Liesel Weppen
Refugee
I know there has been lots of discussion about distant terrain but i encountered it in my current game again.
Is there a way to update distant terrain (in my case running on a dedicated server)? Manually? Wouldn't matter if the server needs several hours of calculation, we could let the server do that over night.
It's really anoying because the actual view distance is really short. We built a relatively huge base and especially with a runway for gyros and if you fly towards it you see nothing then just grass and a few trees until it pops out of nothing when you almost hit the walls.
I completely understand that this requires many calculations and would be hard to automate without heavy influence on the server performance during normal gameplay but being able to trigger it manually would be really nice (maybe even specify some chunks to update instead of recalculating the whole map). Would be even fine if the server needed to be shout down during update and an external tool does it (like nitrogen?) or doesn't accept player connections.
I even wonder how and when exactly the distant terrain is generated. Since you can use external tools for map generation like nitrogen, does nitrogen already calculate the distant terrain or does the game calculate it on first load?
Is there a way to update distant terrain (in my case running on a dedicated server)? Manually? Wouldn't matter if the server needs several hours of calculation, we could let the server do that over night.
It's really anoying because the actual view distance is really short. We built a relatively huge base and especially with a runway for gyros and if you fly towards it you see nothing then just grass and a few trees until it pops out of nothing when you almost hit the walls.
I completely understand that this requires many calculations and would be hard to automate without heavy influence on the server performance during normal gameplay but being able to trigger it manually would be really nice (maybe even specify some chunks to update instead of recalculating the whole map). Would be even fine if the server needed to be shout down during update and an external tool does it (like nitrogen?) or doesn't accept player connections.
I even wonder how and when exactly the distant terrain is generated. Since you can use external tools for map generation like nitrogen, does nitrogen already calculate the distant terrain or does the game calculate it on first load?