PC Unpopular Opinion: I Like the New Farming RNG

PinkLed5

New member
I had an excellent harvest the other night and got excited about it.  Before A20, there was nothing exciting about farming.  When I had a bad harvest I thought how that reflects real life.  Farming is a gamble, that's why most farmers have crop insurance.  I like the new system.

 
I really like the new system, my only gripe is how long it can take to plant. Other than that, I planted 8 coffee seeds, and got around 15 back in seeds if I'm remembering right. It was amazing, we have over 5 stacks of every crop and we have about 700 beer, 200 crop plots all containing beer.

 
I just hope Mad Mole doesn't look at people complaining about it and decide to backtrack. Investing points in farming to get a better harvest makes perfect sense.


The problem with happy people is that they follow the rules and all respond within the one thread made to be positive. Mad people say F the rules and they all make their own separate threads even though there are already threads against. But I doubt TFP will backtrack this change. The farming outfit benefits are most likely going to be designed off of this farming. If you really think about it, what additional benefits could have been added by clothing on behalf of the old farming when you were already able to make a self-sustaining farm without even any investment into perks...?

 
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i like the new farming system to be honest like i will admit at first i was like what the f is this? but i put some points into it and in the long term it works out well the rule is you look after your farm and make it sustainable it will sustain you lol i dont know if this is finalised but it seems pretty good where its at right now 

 
I don't mind the RNG.

What I do mind is the replanting. Is a boring chore.

And at the end, the new system is the same as the old. But with more steps every harvest.

 
I don't mind the RNG.

What I do mind is the replanting. Is a boring chore.

And at the end, the new system is the same as the old. But with more steps every harvest.


Were you here when we had hoes?  That was an extra step that was removed which many players missed alot.  Hopefully the replanting of the seed is a nice compromise back the other direction.

 
Were you here when we had hoes?  That was an extra step that was removed which many players missed alot.  Hopefully the replanting of the seed is a nice compromise back the other direction.
Hoeing was a one time thing, replanting isn't.  Honestly, I'd rather the RNG be on whether we get any harvest instead of whether we get a seed.  It's not just the planting, it's the crafting of seeds that's supremely annoying.  Though I may be overly sensitive to it, since my typical farm consists of a minimum of 300 plots (325, if we count mushrooms.)

 
I'm not entirely happy with the new farming, yet.  Yet being the operative word here.  I think that TFP will, (hopefully), continue to refine it until it is polished, but you've or they've, got to start somewhere.  It just happens to be here.

Likewise, I'm still eagerly awaiting improvements to water. 

 
The zombie trampling still needs to come back as well. Maybe make animals attracted to them as well.

 
I'm fine with it but I'd still like to see less of a one-size-fits-all approach and add more granularity: different crops = different growth rates, different harvest amounts and that some crops do need replanting every time and some can provide a handful of harvests before replanting. But I appreciate that just increases the balancing complexity just for a bit of flavour.

make animals attracted to them


That could work - unprotected crops allow chickens to attack your corn crop for instance. You could leave unprotected corn plants deliberately to attract chickens to your base and harvest them instead.

 
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When we had hoeing we ALSO had to replant just like now
Yeah, but it was always the same number of seeds.  And we didn't have to spend weeks gathering rotten flesh to make farm plots.

Honestly, I didn't really mind it back then (though some seeds took a long time to craft, especially from mods) but having lived through not having to replant now, I find it annoying to constantly have to replant.

 
the new farming is not bad. I think if trader rekt were to carry more seeds then that would completely resolve the farming complaints. As it stands there are plenty of animals to kill for meat, so starving is not going to happen. 

 
I had an excellent harvest the other night and got excited about it.  Before A20, there was nothing exciting about farming.  When I had a bad harvest I thought how that reflects real life.  Farming is a gamble, that's why most farmers have crop insurance.  I like the new system.
Farming isn't a gamble. It's a collective of knowledge, skill, and willingness to go out in the mud and salvage what you can to prevent complete catastrophe. It's not RNG. And as you say, farming is made irrelevant by the prevalence of meat. The bonuses of the complicated foods are nice, but aren't game impacting at this point. There's no reason to invest in LoTL unless you have a big group and go all in.  Even then your returns are 'meh'.  What had a point in A19 feels tertiary or worse now.

When we had hoeing we ALSO had to replant just like now
But without the loss :D

 
In my opinion:

Craft seeds--replanting is just a boring loop. It does not make farming(hence getting food) any harder.

May be change it so that

1) Harvesting should not remove the plant.

2) Successful harvest is not guaranteed, points spend in living off the land improve the chance.

3) Remove the ability to craft seeds so every single seed you've found from looting/farming bundle is actually valuable.

This way if you want some potatos, you can

1) spend your skills point on living off the land for better harvest.

2) spend your skills points on combat skills so you can go though POI faster, gather more seeds. The yield is bad but you can have more farm tiles to make up the difference.

either way you still need to gather some seeds from outside so more POI raids.

 
I too am among the rares in this topic who like the farming changes. I hated the idea at first and though it was pointless. But now that I've experienced it and worked with it, I like it. Investment should be required to farm efficiently, and this puts farming in line with mining where you CAN mine without talents but...it's going to be a headache. Now that the crop grow time issue has been resolved, the only thing that needs to be shored up is the randomness in seed return. If there's supposed to be a 50% chance of seed return, let it be what it says. If I plant 50 plants, I expect 25 seeds back, not 20, not 15. Don't lie and say 50% when in reality it's actually UP TO 50%. Other than that, farming change is good.  

 
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