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(V1) Server Side Weapons

  • Thread starter Thread starter Guest
  • Start date Start date
In the loot.xml the groupZpackReg04 was added to b316 and it is in this mod causing and issue.  For server side people if you change the name of everything to groupZpackReg05 it will work. I had to use a backup on for my server but still messed up some of the containers had to replace them. 
this worked but skills tab won't open lol 

Scharie said:
this worked but skills tab won't open lol 
but I didn't change all the names to that one thing, just the # at the end

 
Last edited by a moderator:
Thank you for sharing about the update compatibility issue with the release of b316.

For future compatibility, loot referencing 04 for the Server Side Weapons is changed to SSW. We are expecting to see some Bandits and possibly other entities in the future which may take 05, 06, 07, etc and SSW is pretty unique.

This has been updated on Nexus and referenced as b316. The archives continue to have earlier versions for those who need it.

56btMll.jpeg


pKV3VqK.jpeg


En2pAU7.jpeg


loot.xml changed area:

<insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackReg']" >
<lootgroup name="groupZpackRegSSW">
<item name="GreenTicket" prob=".2"/>
<item name="YellowTicket" prob=".1"/>
<item name="modWeaponDurability" prob="0.2"/>
<item group="group9mmSmall"/>
<item group="group762mmSmall"/>
<item group="group44MagnumSmall" loot_prob_template="ProbT1Cap"/>
<item group="groupShotgunShellSmall"/>
<item group="groupArrowIronSmall" loot_prob_template="med"/>
<item group="groupCrossbowBoltIronSmall" loot_prob_template="med"/>
<item name="Cow Helmet" prob="0.025"/>
<item name="Pumpkin Hat" prob="0.025"/>
<item name="Magnet Hat" prob="0.025"/>
<item name="WagonWheel" prob="0.025"/>
<item name="Rabbit Friend" prob="0.025"/>
<item name="Snake Friend" prob="0.025"/>
<item name="Vulture Friend" prob="0.025"/>
<item name="Big Backpack" prob="0.025"/>
<item name="Pumpkin Man" prob="0.025"/>
</lootgroup>
</insertBefore> <!-- groupAmmoSmall Fillers -->
<insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackStrong']" >
<lootgroup name="groupZpackStrongSSW">
<item name="GreenTicket" prob=".2"/>
<item name="YellowTicket" prob=".1"/>
<item name="RedTicket" prob=".075"/>
<item name="PurpleTicket" prob=".05"/>
<item name="modWeaponDurability" prob="0.2"/>
<item group="group9mmMedium"/>
<item group="group762mmMedium"/>
<item group="group44MagnumMedium" loot_prob_template="ProbT1Cap"/>
<item group="groupShotgunShellMedium"/>
<item group="groupArrowIronMedium" loot_prob_template="med"/>
<item group="groupCrossbowBoltIronMedium" loot_prob_template="med"/>
<item name="Cow Helmet" prob="0.025"/>
<item name="Pumpkin Hat" prob="0.025"/>
<item name="Magnet Hat" prob="0.025"/>
<item name="WagonWheel" prob="0.025"/>
<item name="Rabbit Friend" prob="0.025"/>
<item name="Snake Friend" prob="0.025"/>
<item name="Vulture Friend" prob="0.025"/>
<item name="Big Backpack" prob="0.025"/>
<item name="Pumpkin Man" prob="0.025"/>
</lootgroup>
</insertBefore> <!-- groupAmmoMedium Fillers -->
<insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackBoss']" >
<lootgroup name="groupZpackBossSSW">
<item name="GreenTicket" prob=".25"/>
<item name="YellowTicket" prob=".2"/>
<item name="RedTicket" prob=".15"/>
<item name="PurpleTicket" prob=".1"/>
<item name="modWeaponDurability" prob="0.25"/>
<item group="group9mmLarge"/>
<item group="group762mmLarge"/>
<item group="group44MagnumLarge" loot_prob_template="ProbT1Cap"/>
<item group="groupShotgunShellLarge"/>
<item name="Cow Helmet" prob="0.05"/>
<item name="Pumpkin Hat" prob="0.05"/>
<item name="Magnet Hat" prob="0.05"/>
<item name="WagonWheel" prob="0.05"/>
<item name="Rabbit Friend" prob="0.05"/>
<item name="Snake Friend" prob="0.05"/>
<item name="Vulture Friend" prob="0.05"/>
<item name="Big Backpack" prob="0.05"/>
<item name="Pumpkin Man" prob="0.05"/>
</lootgroup>
</insertBefore> <!-- groupAmmoLarge Fillers -->

