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Unnecessary but Beautiful Mod

I think I found a reason for our issues. Its latest experimental build, I switched back to stable version and all works just fine.

 
nice,

my mod that has a 2x1 model is also with this problem, but instead of modifying the file in unity I changed the code to 1x1x1 lol I'm lazzy lol, in this case I'll install the root game to see if it works

 
First of all, thank you for this amazing mod!

I had problems with adding this prefab to my current map.

First i tried to add a new line in the prefabs file and used the coordinates my avatar was ingame, but it stayed empty.

Second i tried to replace other prefabs with yours ("HN....") nad it didnt work as well...

Third i tried to add it in the "Editor" ingame, which was very hard for me even with a youtube tutorial. i placed it but there where a lot of "?" Blocks with block info missing or some message like that...

 
First of all, thank you for this amazing mod!
I had problems with adding this prefab to my current map.

First i tried to add a new line in the prefabs file and used the coordinates my avatar was ingame, but it stayed empty.

Second i tried to replace other prefabs with yours ("HN....") nad it didnt work as well...

Third i tried to add it in the "Editor" ingame, which was very hard for me even with a youtube tutorial. i placed it but there where a lot of "?" Blocks with block info missing or some message like that...
You have to install mod too to see new blocks.

 
On Server Side(Nitrado) i put

First "UnnecessarybutBeautiful into 7daystodie/mods/ with its 3 subfolders and ModInfo.xml file

Second: i put the 6 files from HNMODERNHOUSE into prefab folder(7daystodie/data/prefabs)

Does not work so far...

i have zero problems when playing local on my own pc as a server.

 
On Server Side(Nitrado) i put
First "UnnecessarybutBeautiful into 7daystodie/mods/ with its 3 subfolders and ModInfo.xml file

Second: i put the 6 files from HNMODERNHOUSE into prefab folder(7daystodie/data/prefabs)

Does not work so far...

i have zero problems when playing local on my own pc as a server.
Did you check the outputlog for errors regarding the prefab? Is the world new or already explored? A newly added prefab will only spawn in unexplored regions or on a freshly created map

 
So... people keep asking me to add this to Darkness Falls.

As such, may I have your permission to add it into the overhaul? :)

 
Hello, yes, no problem at all. Its there for everyone to use so go ahead, it would be a honor. Just let me know if you do it.

 
Its SO nice to see something not run down and grungy looking in the game!

Does this work with the sittable furniture mod and mods that make the stove and coffee makers work?

 
Its SO nice to see something not run down and grungy looking in the game!Does this work with the sittable furniture mod and mods that make the stove and coffee makers work?
Hello and thank you for your comments. Im afraid you cant use the chairs to sit, I dont know how do those work but my guess is that they are made as vehicles so you can sit. I need to try one of those mods. As for the oven an coffee maker I think you can change that in the mod's config.xml file. If you know how to do it or someone else now let me know that I may add that to the mod and credit the person.

 
Hello and thank you for your comments. Im afraid you cant use the chairs to sit, I dont know how do those work but my guess is that they are made as vehicles so you can sit. I need to try one of those mods. As for the oven an coffee maker I think you can change that in the mod's config.xml file. If you know how to do it or someone else now let me know that I may add that to the mod and credit the person.
Hola hernanxx,antes que nada gracias por compartir este gran mod,los objetos son hermosos y mas en un mundo devastado como 7dt7.

Hice el mod con la cafetera y la estufa de pared,funcionan!!!!!.

Solo falta aٌadirle los herramientas-utensilios como los tiene la forja,sino seria solo asi en version bلsica,saludos.

Feliz inicio de aٌo para todos.

Hi hernanxx, first of all thanks for sharing this great mod, the objects are beautiful and more in a devastated world like 7dt7.

I made the mod with the coffee maker and the wall stove, they work !!!!!

It only remains to add the tools-utensils as the forge has them, but it would only be so in basic version, greetings.

Happy start of the year for everyone.

A18.3_2020-01-06_18-45-53.jpg

A18.3_2020-01-06_18-46-23.jpg

A18.3_2020-01-06_22-49-44.jpg

A18.3_2020-01-07_00-32-59.jpg

Solo falta crear las recetas para los utensilios-herramientas.

You just need to create the recipes for the utensils-tools.

