PC UPdate 19.1 WHAT DO U DO WITH THE GAME ????? u ruin the GAME !!!!!! STOP IT !!!!!

I feel like a lot of these players would benefit from turning bloodmoons off entirely, because if you pay attention a ton of them constantly complain about the new zombie AI rendering their cheese bases nonfunctional and about how bloodmoons "are impossible to do legitimately" and stuff like that.
I never used to, but I have come to look forward to bloodmoon. I like to test out my base against all that they can throw at it and I admit my base has become overkill with enough blade traps to kill my usual solid FPS.



I just added another outer wall with vertical blade traps on the walls and put up some electric fence posts as well. My problem is I like to have my storage and my living space the same as my defense base, since A16 I have done this and if those demolishers can make their way through to, and destroy my inner tower, I will lose everything, so that is the reason for the overkill I guess.

 
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I don't get what the point of cheesing is in the game. no fun at all like staying afk and wait for it to end...
For some people the challenge is building a base that you can afk in.   Some people find that fun.   Some find it fun to survive without a base at all.   Thats one of the things that makes this game so good; there are multiple, valid ways to play.

 
My problem is I like to have my storage and my living space the same as my defense base, since A16 I have done this and if those demolishers can make their way through to, and destroy my inner tower, I will lose everything, so that is the reason for the overkill I guess.
And that's a valid choice. But a choice, nonetheless, and you'd have to deal with the consequences, if it comes to that.

For me, personally, I preferred when zombies had random attack points (zombies are not supposed to be smart, after all) over this complex AI that calculates path of least resistance, making funnel/bottleneck/corridor zones bases basically the only option for effective bases (maybe too effective, even)

 
And that's a valid choice. But a choice, nonetheless, and you'd have to deal with the consequences, if it comes to that.

For me, personally, I preferred when zombies had random attack points (zombies are not supposed to be smart, after all) over this complex AI that calculates path of least resistance, making funnel/bottleneck/corridor zones bases basically the only option for effective bases (maybe too effective, even)
I agree, I believe there would be no way they could think with any tactical know how. I never used the wall system before the demolishers and before the AI that chooses a single path and knows what block are the weakest to break down. I used to use a series of catwalks and towers when the zombies would just attack from all sides.



 
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no you shouldnt have to mod a game to get enjoyment out of it
But shouldn’t SOMEONE have to mod it to get enjoyment out of it? How can TFP alone make the game exactly the way everyone in the world wishes it to be?  Seems impossible to me. But maybe you have the answer?

 
For me personally I count cheese bases as "any base design that exploits holes or oddities in zombie AI to render them mostly or totally ineffective, in ways that were clearly not intended". Funnel bases, drop bases, and pusher skywalks aren't really "exploits" so much as they are clever usage of zombie AI and them always taking the shortest path. I could see a player easily figuring out those designs work even with no outside help, and they don't really feel unnatural. I'm more talking things that completely break zombie AI like ladder abuse (which is apparently being fixed in 19.1).
well not just ai ...  but game bugs overall like removing durability damage by garage doors bug

For some people the challenge is building a base that you can afk in.   Some people find that fun.   Some find it fun to survive without a base at all.   Thats one of the things that makes this game so good; there are multiple, valid ways to play.
 yeah  some people  enjoy challenge of spending  5  minutes to make endgame horde proof base from wooden blockc  because faulty ai wont do anything  or

diging 3 block hole jump in place wood frame above head .. for blood moon immortality  ... and whine for several alphas when zombies learn to dig

 
yeah  some people  enjoy challenge of spending  5  minutes to make endgame horde proof base from wooden blockc  because faulty ai wont do anything  or

diging 3 block hole jump in place wood frame above head .. for blood moon immortality  ... and whine for several alphas when zombies learn to dig
People that enjoy the challenge of making a good defensive base don't generally use those methods as that would defeat the purpose.  Cause at that point it's no longer a challenge.

 
People that enjoy the challenge of making a good defensive base don't generally use those methods as that would defeat the purpose.
That's me. I consider an AFK base to be a "win condition" for this game and furthermore I have a very narrow definition of what constitutes "cheese" with "taking advantage of stupid zombie AI" not included in that definition. That said, it's much more fun to just play it straight and try to build a base that at least nominally gives the zombies a chance to get to me while making it very, very difficult for them to do so. Also making a good-faith effort to kill the entire horde is fun to me, so a base which just keeps the first wave at bay while not actually killing any of them wouldn't be a design I'd want to pursue.

But otherwise, if my base can murderize the horde while I enjoy an adult beverage and watch, that's a win, baby. Maybe I try sniping the demos because that's fun to do. Base can handle the rest as a testament to good engineering.

 
Count me in as another long-term player (since A9 I believe) who likes A19 much better than 16, who hated gun parts and thinks there's zero functional difference between grinding stone axes and killing zombies for xp. 

