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(V1) Outback Roadies

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Outback Roadies is always going to be primarily about the animals, but the Wasteland and Burnt will still have some of the remnant humanoid types in the form of the Head Hunters in greater abundance, with a token gesture elsewhere.

They are made up of 3 nurses and 5 war boy entities. Nurse Barbie has a fire melee chance, and Nurse Jazlyn is surrounded by a radiation field. All the rest will just try to rip your head off, as usual without any special powers. They are considered Rad types and will be in all biomes. The Pine Forest will see a very low amount of them scattered here and there. The Wasteland and Burnt will be more populated. In all cases, they are seem more at night.

The War Boy Head Hunters are Bazza, Lazza, Dazza, Tezza, and Jezza. The nurses are Barbie (fire feature), Kylie (keeps coming back to melee), and Jazlyn (dazzling view with rad effect).

Thank you to Oakraven for kindly sharing these with the community.

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In the future are we gonna be able to hire the Harley Quinn looking character? Or is she a bandit? Tryed to go up to her and got shot lol

 
Harley Quinn is governed by the NPC Mod part of Outback Roadies. She is very much a hostile bandit type, and I don't expect that to change. The Nurse, Baker, Harley Quinn, Doggo 'Fox', and a few custom zombies come packaged with the NPC Mod and are left to their own devices with how they were originally set up. There are additional Add On Packs which provide different types of helper NPCs and Bandit types. It is always possible to release an optional mod for the Optional Mods folder which can 'turn on' Bandits so they don't appear if a request comes in for that.

 
Here is an update for the Outback Roadies:

1. Cricket Bats

Two new cricket bats have been added as T3 melee weapons with a slight edge on the Steel Club.

One is called 'The Don Don Bat' and has a classic look about it. Both bats take melee mod overlays.

rpThsts.jpeg


The other is 'The Club House Bat'. It has a Koala sticker overlay on the face and looks a lot more modern.

HPyFRIQ.jpeg


2. Clothing Dyes

The first image shows the Aussie Green and Gold dyes added to clothing. These use the exact colour codes for the national colours. They may look a little different in game, but such is. Dress in a range of cricket colours when hitting for 6.

Thank you to Oakraven for these kind offerings for the Outback Roadies.

 
I may be missing something, but I'm hosting a server and trying to get the map working, but when I put it in the GeneratedWorlds folder, it's still creating a world map.  I am using CubeCoders AMP server manager to host the server.  Any else run into this issue and know what I need to do to fix it?

Thank you.

 
I've used CubeCodes AMP in the past, and the World selection option has been very reliable. The only challenge with it was overriding permissions with processed Worlds as it appears to be restrictive with those due to unique identifiers it makes itself. The first checks are the basic ones.

1. Can you confirm the World has been unzipped before placing in the GeneratedWorlds folder?
2. Have you also attempted to place it into the Data/Worlds folder instead as an alternative location?

 
Here is a small update for Roadies.

1. Boss Fred n Sam, Sally, and Sidney Combos

The boss spiders will most visit during the night or in more hostile biomes at any time.

They have the regular queen melee type with temporary venom screen buff, but have higher HP, XP, and loot drop probability.



Ran into my first one of these today and it's the hardest mob to kill so far in the game.

 
Yes. These have the HP and armour to withstand a flurry of bullets. The spider's eyes are the most sensitive part in this attack, as the crawler companion is purely cosmetic.

 
Here is a small update for Outback Roadies:

1. The Machete base hit per minute value has been increased from 55 to 70 to give it greater balance as a Tier 3 weapon when facing high end entities. It can further increase speed with Skill and will require stamina support in the form of a mod or appropriate food/drink.

 
It is in the Mod Launcher as an unannounced tentative developmental release. There are a few small things here and there to tidy up but it's all good and ready to play.

The Aussie World is in the Mods folder and zipped. It is a Mod, and can be placed in the Mods folder once unzipped, or in the Data/Worlds folder for just the World files for those who prefer it that way.

 
This main thread has been updated to be called V1.0. It will cover A21 and V1.0 info which remains practically the same for the most part beyond updates such as challenges.

 
Is this able to be put onto a server and played by mutliple people? Im renting a server off a server host and just wanted to check if that was possible at all

 
Yes. It is possible to upload the files to your server and play with multiple people at the same time. Everything will work just the same as in SP.

 
Yes. It is possible to upload the files to your server and play with multiple people at the same time. Everything will work just the same as in SP.
Sorry to be a pain but are you able to tell me what is needed for that to work or link me somewhere if possible. Having never done this before

 
It really depends on your server host, but in general our server host requires us to:

1. Use an FTP application such as FileZilla to upload the files to your server Mods folder.

And it is generally as easy as that. The server hosting company provides the connection ip and password to the FTP connection. It can be the same as your usual login information but the FTP port number will be different.

Other than that, it is exactly the same. Place the Mods in the Mods folder just the same as for Single Player.

 
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It really depends on your server host, but in general our server host requires us to:

1. Use an FTP application such as FileZilla to upload the files to your server Mods folder.

And it is generally as easy as that. The server hosting company provides the connection ip and password to the FTP connection. It can be the same as your usual login information but the FTP port number will be different.

Other than that, it is exactly the same. Place the Mods in the Mods folder just the same as for Single Player.
Thankyou. I read somewhere that some require both client and server side so i wasnt sure what to tell my friends thats all. Thanks again look forward to playing the mod

 
Yes. Outback Roadies will require an exact copy of files for both the server and clients.

Fortunately, what is downloaded and placed in the Mods folder for the Mod Launcher, can be uploaded to the server Mods folder. That way, you know it will be identical.

If you decide to add extra Mods to the server that are not part of Outback Roadies, then it is essential the clients also have the same copies.

If you use something from the Optional Mods folder for Outback Roadies, that is all server side only and the changes will be pushed to clients even if they don't install it. For example, upgrading to the 96 Slot Backpack mod.

 
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