PC v1.x PvP Open Discussion

See, this is more of the "PvP silent majority"
one thing i definately agree with you is most pvp players remain silent about their thoughts on this forum.

I told you guys that before, its because most of them don't want to waste their time with such pve bias and the mods who never support and down play pvp...

Over the years, and ive been around many years.. its the same story. 

 
one thing i definately agree with you is most pvp players remain silent about their thoughts on this forum.

I told you guys that before, its because most of them don't want to waste their time with such pve bias and the mods who never support and down play pvp...

Over the years, and ive been around many years.. its the same story. 


It isn't that we "play down" PvP. PvP is by far a great minority of players for this game.

It always has been.  This is factual, and has been backed up numerous times. You just choose to ignore the facts.

Which is to be expected, since the game has been designed for PvE since the beginning. PvP was enabled by accident from what I understand, and then left as an option after a few of you were very vocal about it. 

Some of us enjoy good PvP. Most of us are smart enough to keep to playing it on games that were designed for it.

Since 7 Days was not, and will not be, designed for PvP, it is not a good game to experience PvP in. I personally have not tried PvP here, but based on known knowlege of the basic game mechanics, I cannot see how it would be balanced in any way if you are not playing with your small group under a set of rules you have personally set with each other.

The game is also only designed for 8-player co-op, and not the MMO PvP servers you try to promote.

Over the years it has been the same story. You keep fighting against the reality of things, and act like everyone is against you. We just accept the truth for what it is, and you refuse to recognize it.

 
   PvP was enabled by accident from what I understand
hmmm let see for as long as i can remember the game has always had:

A) ability to kill other players with achievements

B) land claims (keystone block) lcbs to protect against other player against raids

C) offline modifier to determine damage against other players

yeah that definately sounds like an accident those core game features must have been a mistake when they first intitally coded the game

 
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18 million copys of 7d2d has been sold, out of that at least 10m of the copys play pvp or have tried pvp in 7d2d. 

so yes its a fact... even though pvp players make up a huge portion of the game they are always put to the back of line on everything when it comes to this game


There isn´t even 10 million people playing this game. Look at the global achievements. Only 3% of players killed 25 or more other players. And that includes people who play overhauls like Darkness Falls where the NPC´s were counting towards that achievment.

 
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The reasons I gave came from my first impressions, the Genre coverage came from a
conversation or a few posts that I responded to Madmole with. The basic
theme was The uniqueness of the environment made it a Multi-genre template,
had cross genre appeal, But couldn't be fully achieved because of the
intrinsic and entrenched Dogma, Of each of the genres. Some of the
foundational rules from one genre directly conflicted with another, making
it nearly impossible to cover them all with one set of instructions, just because.

From me to Madmole when I first got here

It was a compliment, that I posted with a personal observation. This was one
of my first post thoughts. Still see it, still believe it. But and this is the
important part that gets misplaced. "Probably be cause of my writing length
and R'lyehian style. Unwavering, I still see it as a template, that is open enough
for the rules to be rewritten and adjusted by modding, to cover them.
Paraphrasing Madmole's response

The simplest paraphrase that I can give of his reply is. "That was the point".
"To give an open opportunity to everyone, in one platform, because it had never been
done before". But that the base rules would be focused on single player and coop because
there had to be a familiar foundation that everyone understood, for everyone to build
their ideal world on. Personally, from the evidence, I consider it an enormous success.
Proven over time by all of the posts, wish lists, etc.
A last abstract thought

Then I ended the conversation with and this is ironic to say the least, I mean the title
"Storm's Brewing". I posted that it also was a potential "Pandora's Box". But I couldn't
wait to see. Then I was welcomed to the forum.
The changes that would be needed for your request, Because it won't be a part of the
Vanilla platform, i only write this from years of observation, must be modded in.

Possibilities

Grass height, Terrain layout can be done by third party custom map software that's available,
Safe vs death zones adapt trader invincibility and edit spawn points, Environmental danger
Edit the spawn rate and entity ai, Visibility and particle storms Biomes edits to be learned
from XML.txt. and the Block commented text peppered through all of the files, The animation
that you would need Unity for. Safe vs death zones just split the map into section by an
insurmountable trench like in Spartacus season 3. Escorts, set Eai with rules to protect
In the PVE area. It's up and only limited by you and anyone that wants that environment.
Try splicing, pairing, mating, some mods and a map to gather in one playthrough if you don't
want to mod it yourself.
An example of life imitating art imitating life

TFP is supplying the tools, Like fork knife plate, But like Rekt says often They ain't gonna
cook it for you. by waiting, you are only robbing yourself and others of like mind from the
experience and enjoyment that people using the default environment are having.

Will there be imperfections, yeah, but that compared to what you are describing now, which one
is more satisfying. There is a mod Called Rebirth, that looks like it would be a good starting
point. Join the Modder's discord and speak to him, he may be able to help.

The one thing that can't be modded in or out is human nature. Take a queue from Camomo_10 an
admin on Rust.

See Lengthy R'lyehian once again.

 
one thing i definately agree with you is most pvp players remain silent about their thoughts on this forum.

I told you guys that before, its because most of them don't want to waste their time with such pve bias and the mods who never support and down play pvp...

