PC UPdate 19.1 WHAT DO U DO WITH THE GAME ????? u ruin the GAME !!!!!! STOP IT !!!!!

nope i just disrespect people  who find me out and bomb me with  5-10 dislikes  on various topics  within single minute  clearly showing they even didnt read posts  just wanted attack me .. and gladly return  favor

...
I usually don't even pay attention to who is saying what. But, if you made repeated insults, I likely gave repeated dislikes. And if you have to insult people to try and make your point, your point isn't worth reading. Don't remember ever going to the trouble of looking for someone's posts just to drop dislikes either{my memory could be faulty however}. But, if it made you feel better...

 
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nope i attack people for throwing that human turd on us over and over i respect if they like it  ....   but no one likes to read how they trashtalk everything just because its not a16 ... and atacking everyone that tells  them a16 or lbd is offtopic as soon as they stop bothering people with spaming that " preference"   regardless of topic theme  or complaining any new content  with  0 context or arguments i will have no reason tor eact at them at all

you cant really discuss something with person if all they want is to whine about loved a16  they dont want to talk they want just scream same opinion 1000th time  and attack anyone who disagree or feel bothered with that spam
Ok, whatever.... I tired.

You be you.

 
Simply, we all exploit situations to our benefit.  We exploit the fact that we can move faster than the zombies. Scout exploited the fact that they mostly don’t come out except at night...mostly. Shane exploited Otis. 
 

There’s nothing wrong with taking advantage of behavior we notice. I tend to clear POIs during the day rather than night as it gives me a clear advantage. 
 

Whats wrong is when behavior is malfunctioning and needs to be fixed and people build strategies based on the incorrect behavior. In my mind, it’s okay to do as long as everyone agrees it’s temporary until things get fixed and not get upset about “mah play style!!!”

So I say have fun doing whatever but just be prepared to have to switch things up as the devs polish things. Personally, I had some fun with the steep slope meta while it was here but moved on from it without any salt. 
 

Just don’t ruin my fun with hatches devs! 
 

 
The only thing that got patched that still upsets me to this day is  the hatch elevator. (I liked the mechanics, not the exploit per se)

 
whining  is complaining about   game change  several alphas later when its  101%  sure  its not gonna be changed and its long  forgotten past its like people in real world who still refuse to accept results  of world  war or independence of usa on england  or even slavery abolition... and loudly scream around and demand change   some people are just triggered  by certain things and freeze stuck on some topics while majority move forward
What is the difference between someone discussing a topic over and over again about something that has been changed and that he don't like or someone wanting something changed but the developers don't want to change it?

For me both is whining. Only that whining in terms of "making the game harder for the player" is seen as positive here in the forum, while "making it easier for the player" is often seen as negative.
 

A few weeks ago in the Alpha 19 Dev Diary there was a lot of talk about disabling nerdpoling or creating an option to disable it. This went so far that Madmole put the topic on the "This topic is not discussed in the Dev Diary" list because it was brought up by the same person over and over again.
 

 
What is the difference between someone discussing a topic over and over again about something that has been changed and that he don't like or someone wanting something changed but the developers don't want to change it?

For me both is whining. Only that whining in terms of "making the game harder for the player" is seen as positive here in the forum, while "making it easier for the player" is often seen as negative.
 

A few weeks ago in the Alpha 19 Dev Diary there was a lot of talk about disabling nerdpoling or creating an option to disable it. This went so far that Madmole put the topic on the "This topic is not discussed in the Dev Diary" list because it was brought up by the same person over and over again.
 
Beyond whether something will make the game easier or harder there is the simple social aptitude of gracefully accepting a final decision by an authority within a certain sphere. Madmole has the right to make final decisions in this sphere. Campaigning and pushing for a feature or change while the possibility is still open is fine and something I wouldn’t call whining. I’ve pushed for food spoilage, stiffer death penalty (keeping debuffs), no nerdpoling, less onscreen indicators, one block egress, and item degradation with great vigor in the past in multiple posts. However, final design decisions went against my own wishes in all those cases. Once the final decision was made I stopped because that really is the dividing line between debating and just plain whining. 
 