A18.3_2020-01-07_00-30-39.jpg

 
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Hola hernanxx,antes que nada gracias por compartir este gran mod,los objetos son hermosos y mas en un mundo devastado como 7dt7.Hice el mod con la cafetera y la estufa de pared,funcionan!!!!!.

Solo falta aٌadirle los herramientas-utensilios como los tiene la forja,sino seria solo asi en version bلsica,saludos.

Feliz inicio de aٌo para todos.

Hi hernanxx, first of all thanks for sharing this great mod, the objects are beautiful and more in a devastated world like 7dt7.

I made the mod with the coffee maker and the wall stove, they work !!!!!

It only remains to add the tools-utensils as the forge has them, but it would only be so in basic version, greetings.

Happy start of the year for everyone.

View attachment 31114

View attachment 31115

View attachment 31116

View attachment 31118

Solo falta crear las recetas para los utensilios-herramientas.

You just need to create the recipes for the utensils-tools.

Hola!!1 Hey, that's great, thank you for you efforts and I'm glad you like the mod. I'm not good at recipies either, but if you don't mind, I will add this to the mod, and for a next update I will release them being usable, and of course credit you. If you just want to share the config code for these.

Me alegra que te haya gustado el mod!!!! Fue un montَn de trabajo y hay mas por venir!!!

 
Hola!!1 Hey, that's great, thank you for you efforts and I'm glad you like the mod. I'm not good at recipies either, but if you don't mind, I will add this to the mod, and for a next update I will release them being usable, and of course credit you. If you just want to share the config code for these.

Me alegra que te haya gustado el mod!!!! Fue un montَn de trabajo y hay mas por venir!!!
Hola hernanxx,gracias,batalle pero los hice funcionar.

Espero que en la proxima actualizaciَn aٌadas una licuadora,porque no vi ninguna o estaré ciego.

Claro que compartire lo que tengo hasta el momento,puedes usarlo en tu mod.

Tengo pensado aٌadir la tostadora de pan,el pan tostado y la mermelada,pero si quieres lo comparto como esta.

Mas tarde lo comparto.

Saludos

Hi hernanxx, thanks, I fought but I made them work.

I hope that in the next update you will add a blender, because I did not see any or I will be blind.

Of course I will share what I have so far, you can use it in your mod.

I plan to add the toaster, toast and jam, but if you want I share it like this.

regards

 
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Hola hernanxx,la tostadora funciona!!!!!

Hi Hernanxx, the toaster works !!!!!

El sonido al abrir y cerrar de los tres objetos es de la mesa de trabajo,solo se puede reparar la cafetera y el tostador y al destruir los objetos te los devuelve,si quieres cambiarlo algo,hazlo.

The sound when opening and closing the three objects is from the work table, you can only repair the coffee maker and the toaster and by destroying the objects you return them, if you want to change something, do it.

2.jpg

1.jpg

3.jpg

4.jpg

Saludos

 
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Hi hernanxx,This is the code

Blocks.xml

<configs>

<append xpath="/blocks" >

<block name="Coffee Maker">

<property name="Material" value="MelectricParts" />

<property name="StabilitySupport" value="false" />

<property name="CreativeMode" value="Player" />

<property name="IsTerrainDecoration" value="true" />

<property name="Collide" value="melee,bullet,arrow,rocket" />

<property name="Weight" value="7" />

<property name="Place" value="TowardsPlacerInverted" />

<property name="Shape" value="ModelEntity" />

<property name="Model" value="#@modfolder:Resources/HNCoffeeMaker.unity3d?MrCoffee.prefab" />

