Hated
Fun Pimps Staff

Hello Survivors!
We have another EXP patch for you guys.
Have a wonderful day!
Here what changed since b289:
Added
- Biome zombies move at blood moon speeds during damaging storms
- Command to complete challenges
- Player shelter check looks diagonally up for openings
- RWG spawnWildernessPrefab overflows TileSize warning
- Server browser filters for Biome Progression and Storm Frequency settings
- Tool tip for the "Filter small POIs" toggle in the Teleport to POIs menu
- Added a few more POIs missing from Navezgane map
- Grace does a lot more block damage
- Improved loot quality in mine_01 based on feedback
- Increased snow terrain health
- Lowered the chance of general zombie loot bag drops from 5% to 4%
- Minor adjustments to some Burnt Zombie VO attacks and added some new variations
- Reduced biome time requirement for biome challenges by 5 minutes
- Removed buffMediumStealthBoots and buffHeavyStealthBoots as they are no longer needed
- Removed canHaveCosmetic tag from all armor sets
- Reworked Stealth Boots Mod to show stats and update stats on boots when installed
- Stealth Boots Mod now reduces Stamina/s and Noise by 01 and -10% for both Medium and Heavy Boots
- Updated Sleeper Spawn material SFX and audio source
- Updated all blocks tagged with PercMasteryDukeHarvest to use destroy event instead of harvest to help prevent exploits
- Updated perk localization to reflect recent balancing changes for non-english languages
- Vehicles are now placed as unlocked
- Adjusted face assignment and closed gap in brick_half_destroyed06
- Animals and the demo were only attacking the lower block and then trying to walk through the 1m hole
- Biome Skulls are not being colored properly
- CRT TV audio loop continues to play while game is paused
- Electrocutioner perk extended shock durations not working with Intellect Mastery level 5
- Entering a vehicle with ranged items in hand as a passenger disables post processing for other players
- Error spam while updating windows 'crafting' on loading when repairing
- Grace was slimmed down to fit through 1m wide openings and her face pokes through walls less
- Incorrect rotation on Navezgane map POI
- Incorrect terrain type in Navezgane residential tiles
- Insect Swarms were moving faster when their target was on vehicle
- Missing infestation loot chest in mine_01
- Not all biomes were inside the biomes node in biomes.xml
- Players could move into tight areas and not be sheltered from storms
- RWG wilderness mod prefabs in 137 to 149 size range caused generation errors
- RWG wilderness mod prefabs larger than 150 would not be correctly centered in their tile
- Rally Marker Ambient Loop
- Stretched UV's on concrete_half_destroyed06
- Supply crate interact text shows unlocalized name
- Terrain and POI position bugs on Navezgane map
- Treasure map quest lock only works for the first map used
- Updated logic to clear CVars for Photographic Memory perk after using Grandpa's Fergit’n Elixir