The only thing better about A16 was the maps, and the fact we could build pillar 25 cage bases to get down and melee zombies in the face. If they broke the pillars, you got swamped, but as long as you kept moving (and repairing) you could survive it. Now zombies swarm one spot and outer walls are useless, so I'm back up to the same thing I have been since I first started playing - solid base with a metal bar overhang, a ramp to get in and out, and my whole crafting base in a "house" on top. I have never once had zombies collapse a solid 8 x 8 block, certainly not enough to get at my stuff or break my base. 

A16 crybabies are like the console crybabies - they've been given an answer and they just can't deal with the fact that the answer isn't what they want to hear.

 
Count me in as another long-term player (since A9 I believe) who likes A19 much better than 16, who hated gun parts and thinks there's zero functional difference between grinding stone axes and killing zombies for xp. 

The only thing better about A16 was the maps, and the fact we could build pillar 25 cage bases to get down and melee zombies in the face. If they broke the pillars, you got swamped, but as long as you kept moving (and repairing) you could survive it. Now zombies swarm one spot and outer walls are useless, so I'm back up to the same thing I have been since I first started playing - solid base with a metal bar overhang, a ramp to get in and out, and my whole crafting base in a "house" on top. I have never once had zombies collapse a solid 8 x 8 block, certainly not enough to get at my stuff or break my base. 

A16 crybabies are like the console crybabies - they've been given an answer and they just can't deal with the fact that the answer isn't what they want to hear.


actually most pillar users just dig hole put pillars as roof and then punched + looted zombies above them as they grouped on their horizontal location and couldnt hit blocks under them or pathfind  to entrance

People that enjoy the challenge of making a good defensive base don't generally use those methods as that would defeat the purpose.  Cause at that point it's no longer a challenge.
well those methods are the only reason why crybabies whine about digging ...those "holes in design" gave them effort free way to avoid hordes and now they need to put in atleast minimal effort lets say +-  half day per week  instead few hits with shovel #itkilledgame

 
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well those methods are the only reason why crybabies whine about digging ...those "holes in design" gave them effort free way to avoid hordes and now they need to put in atleast minimal effort lets say +-  half day per week  instead few hits with shovel #itkilledgame
Dude... do you label everyone that disagrees with you as "crybabies"?  Cause if so, that says more about you than it does about them.   I'm one of the "crybabies" that don't like digging zombies and it has nothing to do with wanting minimal effort.   

 
well those methods are the only reason why crybabies whine about digging ...those "holes in design" gave them effort free way to avoid hordes and now they need to put in atleast minimal effort lets say +-  half day per week  instead few hits with shovel #itkilledgame
You have quite a some prejudices against players you don't even know.

I don't like the digging zombies either. The reason is that they are responsible for several collapses in my mines. I now use open mines which of course messes up the landscape.

I also use underground bases because I get the resources for the construction while digging. And it has a small footprint on the surface so I can use areas that are not really flat. I even built once a base inside a mountain with an tunnel entrance like in some movies.

By the way, I never hid from the horde down there. I always had an base on the surface where I fought the zombies. I don't know a single player who ever hid in his underground base from the horde. Even if someone did it, who cares?

 
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Dude... do you label everyone that disagrees with you as "crybabies"?  Cause if so, that says more about you than it does about them.   I'm one of the "crybabies" that don't like digging zombies and it has nothing to do with wanting minimal effort.   
 yes if some people still bring up digging and constantly whine  about it  3  years and 4 alphas later i definitely consider them crybabies ... sometimes check percentage of posts that are literaly just whining about stuff removed in a16 or17 giving  forums pretty bad reputation ... and keepingmost players away from it

You have quite a some prejudices against players you don't even know.

I don't like the digging zombies either. The reason is that they are responsible for several collapses in my mines. I now use open mines which of course messes up the landscape.

I also use underground bases because I get the resources for the construction while digging. And it has a small footprint on the surface so I can use areas that are not really flat. I even built once a base inside a mountain with an tunnel entrance like in some movies.

By the way, I never hid from the horde down there. I always had an base on the surface where I fought the zombies. I don't know a single player who ever hid in his underground base from the horde. Even if someone did it, who cares?
if you didnt used  bedrock bases to avoid hordes .. then it shouldnt touch you ... no idea what mines you have but zombies never spawned in mine

.. if you make valid underground base you still can .. zombies dont dig if they can pathfind  through valid entrance .... and they can path some serious distance now

 
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 yes if some people still bring up digging and constantly whine  about it  3  years and 4 alphas later i definitely consider them crybabies ... sometimes check percentage of posts that are literaly just whining about stuff removed in a16 or17 giving  forums pretty bad reputation ... and keepingmost players away from it
Right now, you're the only one bringing it up....

 
yep  i compared one whiner to anothers ... simply because we read topics like those from them all time
Well, my, unsolicited, advice would be to avoid those threads.   Because your "whining" about their "whining" isn't likely to change anything.

 
if you didnt used  bedrock bases to avoid hordes .. then it shouldnt touch you ... no idea what mines you have but zombies never spawned in mine
I had these problems with wandering hordes and screamers who heard me working down there in the mine. They started digging and the roof of the mine caved in at some point.

