Upcoming Bandits in 7 Days to Die

The Fun Pimps are planning to add NPC bandits to 7 Days to Die as human-like PvE enemies. These bandits aim to provide a PvE alternative for players who want human adversaries but prefer to avoid PvP combat. They will have unique AI behaviors, including raiding player bases from their own camps or strongholds. Bandit raids will involve them breaking into bases, targeting storage, and calling in reinforcements, creating a strategic challenge distinct from zombie hordes. Their strongholds will evolve into heavily defended Points of Interest that players can assault for valuable loot.


IN my humble opinion; PvP already provides dynamic, unpredictable human conflict that many players find engaging and essential to the game’s sandbox experience. Supporters contend that PvP enables player-driven emergent gameplay, alliances, betrayals, and competitive base raiding, all of which add a layer of excitement that AI bandits may struggle to replicate authentically. Because PvP offers genuine human unpredictability and player creativity, some community members feel that the developers should prioritize fixing and polishing existing PvP mechanics—such as balancing combat, improving server stability, reducing exploits, and enhancing player communication—before introducing new PvE bandits.

Change my mind...
 
I have one friend that plays this. Id play with her but how else do I meet people to play? Idk. Is there a loading room to mingle?
I happen to very much enjoy playing by myself and like NPC combat.
Both are good.
Id probably be more willing to try openly joinable games after experience NPC raiders.
 
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I'm not going to try to change your mind. I'm just going to say different people like different things.
I'll very likely never play pvp in this game because it seems woefully unbalanced. New pvp players seem like they will get wrecked by the higher level ones. The idea of someone destroying my base and all the things I store in it? No thank you.
 
Why would anyone want to change your mind? PVP is a minor thing in this game. You won't convince the PVE players, who greatly outnumber PVP players, that PVP should take precedence over PVE. I may not think bandits will be a good addition to this game, but it is a big deal to a lot of players. Not everyone wants to play against other people.
 
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The Fun Pimps are planning to add NPC bandits to 7 Days to Die as human-like PvE enemies. These bandits aim to provide a PvE alternative for players who want human adversaries but prefer to avoid PvP combat. They will have unique AI behaviors, including raiding player bases from their own camps or strongholds. Bandit raids will involve them breaking into bases, targeting storage, and calling in reinforcements, creating a strategic challenge distinct from zombie hordes. Their strongholds will evolve into heavily defended Points of Interest that players can assault for valuable loot.


IN my humble opinion; PvP already provides dynamic, unpredictable human conflict that many players find engaging and essential to the game’s sandbox experience. Supporters contend that PvP enables player-driven emergent gameplay, alliances, betrayals, and competitive base raiding, all of which add a layer of excitement that AI bandits may struggle to replicate authentically. Because PvP offers genuine human unpredictability and player creativity, some community members feel that the developers should prioritize fixing and polishing existing PvP mechanics—such as balancing combat, improving server stability, reducing exploits, and enhancing player communication—before introducing new PvE bandits.

Change my mind...
Sadly PVP mode is in dead/terrible state for long time considering game is ballanced entirely on PVE
But i think bandits could be a config option (on/off) in world generating so for example if u make PVP servers u could disable them and if PVE - enable!
 
before introducing new PvE bandits.
Bandits / NPCs are going to be used for the not-yet-published kickstarter goal of "a story mode". PvP is already out in the form of "turn on damage to players". Thus they'll need to push out bandits, but they Don't need to touch PvP at all to fulfill their promises.

Mind changed? Probably not, but that's not on me .. ;)
 
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