<property name="FilterTags" value="floot,ffurniture" />

<property name="Class" value="Workstation" />

<property name="MaxDamage" value="100" />

<property name="HeatMapStrength" value="0.5" />

<property name="HeatMapTime" value="1200" />

<property name="HeatMapFrequency" value="25" />

<property name="RecipeList" value="Coffee Maker" />

<!--<property name="CraftTimeMultiplier" value="0.5,1"/>-->

<property name="Stacknumber" value="1" />

<property class="Workstation">

<property name="Modules" value="tools,output" />

<property name="CraftingAreaRecipes" value="Coffee Maker" />

</property>

<property name="OpenSound" value="open_workbench" />

<property name="CloseSound" value="close_workbench" />

<property name="WorkstationJournalTip" value="workbenchTip" />

<property class="RepairItems">

<property name="resourceForgedIron" value="1" />

<property name="resourceMechanicalParts" value="2" />

<property name="resourceElectricParts" value="2" />

</property>

<drop event="Harvest" name="resourceScrapIron" count="0" tag="allHarvest" />

<drop event="Destroy" name="Coffee Maker" count="1" />

<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />

<property name="TakeDelay" value="15" />

<property name="DescriptionKey" value="Coffee MakerDesc" />

<property name="EconomicValue" value="776" />

<property name="Group" value="Building,Science" />

<property name="FilterTags" value="fdecor,fother,ffurniture" />

<property name="SortOrder1" value="70i0" />

<property name="SellableToTrader" value="false" />

</block>

<block name="Wall Oven">

<property name="Class" value="Campfire" />

<property name="Material" value="Mmetal_weak" />

<property name="StabilitySupport" value="true" />

<property name="Place" value="TowardsPlacerInverted"/>

<!-- build restriction -->

<property name="Shape" value="ModelEntity" />

<property name="Texture" value="293" />

<property name="Model" value="#@modfolder:Resources/HNCabinetsKB.unity3d?WallOven.prefab"/>

<property name="MultiBlockDim" value="1,1,1" />

<property name="HandleFace" value="Bottom" />

<property name="ImposterExchange" value="imposterQuarter" param1="154" />

<property name="IsTerrainDecoration" value="false" />

<property name="MaxDamage" value="100" />

<property name="HeatMapStrength" value="0.5" />

<property name="HeatMapTime" value="1200" />

<property name="HeatMapFrequency" value="25" />

<property name="RecipeList" value="Wall Oven" />

<!--<property name="CraftTimeMultiplier" value="0.5,1"/>-->

<property name="Stacknumber" value="1" />

<property class="Workstation">

<property name="Modules" value="tools,output,fuel" />

<property name="CraftingAreaRecipes" value="Wall Oven" />

</property>

<property name="OpenSound" value="open_workbench" />

<property name="CloseSound" value="close_workbench" />

<property name="WorkstationJournalTip" value="workbenchTip" />

<drop event="Harvest" name="resourceScrapIron" count="0" tag="allHarvest" />

<drop event="Destroy" name="Wall Oven" count="1" />

<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />

<property name="FilterTags" value="floot,ffurniture"/>

<property name="TakeDelay" value="15" />

<property name="DescriptionKey" value="Wall OvenDesc" />

<property name="Group" value="Food/Cooking,Building"/>

<property name="SortOrder1" value="70i0" />

<property name="SellableToTrader" value="false" />

</block>

<block name="Toaster">

<property name="Material" value="MelectricParts" />

<property name="StabilitySupport" value="false" />

<property name="CreativeMode" value="Player" />

<property name="IsTerrainDecoration" value="true" />

<property name="Collide" value="melee,bullet,arrow,rocket" />

<property name="Weight" value="7" />

<property name="Place" value="TowardsPlacerInverted" />

<property name="Shape" value="ModelEntity" />

<property name="Model" value="#@modfolder:Resources/HNToaster.unity3d?Toaster.prefab" />

<property name="FilterTags" value="floot,ffurniture" />

<property name="Class" value="Workstation" />

<property name="MaxDamage" value="100" />

<property name="HeatMapStrength" value="0.5" />

<property name="HeatMapTime" value="1200" />

<property name="HeatMapFrequency" value="25" />

<property name="RecipeList" value="Toaster" />

<!--<property name="CraftTimeMultiplier" value="0.5,1"/>-->

<property name="Stacknumber" value="1" />

<property class="Workstation">

<property name="Modules" value="output" />

<property name="CraftingAreaRecipes" value="Toaster" />

</property>

<property name="OpenSound" value="open_workbench" />

<property name="CloseSound" value="close_workbench" />

<property name="WorkstationJournalTip" value="workbenchTip" />

<property class="RepairItems">

<property name="resourceForgedIron" value="1" />

<property name="resourceMechanicalParts" value="2" />

<property name="resourceElectricParts" value="2" />

</property>

<drop event="Harvest" name="resourceScrapIron" count="0" tag="allHarvest" />

<drop event="Destroy" name="Toaster" count="1" />

<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />

<property name="TakeDelay" value="15" />

<property name="DescriptionKey" value="ToasterDesc" />

<property name="EconomicValue" value="776" />

<property name="Group" value="Building,Science" />

<property name="FilterTags" value="fdecor,fother,ffurniture" />

<property name="SortOrder1" value="70i0" />

<property name="SellableToTrader" value="false" />

</block>

</append>

</configs>

Ui_display.xml

<configs>

<append xpath="/ui_display_info/crafting_category_display" >

<crafting_category_list display_type="Coffee Maker">

<crafting_category name="Food/Cooking" icon="ui_game_symbol_fork" display_name="lblCategoryFoodCooking" />

