PC Unmarked Random Radiation Zones

AtomicUs5000

Survivor
What's the story with these random unmarked radiation zones in the random gen? These areas kill me most out of anything in game. I actually just did a rage quit when I thought I was immune to such behavior. I thought it was a bug when I encountered one in my first game of the first A17e build, so I reported it and apparently this is an intended feature.

I guess they can add a nice element to the game, but when you start fresh and run into one, the delay of when you start getting hurt is too long. By the time you realize what's going on, you are in the middle of it and have no idea which direction to go to get out of it.

Is there something I am missing? How do I deal with these? How do I craft a Geiger counter?

You know what these would be good for? Place a ton of carcasses in there. This would at least give a visual indication that's something's not right in this area... and it would provide a way for higher levels to get their precious glue... at the cost of some radiation exposure.

#BlameSONY

 
I've been trying to figure out those invisible radiation zones. I was thinking maybe I hit the edge of the map but there was no red marker and the terrain was normal. They just show up in random spots is what you guys are saying?

 
Soo.....

- No marker on the map

- No visual indication

- Damage is delayed till you're way in there

Who's idea was this?

 
I've been trying to figure out those invisible radiation zones. I was thinking maybe I hit the edge of the map but there was no red marker and the terrain was normal. They just show up in random spots is what you guys are saying?
Yep.

I've just been lucky to have been killed by them in 3 out of the 4 gens I have made testing experimental. I know they can't normally be that common, because I've only seen a couple other people mention them (also dismissed in the bug reporting thread)

 
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From measurements, it seems the map is square to the map size (4K map, 2000 radius in cardinal directions). The rad zone starts approx 300 blocks from the edge (effective usable land out to 1700). If you go up high enough, you can see the map gen stop (flat land, no features), but you hit radiation well before that. This makes it more realistic, if not annoying, as the "real world" would not be so kind to indicate insta-death. Side note: When you enter radiation, there is about a 5 second grace period before it starts hitting you. Conversely, when you leave it, that same 5 second period is there for it to stop, so be sure to take that into account.

 
Side note: When you enter radiation, there is about a 5 second grace period before it starts hitting you. Conversely, when you leave it, that same 5 second period is there for it to stop, so be sure to take that into account.
You can't take anything into account here. These are not edges. These are patches of land in the middle of the map and they are not marked. You have no idea you are in one until you've been running inside it for 5 seconds. If you are not running in a straight path and did not pay attention to which direction you were coming from, you could easily run in the wrong direction to get out, in other words, going deeper into this pocket of radiation.

In one map there was one only a few hundred meters away from my spawn point in the forest.

 
They are also apparently not on the Radiation map, which makes no sense to me, as they should be. I had one in my first a17e game and it was far enough from the edge of the map to not be that (though I was reasonably close to the map edge, I wasn't close enough to trip over that line). Checked the radiation file and nope, no red dots.

 
I found them when I created a random gen map. I switched to navezgane for the first time since I started playing. Random gen needs to be fixed and made more fun again.

 
Don't know about those invisible radiation dots, but on one of my saves i spawned near the south edge of the map (4k isn't big too) and i stumbled against the radiation "edge" a couple times (first the south like 3 times, then the west once). Each time i started getting hit by the radioation i quickly ran out and didn't lose even 10% HP.

Perhaps it is quite different with random radiation on the map, but the map border radiation isn't that tough (unless you maybe go too deep).

 
Don't know about those invisible radiation dots, but on one of my saves i spawned near the south edge of the map (4k isn't big too) and i stumbled against the radiation "edge" a couple times (first the south like 3 times, then the west once). Each time i started getting hit by the radioation i quickly ran out and didn't lose even 10% HP.
Perhaps it is quite different with random radiation on the map, but the map border radiation isn't that tough (unless you maybe go too deep).
NO, the edge ones are not tough because you can easily look at your map and see it. You can't do that easily when they are in the middle. All you can hope for is that it is completely fresh territory so you can see the path you made on the map and go back the same way.

And it does seem like it kills you slowly.... but if you get to around half health, the damage piles on strong and you die very fast. <- that may be a bug, but a different story.

 
I had a buried treasure quest from a trader inside a radiation pocket in the build before 208
Damn that's just wrong!

No way this can be intended.

Guess we'll have to see what TFP does with this.

Are they planning on keeping them?

 
On the server I was playing on, the rad zones formed in such a way that you literally couldn't progress east, or north east. If a long connected strip of rad zone forms, it basically walls of the entire map behind it because you cannot survive getting through to the other side.

Not like there would have been much to see anyways, as the current RWG is pretty much nothing except for snow biomes mixed with little patches of grass biomes.

 
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