.. if you make valid underground base you still can .. zombies dont dig if they can pathfind  through valid entrance .... and they can path some serious distance now
I have tested it in A17. The zombies are lazy. If they have to walk more than 30 blocks to reach the entry they start digging.

In some mines I had an extra entrance for the zombies with a shotgun turret. As long as I dug near the entrance it worked fine. But as soon as I got too far away from the entrance they started digging.
That is why I have abandoned the concept of closed mines and now use open mines. The zombies fall in. I shoot them and then continue working.

The entrance to my underground base is surrounded by a trench with iron spikes and only accessible via a drawbridge. I also use this area as a garden.

yep  i compared one whiner to anothers ... simply because we read topics like those from them all time
You can consider any kind of complaint as whining.

Whining that you can just drive away from the Horde on a vehicle or that you can even leave the base during the Horde.

Whining that zombies can't dig.

Whining that zombies can't swim.

Whining that stilt bases work.

Whining that nightmare speed is still too slow.

Whining that the Horde ends after 1200 zombies.

And yes those were topics in this forum.
 

 
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Count me in as another long-term player (since A9 I believe) who likes A19 much better than 16, who hated gun parts and thinks there's zero functional difference between grinding stone axes and killing zombies for xp. 

The only thing better about A16 was the maps, and the fact we could build pillar 25 cage bases to get down and melee zombies in the face. If they broke the pillars, you got swamped, but as long as you kept moving (and repairing) you could survive it. Now zombies swarm one spot and outer walls are useless, so I'm back up to the same thing I have been since I first started playing - solid base with a metal bar overhang, a ramp to get in and out, and my whole crafting base in a "house" on top. I have never once had zombies collapse a solid 8 x 8 block, certainly not enough to get at my stuff or break my base. 
 
I don't know at what difficulty you play, but at 2 or 3 you can have melee cages operating for a looooong time. In my A18 single player game I already had lots of radiated zombies and still was using a melee cage for half the night. I needed to repair from time to time, but it is perfectly viable.

Just use double-block walls all around an optimally just a one block wide fighting window made out of poles and your defense can hold up quite some time.

 
Guys, what is it with the whole "cheese" thing? I cannot fully understand what constitutes a "cheese" base, it seems like there is a threshold of what become "cheese", but it varies from person to person and I even seen a video on YouTube with a description of "No cheese Base", I do not get it.

The Fun Pimps give you tools to use, you have the average traps, turrets, buffs and so on. So using these tools in any way to survive would constitute good planning and clever design. If the zombie AI is superzombie enough to detect a 100HP damage in a block with 500 other blocks at 100%, well that would mean they are super zombies with a degree in engineering or something (because this is a ridiculous thing for even humans to notice while being shot at) and you should do what you can to protect your base with that knowledge and if you do so you are just surviving to another day. So the way I see it if you lay out 400 junk turrets and pointing them at a break in the wall that the superzombies have noticed and focus all your firepower at them, you are still playing the game with the tools that The Fun Pimps gave you, this is not a bad thing in my book and I do not understand why this is a bad thing.

The game is survival of the fittest and smartest, if you do not use the tools that the game has to offer, saying, well that would be unfair to the zombies, you know,  to take advantage of their clever rotten brains , you will be eaten and lose the game, it make no sense to me. I have died once in the game so far in 77 days, this to me is a testament of playing the game well and if that means taking advantage of the enemies weaknesses well in real life when a group of people want to eat you alive you would not be thinking of how to make it more fair for them.

 
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Cheese is like an emotion. No two people can experience it exactly the same way, and yet everybody still has some idea what it is.
Cheese is the exact opposite of the feeling you get playing a game that is impossible to beat because either no game mechanic was put in place in order for a player to do so or all game mechanics were perfected with the intent of totally preventing it... or in other words, the feeling you get playing a game that is always possible to beat because at least one broken or overlooked game mechanic exists.
When you feel like you have an advantage because of something that probably shouldn't be possible, it's probably cheese.
When you feel temporary excitement and accomplishment because you are quickly winning doing something unmistakably unintended, but soon realize that the game would be much more satisfying in the long run if you weren't doing it, it's probably cheese.
When you feel disappointed that increasing the difficulty of a game did not increase the challenge in any way because what you normally do is still possible and with minimal increase of effort, it's probably cheese.

 
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