Unstuck Menu Item

Never happened before in testing, but obviously can: fall through the map and get stuck outside the maps boundaries. Game-ending without the console and teleport command because there's no way provided otherwise to get unstuck.

Log error: 2026-02-18T11:47:52 72.887 WRN [MultiBlockManager][Alignment] SetTerrainAlignmentDirty failed; no terrain-aligned block has been registered at the specified world position: 678, 61, 675

Wasn't doing anything interesting. Not even moving much actually. Just standing at the cooking pot atop a Working Stiff and...whee! Fell through map, stuck, couldn't get out. Had to teleport to the POI I was stuck in.

Subnautica has such a "Gah! Get me outta here!" button. 7 Days might benefit from one as well.
 
@InfiniteWarrior
I don't know if this will help. but in your user profile, under your saves is a file.
Players.xml. once the game is completely closed. You can try to edit the altitude

<persistentplayerdata>
<player platform="EOS" userid="Your User ID will be here" nativeplatform="Steam" nativeuserid="steam id" playername="YOUR NAME HERE" playgroup="Standalone" lastlogin="2026-02-17 09:51:58" position="-1707,130,4156" />
</persistentplayerdata>

Since it should be recording your last position. If the average height is say 80,
I would put it at 84, at worst you get a sprain and maybe also move it a few
blocks over. As long as nothing was corrupted. This may free you.

Hope it helps
 
@InfiniteWarrior
I don't know if this will help. but in your user profile, under your saves is a file.
Players.xml. once the game is completely closed. You can try to edit the altitude

<persistentplayerdata>
<player platform="EOS" userid="Your User ID will be here" nativeplatform="Steam" nativeuserid="steam id" playername="YOUR NAME HERE" playgroup="Standalone" lastlogin="2026-02-17 09:51:58" position="-1707,130,4156" />
</persistentplayerdata>

Since it should be recording your last position. If the average height is say 80,
I would put it at 84, at worst you get a sprain and maybe also move it a few
blocks over. As long as nothing was corrupted. This may free you.

Hope it helps
I just used the teleport function to teleport my avatar to the POI. It occurred to me console players wouldn't be able to do that. I remembered Subnautica had a menu button for players to avail themselves of if they got stuck, especially if they found themselves stuck in the map surrounds of the Aurora, I bet. ;) 7 Days could probably use something similar, just in case.
 
obviously shouldn't work in multiplayer, or people would find a way to abuse it.)
As opposed to using a god mode function like teleport, TFP could implement something like what 4sheetzngeegles suggested as a menu selection. A programmer would have an idea how it could be done and certainly not moi. I'd have no idea where to start. It'd have to be tested extensively to ensure it couldn't be abused.

@4sheetzngeegles: I don't know about lobbies. I'd just want my avatar unstuck without having to close out the game and re-enter or be kicked to a lobby and make my way back to where ever I was and whatever I was doing. (Closing out and re-entering didn't help, btw. The position of my avatar was apparently saved along with the game state.) I don't think the height method would work because my avatar's previous height was the roof of the building and it wound up at ground height stuck in the wall between a bathroom and breakroom. I couldn't find the nifty Twilight Zone dimension portal that can get you out of such sticky situations. The teleport obviously just put me in front of the building and I climbed back up to where I was. I said it had never happened, but I just remembered it actually happening during a horde night once. Just fell through the floor, thankfully didn't get stuck in map surrounds and had to scramble back to fighting position. No idea what could possibly be causing it, it's so random and you were standing on that block just fine moments before.

Despite that it threw a warning, I doubt the possibility would be fixed by fixing the "no terrain-aligned block has been registered at the specified world position"...bug? Seems to me falling through the map can happen any time for any number of reasons in most, if not all, games. (Happened to me in everything from ME2 to BGS's Fallouts.) Maybe Unknown Worlds had a better idea in giving the player a tool to do something about it themselves. It'd certainly eliminate a lot of groping and hopping around for that portal between dimensions. :)
 
One other thought might be the respawn near backpack mechanic. Like if input is received
from control input for a continuous second or two, but 3d coords can't change. Right now
we can spawn on a roof, which I think is the players.xml, and spawn next to backpack mechanic
would put you on level area. It would probably need option, for distance away from original
position, and terrain or placed block. Or it would be like a Wile E Coyote situation if you were
on the roof of the Dishong tower.