<append xpath="/lootcontainers/lootgroup[@name='groupZpackReg']"> <!--Regular Zombie Dropped Loot-->
<item group="groupZpackRegSSW"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupZpackStrong']"> <!--Strong Zombie Dropped Loot-->
<item group="groupZpackStrongSSW"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupZpackBoss']"> <!--Boss Dropped Loot-->
<item group="groupZpackBossSSW"/>
</append>



@RustyCanteen@AudioCraZ@lafata99@Scharie

Thanks for posting. An update specifically for b316 has been added to the downloads area.

 
Thank you for sharing about the update compatibility issue with the release of b316.

For future compatibility, loot referencing 04 for the Server Side Weapons is changed to SSW. We are expecting to see some Bandits and possibly other entities in the future which may take 05, 06, 07, etc and SSW is pretty unique.

This has been updated on Nexus and referenced as b316. The archives continue to have earlier versions for those who need it.







loot.xml changed area:

<insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackReg']" >
<lootgroup name="groupZpackRegSSW">
<item name="GreenTicket" prob=".2"/>
<item name="YellowTicket" prob=".1"/>
<item name="modWeaponDurability" prob="0.2"/>
<item group="group9mmSmall"/>
<item group="group762mmSmall"/>
<item group="group44MagnumSmall" loot_prob_template="ProbT1Cap"/>
<item group="groupShotgunShellSmall"/>
<item group="groupArrowIronSmall" loot_prob_template="med"/>
<item group="groupCrossbowBoltIronSmall" loot_prob_template="med"/>
<item name="Cow Helmet" prob="0.025"/>
<item name="Pumpkin Hat" prob="0.025"/>
<item name="Magnet Hat" prob="0.025"/>
<item name="WagonWheel" prob="0.025"/>
<item name="Rabbit Friend" prob="0.025"/>
<item name="Snake Friend" prob="0.025"/>
<item name="Vulture Friend" prob="0.025"/>
<item name="Big Backpack" prob="0.025"/>
<item name="Pumpkin Man" prob="0.025"/>
</lootgroup>
</insertBefore> <!-- groupAmmoSmall Fillers -->
<insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackStrong']" >
<lootgroup name="groupZpackStrongSSW">
<item name="GreenTicket" prob=".2"/>
<item name="YellowTicket" prob=".1"/>
<item name="RedTicket" prob=".075"/>
<item name="PurpleTicket" prob=".05"/>
<item name="modWeaponDurability" prob="0.2"/>
<item group="group9mmMedium"/>
<item group="group762mmMedium"/>
<item group="group44MagnumMedium" loot_prob_template="ProbT1Cap"/>
<item group="groupShotgunShellMedium"/>
<item group="groupArrowIronMedium" loot_prob_template="med"/>
<item group="groupCrossbowBoltIronMedium" loot_prob_template="med"/>
<item name="Cow Helmet" prob="0.025"/>
<item name="Pumpkin Hat" prob="0.025"/>
<item name="Magnet Hat" prob="0.025"/>
<item name="WagonWheel" prob="0.025"/>
<item name="Rabbit Friend" prob="0.025"/>
<item name="Snake Friend" prob="0.025"/>
<item name="Vulture Friend" prob="0.025"/>
<item name="Big Backpack" prob="0.025"/>
<item name="Pumpkin Man" prob="0.025"/>
</lootgroup>
</insertBefore> <!-- groupAmmoMedium Fillers -->
<insertBefore xpath="/lootcontainers/lootgroup[@name='groupZpackBoss']" >
<lootgroup name="groupZpackBossSSW">
<item name="GreenTicket" prob=".25"/>
<item name="YellowTicket" prob=".2"/>
<item name="RedTicket" prob=".15"/>
<item name="PurpleTicket" prob=".1"/>
<item name="modWeaponDurability" prob="0.25"/>
<item group="group9mmLarge"/>
<item group="group762mmLarge"/>
<item group="group44MagnumLarge" loot_prob_template="ProbT1Cap"/>
<item group="groupShotgunShellLarge"/>
<item name="Cow Helmet" prob="0.05"/>
<item name="Pumpkin Hat" prob="0.05"/>
<item name="Magnet Hat" prob="0.05"/>
<item name="WagonWheel" prob="0.05"/>
<item name="Rabbit Friend" prob="0.05"/>
<item name="Snake Friend" prob="0.05"/>
<item name="Vulture Friend" prob="0.05"/>
<item name="Big Backpack" prob="0.05"/>
<item name="Pumpkin Man" prob="0.05"/>
</lootgroup>
</insertBefore> <!-- groupAmmoLarge Fillers -->

