bears not with a 100% chance, but much less, then simpler bags should drop a little more often.
But on a Bloodmon night, hundreds of bears or wolves won't attack you.
And simple loot bags were already too common before the 2.0 update.
4% is still too much, given the number of zombies and the contents of the loot bags.


Try playing a Blood Moon night with the 4%. Or fight against several Wandering Hordes.

Afterward, you'll see that 4% is still too much.
 
Last edited:
Unfortunately, that's still too much. The contents of the bags are very strong. Please change it back to the number it was before the 2.0 update. There's no need to increase the drop chance, as you were already getting far too many bags.
I like the updated loot bag drop rate in 2.0.

Please leave it as it is. If this person, or anybody else, thinks it's too much, they can simply not loot the loot bags, or loot them and dump the contents on the ground if they want to get rid of the bags (or just let them naturally despawn).
 
Afterward, you'll see that 4% is still too much.
Bloodmon doesn't happen every night.
In version 1, I went to the wasteland every night to shoot bears and wolves, and by about two o'clock in the morning, my 4x4 trunk was completely full. And that's despite the fact that I immediately read unread books and magazines. In fact, there was simply no point in me going to POIs and robbing something there, I got everything I needed from red bags.
Now red bags drop much less often, but yellow ones have become more frequent. This is a pretty good solution for those who just want to shoot, and not run around on quests.
 
Bloodmon doesn't happen every night.
In version 1, I went to the wasteland every night to shoot bears and wolves, and by about two o'clock in the morning, my 4x4 trunk was completely full. And that's despite the fact that I immediately read unread books and magazines. In fact, there was simply no point in me going to POIs and robbing something there, I got everything I needed from red bags.
Now red bags drop much less often, but yellow ones have become more frequent. This is a pretty good solution for those who just want to shoot, and not run around on quests.
As soon as some people have to work a little harder for the loot...
In the game, you're bombarded with good loot. Quests, rewards, POIs, Airdrops, loot bags, crafting, etc.
You have opportunities to get good loot everywhere. And yet, for some players, that's still not enough, and they want things even easier and more straightforward.
 
As soon as some people have to work a little harder for the loot...
In the game, you're bombarded with good loot. Quests, rewards, POIs, Airdrops, loot bags, crafting, etc.
You have opportunities to get good loot everywhere. And yet, for some players, that's still not enough, and they want things even easier and more straightforward.
And that's a perfectly valid way to play. You sound like someone who wants to control how other people enjoy the game.

Feel free to put all the personal restrictions you want to have on yourself if that makes the game more rewarding for you.
 
In the game, you're bombarded with good loot. Quests, rewards, POIs, Airdrops, loot bags, crafting, etc.
Airdrops are not loot at all. You only get one if it falls on your head. If it falls 500 meters or more away, there is no point in going for it, it will be taken faster than you can get there. And it drops rarely. After work, I can play for 3-4 hours, with a day of 120 minutes, this is 2 game days. If an Airdrop falls right before I enter the game, then the next one will fall only after I have already gone to bed. That is, it is quite a normal situation when in a week of real time I will not see a single Airdrop. Therefore, counting on such a random and rare event is at least stupid.
 
And that's a perfectly valid way to play. You sound like someone who wants to control how other people enjoy the game.

Feel free to put all the personal restrictions you want to have on yourself if that makes the game more rewarding for you.
Exactly not, and that's the problem. We don't have any settings to change the loot. And ignoring the loot is supposed to be the solution?
 
Exactly not, and that's the problem. We don't have any settings to change the loot. And ignoring the loot is supposed to be the solution?
The more options, the better. I'd be all for a loot bag drop rate option where each individual player could have it exactly the way they like.

My issue with your earlier suggestion is that there is an existing, albeit imperfect, solution for what you don't like about the drop rate. If it was 'fixed' to where you feel it would be appropriate, there is no existing solution, imperfect or otherwise, for people who are content with it how it is now.
 
Hmm... Controversial. In the burnt forest, I did run a bit after killing the charred zombies. In the desert, I completed the kills and the timer at about the same time. In the winter binomial, I had 1 zombie left to kill by the time the timer ran out. But in the wasteland, by the time the timer ran out, I had killed only 11 mutants and I couldn't kill 2 more, because they decided to die on mines themselves. I had to look for mutants in the wasteland.

I'm confused by the description. Are you suggesting the timer is too short because you ran out of time? Were you aware you can leave the biome and slowly reset the timer. and you can drink a smoothy and extend the timer?
 
Bloodmon doesn't happen every night.
In version 1, I went to the wasteland every night to shoot bears and wolves, and by about two o'clock in the morning, my 4x4 trunk was completely full. And that's despite the fact that I immediately read unread books and magazines. In fact, there was simply no point in me going to POIs and robbing something there, I got everything I needed from red bags.
Now red bags drop much less often, but yellow ones have become more frequent. This is a pretty good solution for those who just want to shoot, and not run around on quests.
Just a note, you can loot POI's without doing quests.
 
I'm confused by the description. Are you suggesting the timer is too short because you ran out of time? Were you aware you can leave the biome and slowly reset the timer. and you can drink a smoothy and extend the timer?
What does it mean to reset the timer and how does a smoothie affect it? In the wasteland, you must survive 30 minutes, not a second more and not a second less, a smoothie does not affect this at all. It does not reset, you came to the binomial, the timer started, left - stopped. In one go you will collect these 30 minutes or make 30 visits of 1 minute each, it does not matter.
Post automatically merged:

Just a note, you can loot POI's without doing quests.
I know, I do it in solo play. But on PvE servers with good online it is not always possible to do this. Sometimes you come to a city and it feels like Mamai, Genghis Khan and Tamerlane walked there at the same time. Sometimes there is not even trash.
 
What does it mean to reset the timer and how does a smoothie affect it? In the wasteland, you must survive 30 minutes, not a second more and not a second less, a smoothie does not affect this at all. It does not reset, you came to the binomial, the timer started, left - stopped. In one go you will collect these 30 minutes or make 30 visits of 1 minute each, it does not matter.
You and @zztong are referring to different timers: biome timer for badge completion vs the time you can spend in a new biome without the badge.
 
What does it mean to reset the timer and how does a smoothie affect it? In the wasteland, you must survive 30 minutes, not a second more and not a second less, a smoothie does not affect this at all. It does not reset, you came to the binomial, the timer started, left - stopped. In one go you will collect these 30 minutes or make 30 visits of 1 minute each, it does not matter.

Yes, 30 visits of 1 minute each... That timer is something like 2 mins and 30 seconds. If you drink a smoothie it extends that timer by 5 minutes, IIRC.

I couldn't tell if you were talking about the 30 minutes to acclimate timer or the 2.5 minutes before getting hurt prior-to acclimation timer.
 
What we really need to know is.....When the servers update to 2.0 on June 30th, will our saves from experimental still work? This is important to A TON of us that we can keep playing without having to start over!
 
Unfortunately, that's still too much. The contents of the bags are very strong. Please change it back to the number it was before the 2.0 update. There's no need to increase the drop chance, as you were already getting far too many bags.
Or have a setting for players. If they can change it via xml then we should be able to change it via in game.

4% is still a bit much but I think the quality of loot should be lowered. Instead of just bullets? It's bullet tips and gun powder, etc with a rare chance of bullets from cops or Solders.

Same for infestation chest. Too much ammo imo we should be forced to make more ammo vs just finding it
 
Back
Top