</crafting_category_list>

<crafting_category_list display_type="Wall Oven">

<crafting_category name="Food/Cooking" icon="ui_game_symbol_fork" display_name="lblCategoryFoodCooking" />

</crafting_category_list>

<crafting_category_list display_type="Toaster">

<crafting_category name="Food/Cooking" icon="ui_game_symbol_fork" display_name="lblCategoryFoodCooking" />

</crafting_category_list>

</append>

</configs>

XUi.xml

<configs>

<append xpath="/xui/ruleset" >

<window_group name="workstation_Coffee Maker" controller="XUiC_WorkstationWindowGroup">

<window name="windowCraftingList" />

<window name="craftingInfoPanel" />

<window name="windowCraftingQueue"/>

<window name="windowToolsCoffe Maker" />

<window name="windowOutput" />

<window name="windowNonPagingHeader" />

</window_group>

<window_group name="workstation_Wall Oven" controller="XUiC_WorkstationWindowGroup">

<window name="windowCraftingList" />

<window name="craftingInfoPanel" />

<window name="windowCraftingQueue"/>

<window name="windowToolsWall Oven" />

<window name="windowFuel" />

<window name="windowOutput" />

<window name="windowNonPagingHeader" />

</window_group>

<window_group name="workstation_Toaster" controller="XUiC_WorkstationWindowGroup">

<window name="windowCraftingList" />

<window name="craftingInfoPanel" />

<window name="windowCraftingQueue"/>

<window name="windowOutput" />

<window name="windowNonPagingHeader" />

</window_group>

</append>

</configs>

Windows.xml

<configs>

<append xpath="/windows">

<window name="windowToolsWall Oven" width="228" height="121" panel="Right" cursor_area="true" >

<!--#$-IGS END.-$#-->

<panel style="header.panel">

<sprite style="header.icon" sprite="ui_game_symbol_cookware"/>

<label style="header.name" text="TOOLS" text_key="xuiTools" />

</panel>

<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">

<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false" required_tools="utensilloafPan,utensilfryingPan,utensilroastingPan" required_tools_only="true">

<required_item_stack name="0"/>

</grid>

</rect>

</window>

<window name="windowToolsCoffe Maker" width="228" height="121" panel="Right" cursor_area="true" >

<!--#$-IGS END.-$#-->

<panel style="header.panel">

<sprite style="header.icon" sprite="ui_game_symbol_cookware"/>

<label style="header.name" text="TOOLS" text_key="xuiTools" />

</panel>

<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">

<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false" required_tools="utensilJar,utensilSpoon,utensilFilter" required_tools_only="true">

<required_item_stack name="0"/>

</grid>

</rect>

</window>

</append>

</configs>

Cualquier cosa que falte,hazmelo saber.

Whatever is missing, let me know.

Saludos

 
Kool man!!! Thanks, that's great, I will try them later.

Yeah, no blender, I kinda forgot, but can add one for the next update.

Gracias!!!!!!

 
Kool man!!! Thanks, that's great, I will try them later.Yeah, no blender, I kinda forgot, but can add one for the next update.

Gracias!!!!!!
You're welcome hernanxx, thanks also to you for this great mod.

El refrigerador funciona,pero solo para rellenar frascos con agua limpia (drinkjarboiledwater) y aٌadi botella con agua fria para rellenar con su botella especifica y funciona,el refrigerador se quedo igual como estaba(class=Loot).

También se puede reparar y al destruir el objeto se lo devuelve.

The refrigerator works, but just to refill jars with clean water (drinkjarboiledwater) and I added bottle cold water to fill with your specific bottle and it works, the refrigerator stayed the same as it was (class = Loot).

It can also be repaired and by destroying the object it returns it to you.

5.jpg

7.jpg

Saludos

6.jpg

 
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Hi I want to add this to my server but want to know if it only needs to be installed on the server or on my computer too?

 
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