I already see the potential for abuse. Just squat and place blocks all around you and hit the Any
button. Instant teleport. if next to a wall, then poof to the other side.

If on terrain then close by terrain position. If POI tag outside of poi perimeter on terrain.
I guess tags could regulate, how it would function. So landclaim tag unless friend or party
always outside of the green border. Do it multiple times in a certain time span then spawn at
altitude 500, sky is the limit in that case. Or spawn in an indestructible, special zombie filled jail.
With clothes belt and backpack in a loot container on the outside. Gotta fight to the death, with
a tier 1 club, and all Zdeaths don't count, All player deaths do. I bet server admins would love
that one.
 
As opposed to using a god mode function like teleport, TFP could implement something like what @4sheetzngeegles suggested as a menu selection. A programmer would have an idea how it could be done and certainly not moi. I'd have no idea where to start. It'd have to be tested extensively to ensure it couldn't be abused.
There are mods that can teleport you to a random respawn point. I can't tell you the name of the mod, but I know it exists because the server I play on has this feature.
 
I already see the potential for abuse.
Alas, there's probably no mechanic that couldn't potentially be abused, e.g. fast travel, which could conceivably be used to teleport the player away from guaranteed death in combat, which is why you can't fast travel when "enemies are nearby" or there's a countdown before fast travel is inititiated, i.e. when no enemies are nearby and/or the player is hidden in stealth mode in BGS' games. They want to give those enemies plenty of time to attack and kill you before you can simply be on your way to your next destination. Maybe some reasons associated with game state as opposed to devs trolling players, but I doubt it in BGS' case. ;) A random spawn point removed from your stuck in place coordinates would pretty much act the same as fast travel.

Cheesers gonna cheese. Kind of makes you wonder why they're playing a game in the first place when their goal is to find ways around every enjoyable mechanic in it. :unsure: A random spawn point might ensure it couldn't be used to scheme against other players in PvP, at least, unless it is to escape in which event it should probably include a check to see if the avatar is actually outside playable bounds if possible.
 
I think the only time you can really get stuck is when you experience a bug, but I think that is very rare. I've been stuck once in all the time I've played and that was from a current bug where the game is moving me to another location and sometimes pushes me through walls. In that instance, it left me inside a wall and I couldn't hit anything or move. But that's one time out of somewhere around 1600 hours. And even then, I think if I were to exit and load the game again, I would probably have been fine. For something like being outside of the game boundaries, that's something that is easy to calculate and have a way to put you back where you were a couple seconds ago or just to the nearest acceptable location. For anything else, I don't think we necessarily need an unstuck option. In almost all cases, you can dig or break your way out of any situation.

On the other hand, if they can add it in a way that prevents abuse, there isn't anything wrong with that either.
 
even then, I think if I were to exit and load the game again, I would probably have been fine.
That was my concern. My stuck position was saved along with the game state. On PC, you can just use the console to teleport. You can't do that on a gaming console. For console players, it would be a game ending event. They don't have access to console commands.

if they can add it in a way that prevents abuse, there isn't anything wrong with that
That's what I was thinking.
 
As opposed to using a god mode function like teleport, TFP could implement something like what 4sheetzngeegles suggested as a menu selection. A programmer would have an idea how it could be done and certainly not moi. I'd have no idea where to start. It'd have to be tested extensively to ensure it couldn't be abused.
I just remember people complaining about people eating glass to get a free teleport to their bedroll (which I have no idea why you'd actually do) and I was thinking an unstuck option would teleport you to your bedroll (seems like the easiest option to get you somewhere you presumably wouldn't be stuck.)

Like I said, I'm all for the option, but I just can't imagine people wouldn't find some way to abuse it in multiplayer (who cares if you abuse stuff in single player.)
 
Back
Top