Over the years, and ive been around many years.. its the same story. 
Or maybe most PVP players understand that this game is not and will not ever be designed for PVP and so they don't see any reason to complain about it.  They'll either choose to accept how it is, even if they grumble about it or wish it was different, or else they play PVP in games that are designed for PVP.  Most people who love PVP are going to prefer playing PVP in a game that is designed specifically for PVP.  They don't want to deal with obstacles that make PVP difficult or unenjoyable.  There are so many games out there that are much better for PVP than this one, so why would they spend time complaining about this game, when the devs have made it very clear that the focus of this game is not on PVP and will not be?  You have been fighting your one man battle for years, and what has it gotten you?  Not much of anything.  People downplay PVP because PVP is a significant minority of overall players as has been shown repeatedly to you.

We could flip this into another type of thing like VR if you want.  VR players are an even greater minority (I assume, since we don't have an achievement that can prove it).  If a VR player comes in and starts asking for changes to make VR better, they will get a similar response.  VR will be downplayed because it's a vast minority of overall players and it will be pointed out that the devs are not making this game for VR.  As you can see, this is the same kind of response you are getting for PVP.  And it's the same response for any other type of minority group that plays the game in a way that isn't what the devs are designing the game for.  You shouldn't expect anything else.

 
Look it´s the same as always. You start a topic, people tell you that the 2% (way more people would have that kill 25 players achievment otherwise) playing PvP aren´t worth any development effort. And that´s bascially all there is. There have been people from the mod or dev team saying that there might be a seperate PvP mode coming after they finish the game. Didn´t really pay attention as it´s PvP so i can´s say who or when that was.

There is other survival zombie games that are built for PvP only.

And don´t forget people like me and my group who only enabled it to get the achievement and never turned it on again.

 
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looks like to me back in a7 when they where adding pvp features and functions that must have been an accident to.......

View attachment 33351


You should have gone back further.

https://7daystodie.com/alpha-1-1-official-release-notes/

8a65e617d2687c954d155a9ce0efdfdf.png


That does not mean that the gameplay has always been focused on PvP though. Only that it has always been an option.

hmmm let see for as long as i can remember the game has always had:

A) ability to kill other players with achievements

B) land claims (keystone block) lcbs to protect against other player against raids

C) offline modifier to determine damage against other players

yeah that definately sounds like an accident those core game features must have been a mistake when they first intitally coded the game


B) Base raiding is not PvP.

Look it´s the same as always. You start a topic, people tell you that the 2% (way more people would have that kill 25 players achievment otherwise) playing PvP aren´t worth any development effort. And that´s bascially all there is. There have been people from the mod or dev team saying that there might be a seperate PvP mode coming after they finish the game. Didn´t really pay attention as it´s PvP so i can´s say who or when that was.

There is other survival zombie games that are built for PvP only.

And don´t forget people like me and my group who only enabled it to get the achievement and never turned it on again.


To be fair, he didn't start this particular topic. I split it off from the Dev Diary because he was dragging it off-topic.  The rest is accurate though.

 
18 million copys of 7d2d has been sold, out of that at least 10m of the copys play pvp or have tried pvp in 7d2d. 

so yes its a fact... even though pvp players make up a huge portion of the game they are always put to the back of line on everything when it comes to this game
In most games I've played myself, the PS- and Steam community are comparable. Not in absolute numbers but according to ratio.
In PSN trophies there are only 14,3% (1 out of 7) that have the Napoleon (1 kill) trophy and a mindblowing 2,9% have Alexander the great. In the PSN loyalty program (read: completionist league) are only just over 500 people that played this game of wich jabout 10% have platinum. It is very safe to asume that the overwhelming majority of PS5 players with the PvP trophies are just going for platinum and nothing else.
I hate to break it to you but it is very unlikely this game is attracting huge numbers of PvP players since there are already so many other games catering their needs.

 
Sure it can include PvP. It is not PvP Exclusive though. Base raiding exists in PvE.
Sorry, but what's the argument here? I think you're referring to Land claims, which are specifically protection against player action. This is definitionally PvP? There's no land claim in a PvE Base, a "non-player Base", whatever that might be - a normal POI?

 
no doubt, pvp has always been the part of the intitial plan for anyone think otherwise is just ridiculous to.

however, i do feel sorry for pve players wanting bandits but i hate to inform you on this the game runs off one cpu and is pushed to the max as it is, untill 7d2d starts to use multicore processing bandits well never be able to be put in. 

So, this goes back to some of the stuff ive seen so many people on this forum complain about..."pimps adding stuff instead of fixn stuff that already exists"

alot of the issues PVP have to deal with is fixable without having to add new stuff...

that is what becomes frustrating knowing a bug or exploit can be fixed but instead of those results we keep seeing things that simply isnt possible atm.

 
Sorry, but what's the argument here? I think you're referring to Land claims, which are specifically protection against player action. This is definitionally PvP? There's no land claim in a PvE Base, a "non-player Base", whatever that might be - a normal POI?
We do need to put down a land claim if we want to move our benches etc.

 
Sorry, but what's the argument here? I think you're referring to Land claims, which are specifically protection against player action. This is definitionally PvP? There's no land claim in a PvE Base, a "non-player Base", whatever that might be - a normal POI?
I was just saying it is not just for protection against players actions, we need to put them down in pve to pick up things if we want to move them.

 
I was just saying it is not just for protection against players actions, we need to put them down in pve to pick up things if we want to move them.
I got that from the first time you said it, but it doesn't relate to the discussion in any way.

 
It does when you say the land claim is specifically for PVP.
It is. Whatever Pve QoL things they added to it later makes no relevance to what it's for and especially what it was originally for, in context of this discussion. But let's argue that and keep derailing moar, that's always a good time. How's the weather around your land claim?

 
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