PC V1.0 b332 EXP (b333 Hotfix)

Status
Not open for further replies.
killall and god mode aren't useful when a volume hasn't yet spawned.  There is probably a button or key rack somewhere that you didn't use.  Some zombies don't spawn if you don't use a trigger even if you enter the room some other way.
I know about that but there certainly wasn't anything I didn't use. All main doors were unlocked and main loot looted. It was bugged, only question is if it is regularly bugged or just bad luck for me that time.

God mode can be helpful as you can easily access all rooms and hidden corners or bunkers and make some noise there to trigger spawns.

 
There is a yellow marker where there should be a Z but there is nothing.


I don't know if the POI folks are seeing this, but if you described the room in which the yellow marker is located that might help them understand which zombie volume hasn't been placed and if that is a location issue or a trigger issue.

NDC Checkpoint Two is roadside_checkpoint_02

I see 4 Triggers:

1 is a keyrack that opens a door... I don't think there are zombies attached to it. It seems like the exit.

2 is a generator hidden in a trailer ... restore power quest, I assume.

3 is a trigger volume when you walk through an interior doorway

4 is a keyrack that opens a garage door... maybe there are zombies attached to it.

There are two zombie volume on the roof that could get overlooked. If you're yellow marker seems to be elevated some then it would be a sign the volume is above you. At least one of them appears to be part of the restore power quest.

There are a few attack volumes, so I'm pretty sure you've found those.

 
I do agree the game has gotten to be too bright. Though I CAN see the appeal for people to make the game play "easier", it does also take a lot of the scariness away from the game. One might remember the good old days (well, nights) when it was so dark you could hardly see without a torch, so going out at night was much more oppressive. Nowadays (nowanights?) you really don't have to worry so much.

It would be very nice with a setting, and I would go one further to make it a server setting, that way people playing solo could set it as they wanted, and server admins could specify for the whole server to which degree darkness would affect everyone at night. Sure, people could still bump up screen/pc brightness etc, but it'd at least baseline it for everyone equally on that particular server fitting that particular setting chosen.

 
I've actually pretty much stopped noticing the lighting levels since i installed the mod i linked to above, as the lighting feels quite natural now (with that mod)

 
Last edited by a moderator:
I do agree the game has gotten to be too bright. Though I CAN see the appeal for people to make the game play "easier", it does also take a lot of the scariness away from the game. One might remember the good old days (well, nights) when it was so dark you could hardly see without a torch, so going out at night was much more oppressive. Nowadays (nowanights?) you really don't have to worry so much.

It would be very nice with a setting, and I would go one further to make it a server setting, that way people playing solo could set it as they wanted, and server admins could specify for the whole server to which degree darkness would affect everyone at night. Sure, people could still bump up screen/pc brightness etc, but it'd at least baseline it for everyone equally on that particular server fitting that particular setting chosen.
Yep! Zeds are significantly less terrifying and a threat when you can see them so far away they're just standing there. And it negates the "lighting makes you more visible" mechanic. Yes: Make the daytime super bright for the noobs, and nights/underground super dark for everyone. Make it a choice to go out when its actually dangerous... or just stay inside if you're not ready for that. Whats the point of having torches and player crafted lights (for base and weapons/head) when they aren't actually used for anything? It shouldn't be "7 Days to Stand Around Taking Bored Headshots At Everything From 100 Yards All The Live Long Day Without A Care In The World" as the default vanilla experience.

Yes: There needs to be a global/server wide setting for darkness, to make it darker. If clients want to cheat with monitor tricks, let them, but (if wanted) the admin can at least turn it waaay down to make it pitch black and monitor brightness tricks might fail at that point?

imagine a horror movie (7 Days To Walk Away?) where the poor killer cannot kill anyone because everyone is like "hey! Theres the killer! On that hill about 1/2 a mile away! Everyone, let's pack up camp and put out the campfire responsibly and walk to our cars and get away. No, put your guns away, and definitely that baseball bat that really isnt going to be needed. If he actually sees us and comes closer one of us can take him out with a basic pistol, yawn, are you gonna drink that yucca juice? No sense leaving it behind in a hurry"

 
Last edited:
I don't know if the POI folks are seeing this, [...]
I'd even file a bug report if that wasn't so complicated and required whatever logs and 1000 way too much clicks. They even threaten to delete the report if I make a mistake. I mean, I pay for the game to playtest and report bugs for them for free and that's what they confront me with. There are also lots of translation flaws in German language. Let me make a topic where I can report them one by one with a screenshot and I'd do that for free. But create a bug report everytime I see a translation mistake... no thanks.

 
I'd even file a bug report if that wasn't so complicated and required whatever logs and 1000 way too much clicks. They even threaten to delete the report if I make a mistake. I mean, I pay for the game to playtest and report bugs for them for free and that's what they confront me with. There are also lots of translation flaws in German language. Let me make a topic where I can report them one by one with a screenshot and I'd do that for free. But create a bug report everytime I see a translation mistake... no thanks.
The instructions relate to bug reports.  Translation errors are not quite the same thing, imo.  For example, a log isn't going to matter for something like that.  Now, I'm not TFP and so maybe this suggestion isn't a good one, but I think they would accept a "bug" report with just screenshots of the errors and a correction (perhaps a reason why it is wrong as well) and the game version.

 
I'd even file a bug report if that wasn't so complicated and required whatever logs and 1000 way too much clicks. They even threaten to delete the report if I make a mistake. I mean, I pay for the game to playtest and report bugs for them for free and that's what they confront me with. There are also lots of translation flaws in German language. Let me make a topic where I can report them one by one with a screenshot and I'd do that for free. But create a bug report everytime I see a translation mistake... no thanks.


The problem are not the few players who know when a logfile would be necessary or not, the problem are the thousands of players who know very little about their hardware and software and post bugs without useful information and waste everyones time.

Multiply posting a round of questions and asking for a logfile times 50 and you find out how much time a developer at TFP probably would have to waste on those round trips alone per month. Where 45 of these bug reports would turn out to be user error like playing with outdated mods.

And actually, with your POI bug the logfile would probably be necessary as it includes the sequence of spawns in the POI. They could find out which zombie didn't spawn (if that were the problem) and maybe ways to reproduce this. Without logfile I don't know if they would even make an attempt to recreate the bug (which is a prerequisit to finding the bug) as it would take a lot more time "poking in the dark"

 
Last edited by a moderator:
Good job!

I'm very happy with 7 Days to Die version 1.0!

Now all you have to do is re-texturize the guns and if you can fix a little bit, like linearizing in the crosshair.

 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top