<append xpath="/lootcontainers/lootgroup[@name='groupZpackReg']"> <!--Regular Zombie Dropped Loot-->
<item group="groupZpackRegSSW"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupZpackStrong']"> <!--Strong Zombie Dropped Loot-->
<item group="groupZpackStrongSSW"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='groupZpackBoss']"> <!--Boss Dropped Loot-->
<item group="groupZpackBossSSW"/>
</append>




@RustyCanteen@AudioCraZ@lafata99@Scharie

Thanks for posting. An update specifically for b316 has been added to the downloads area.
Thank you so much! love your mods, that skill tab thing was not this mod and still not sure why that server was doing it lol

 
Thank you for sharing your feedback.

I just updated to b317 and tested the Server Side Weapons in Navazgane on its own.

I was unable to receive any warnings or errors in the log and it was a clean load out.

zgJH775.jpeg


The specific warning, related to recipes, wasn't applying in this test and it was still a valid  and viable workbench option.

gSHaevX.jpeg


It is possible there is another issue further up in the log and this is symptomatic of that.

 
Hello Arramus, thank you for maintaining this mod. 

If it's not too much trouble, could you suggest a line edit (if possible) to exclude wallTorchLightPlayer from the harvest count effect from the Pumpkin Man mod?

   <passive_effect name="HarvestCount" operation="base_add" value="2"/>
   <display_value name="dHarvestCount" value="2"/>

thank you

 
You'd like the meleeToolTorch (the holdable version of the wallTorchLightPlayer) to not benefit from the HarvestCount buff from the Pumpkin Man Mod.

Adding something like:

        <effect_group tiered="false">
            <requirement name="!HoldingItemHasTags" tags="heldTorch"/>
            <passive_effect name="AttributeLevel" tags="attStrength" operation="base_add" value="1"/>
            <passive_effect name="PhysicalDamageResist" operation="base_add" value="2"/>
            <passive_effect name="HarvestCount" operation="base_add" value="2"/>
            <display_value name="dHarvestCount" value="2"/>
        </effect_group>

can add a requirement that everything except something with the tags= heldTorch can have the benefit. This heldTorch tag already exists and is only on the hand held flaming torch light.

 
Thank you, I'm afraid I wasn't clear explaining the issue. Its the torches hanging on walls - when they are hit with an ax, they give back 3 torches, allowing for duplication.

 
Yes. The harvest count is very generous, and will award a very large return on absolutely anything that is harvested; trees, rocks, bricks, metal and anything.

Let's get that fixed and properly tagged as I'm sure its purpose was purely for crop type things to match the context.

Use this line instead and it'll work in the same way as Living Off The Land benefits with specific tags.

Change this line

<passive_effect name="HarvestCount" operation="base_add" value="2"/>

to

<passive_effect name="HarvestCount" operation="base_add" value="2" tags="cropHarvest,wildCropsHarvest"/>

I'll update the main files as well so it remains that way for the future.