What it all comes down to was whether a person’s Mom held firm or not when they were in the checkout line as a little kid pestering her for a treat. If her “no” was final and they got in trouble for whining and making a scene then they learned the lesson.

Child Development 101 

 
no nerdpoling
image.jpeg

Let's compromise - no nerdpoling when an enemy is targeting you. Because seriously, in peacetime nerdpoling is just shorthand for place block/place ladder/repeat. Saves a couple of wood and a little time, but either way you can't prevent a player in a voxel game from creating a one-block-wide tower. Unless they want to introduce maximum vertical (compression) weight into the SI.

What it all comes down to was whether a person’s Mom held firm or not when they were in the checkout line as a little kid pestering her for a treat. If her “no” was final and they got in trouble for whining and making a scene then they learned the lesson.

I modded the shopping cart when Mom wasn't watching.

 
you can't prevent a player in a voxel game from creating a one-block-wide tower. Unless they want to introduce maximum vertical (compression) weight into the SI.
There actually is a mod that does it successfully by preventing you from placing a block if your feet aren’t planted. Sphereii did it. 
 

Of course, that mod also stops you from saving yourself from a long fall with a well-timed hay block placement....

 
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There actually is a mod that does it successfully by preventing you from placing a block if your feet aren’t planted. Sphereii did it.
Interesting! So if you are climbing a ladder, you can't place a block? That seems like it would impact a few different types of build techniques, not just nerdpoling. Hmm...what about ladders? Can you place ladders while on a ladder? Because if not then it really gets silly just trying to add a ladder to the side of your base. Nerdpole for lyfe, yo.

 
There actually is a mod that does it successfully by preventing you from placing a block if your feet aren’t planted. Sphereii did it. 
 

Of course, that mod also stops you from saving yourself from a long fall with a well-timed hay block placement....
that wont stop you frommaking "stairs"  from frames ... if they really wanted kill nerdpolers  climbing  directly on roof  for easy loot  they could  disable  placing blocks inside poi area .. unless its landclaimed( so you could still  rebuild  it in own house)

 honestly i wouldnt be surprised if they meant this ...  as devs make sure there is valid way through every poi withou single placed block

 
that wont stop you frommaking "stairs"  from frames ... if they really wanted kill nerdpolers  climbing  directly on roof  for easy loot  they could  disable  placing blocks inside poi area .. unless its landclaimed( so you could still  rebuild  it in own house)
You have an error in logic here. In order to place an LCB, there must already be an LCB in place that allows this to happen.

honestly i wouldnt be surprised if they meant this ...  as devs make sure there is valid way through every poi withou single placed block
From what I've heard so far, the most popular idea is that you need a key to open the reinforced chest at the end of the dungeon. The key can only be found inside the dungeon.

 
Interesting! So if you are climbing a ladder, you can't place a block? That seems like it would impact a few different types of build techniques, not just nerdpoling. Hmm...what about ladders? Can you place ladders while on a ladder? Because if not then it really gets silly just trying to add a ladder to the side of your base. Nerdpole for lyfe, yo.
No you could from a ladder if I remember correctly (this was A17). Just if you were airborne you could not. So no placing while in the middle of a jump. 

From what I've heard so far, the most popular idea is that you need a key to open the reinforced chest at the end of the dungeon. The key can only be found inside the dungeon.
Personally I think I prefer just spreading it around more. The key idea is going to just introduce more indestructible elements which I am very much against and/or invalidate lockpicking tools which would be dumb. 

 
Personally I think I prefer just spreading it around more. The key idea is going to just introduce more indestructible elements which I am very much against and/or invalidate lockpicking tools which would be dumb. 
I kind of like the key idea... but only in limited quantities (say 10-20% of POIs).   Spreading out the loot I would use in the rest.   As much as I like the dungeon style POIs, I'm not really a fan of the loot room.   It, dare I say, breaks immersion  :)

 
Personally I think I prefer just spreading it around more. The key idea is going to just introduce more indestructible elements which I am very much against and/or invalidate lockpicking tools which would be dumb. 
Spreading it out more evenly would be one option but I think it would lead to other problems like some players not being interested in completing a dungeon if they have already collected most of the good loot. The last part usually is the part with the toughest zombies. These are the end bosses that are supposed to protect the treasure.