Here is an update for the Server Side Weapons:

- The Pumpkin Hat Mod has been updated to ensure it only gives a harvest buff on farmed and wild crops.

It was also a good chance to check it remains compliant with the recent update for b326.

https://www.nexusmods.com/7daystodie/mods/5067?tab=files

 
I am looking at ways to make SSW compatible with the Backpacker Challenge mod. 

Here are the steps I came up with:

1. Place a Loot Box Machine in front of each trader in the chosen generated world. 

2. Remove the Loot Box Machine and weapons from recipes.xml 

Is there anything else I should look at? 

 
Last edited by a moderator:
Steps 1 and 2 look like a very viable way to maintain the Backpacker Challenge features.

Since the Backpacker Challenge generally removes access to anything that is tagged as craftable on a Workstation, and for SSW it'll predominately be the Workbench, consider the ammunition crafting for the Zeus, Railgun, and Black Widow. They currently require a Workbench. Removing that craft_area="workbench" will allow players to craft on our person or in the Backpacker Workbench.

That should pretty much cover it because everything else is found in loot or the Loot Box Machine.

Code:
        <recipe name="gunRifleT3DCLXVIZeusAmmo" count="1" craft_time="5">
            <ingredient name="ammoDartIron" count="1"/>
            <ingredient name="resourceForgedSteel" count="1"/>
        </recipe>

        <recipe name="ammoRedWidow" count="1" craft_time="5">
            <ingredient name="resourceForgedSteel" count="1"/>
            <ingredient name="foodRawMeat" count="1"/>    
        </recipe>
        <recipe name="ammoBlueWidow" count="1" craft_time="5">
            <ingredient name="resourceForgedSteel" count="1"/>
            <ingredient name="resourceElectricParts" count="1"/>    
        </recipe>

        <recipe name="RailgunAmmo" count="1" craft_time="5">
            <ingredient name="ammoDartIron" count="1"/>
            <ingredient name="resourceForgedSteel" count="1"/>
        </recipe>
 
Would love to try this mod out, unfortunately I do not do Nexus Mods.  Any chance of you hosting on github or google drive?

 
Here's a temporary Dropbox, until grabbed.

https://www.dropbox.com/scl/fi/pzhd2dfy1mkii00llvy4l/V1-ServerSideWeapons.zip?rlkey=g3495s22yv77b0pmj0bjvn5li&dl=0

I'll remove it once acknowledged but it's easy enough to add stuff upon request.

I get that Nexus requires a log in and that's not for everyone. The Steam Workshop download feature arrives next year, and the small modlets will be heading there as soon as it goes live. The current distribution method is a stop gap until then. I do have a Github account and it currently hosts all content from A21 and before. They do have their limits though and any remaining redundancy is reserved for the V1.0 for the Outback Roadies mod.

 
Requiring a login to download is only a small part of the problem. The real problem is that nexusmods is a terrible site that protects thieves and slows down download speeds to sell premiums.

Also why would I visit these forums if I'm going to download from nexusmods? And why would I use nexusmods' terrible download system if I'm not going to get support from nexusmods and will be redirected to these forums?

To be honest, I don't use your mods. But since I have used some of Oakraven's mods in the past, I wanted to leave a feedback. That's all.

 
As a reminder, this thread is only for discussing the OP’s mod. Broader discussions about modding distribution are off topic here.

 
Last edited by a moderator:
arramus said:
Here's a temporary Dropbox, until grabbed.

https://www.dropbox.com/scl/fi/pzhd2dfy1mkii00llvy4l/V1-ServerSideWeapons.zip?rlkey=g3495s22yv77b0pmj0bjvn5li&dl=0

I'll remove it once acknowledged but it's easy enough to add stuff upon request.

I get that Nexus requires a log in and that's not for everyone. The Steam Workshop download feature arrives next year, and the small modlets will be heading there as soon as it goes live. The current distribution method is a stop gap until then. I do have a Github account and it currently hosts all content from A21 and before. They do have their limits though and any remaining redundancy is reserved for the V1.0 for the Outback Roadies mod.


I've downloaded it.  Really appreciate you doing it.

 
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