 
I kind of like the key idea... but only in limited quantities (say 10-20% of POIs).   Spreading out the loot I would use in the rest.   As much as I like the dungeon style POIs, I'm not really a fan of the loot room.   It, dare I say, breaks immersion  :)
Not the "I" word! You'll invalidate your entire post!

 
that wont stop you frommaking "stairs"  from frames ... if they really wanted kill nerdpolers  climbing  directly on roof  for easy loot  they could  disable  placing blocks inside poi area .. unless its landclaimed( so you could still  rebuild  it in own house)

 honestly i wouldnt be surprised if they meant this ...  as devs make sure there is valid way through every poi withou single placed block
I believe the biggest problem with nerdpoling is that you can pick up the blocks after.. it works both going up and going down. If you were to do that with other blocks, at least you would be accepting that you're losing the materials you spent to craft it. And would have to find another way to get down.

I believe they should remove placeable/removeable frames altogether (wooden, iron and rebar). And if the problem is regards mapping out buildings.. introduce a visual footprint system like many games do.

Or have all POI's act like a LCB'ed building (but still breakable). And for you to be able to build in there, you'd have to find the lcb and break it/turn it off (possibly on the final loot room).

 
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If the devs' idea is to fashion a thrilling ride through the POI with a big payoff at the end - which it seems they definitely want to continue to do - then I dunno if we'll ever be rid of "loot rooms". Or, at best, there might be a couple/few loot rooms all at the top level of the POI to ensure you enjoy the ride first. Doesn't work so well in T1/T2 POIs.

Also I expect that whatever change is made will depend on the resources required to implement it. I think that redoing most of the POIs to add appropriate loot rooms with appropriate One True Paths to them could be a lot more work than (programatically) replacing metal_loot_box_01 (or whatever it is) with keyed_metal_loot_box_01 and likewise for other Big Loot Containers.

Placing the key within the POI will require some changes to the code which generates (or resets for a quest) the POI, but I think they might be able to (also programmatically, not by hand) adjust loot tables so that the key can appear in the existing lootables. That is, the wouldn't have to go touch every POI by hand and place several "key container" objects around. They might just be able to adjust the loot for dressers, desks, kitchen cabinets, and whatnot to have a possibility of producing that POI's key.

Anywho, avoiding having to touch all the POIs by hand is probably a factor.

Personally I think I prefer just spreading it around more. The key idea is going to just introduce more indestructible elements which I am very much against and/or invalidate lockpicking tools which would be dumb. 
That would be dumb. But how about this:

1) One Big Loot Container in the loot room is almost indestructible (say, 50,000 HP)

2) If the BLC is destroyed, either by smashing or by falling, its contents are lost - so you can remodel the loot room if you're making a base, but ixnay on breaking it for loot

3) Lockpicking still applies to BLC, but perhaps it requires perk level 2 or 3 to use it on them.

I think all of those rules would be easier to implement than a redesign of most POIs to incorporate multiple loot rooms. There's too much One True Path going on in them and it'd have to be reworked so the loot rooms were at least something of a challenge to get to.

 
I believe the biggest problem with nerdpoling is that you can pick up the blocks after.. it works both going up and going down. If you were to do that with other blocks, at least you would be accepting that you're losing the materials you spent to craft it. And would have to find another way to get down.
I dont think that would change a thing.   The loss in resources would be negligible (2 wood for a wood frame).   And no need to find another way down, after using the blocks to get up, you could just break them to get down and you'll even recoup some of the resources.

There are many ways to accomplish getting to various places in the game.  Nerdpoling is just the easiest.  Removing it will not change the behavior you're trying to remove at all.

 
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