Kalnazzar
Refugee


Are you a creative soul with a knack for modding, whether it's Advanced XML, Harmony C#, 3D modeling, texture array patching, video editing, UI design, or graphic arts? We're building an epic overhaul mod for 7 Days to Die, and we need YOUR expertise and creativity!

- Advanced XML Wizards
- Harmony C# Maestros
- 3D Modeling Magicians
- Texture Array Patching Pros
- Video Editing Enthusiasts
- UI Design Visionaries
- Graphic Arts Creatives
Our Vision and Ambitions:
- [Brimstone Biome (formerly Burnt Biome)]
- Swamp Biome
- Food Overhaul
- New Crops
- Harvestable Trees
- New Harvestable System for Animals
- New Zombies, Animals, Bandits, NPCs
- Workstation Overhauls
- Complete UI Overhaul
- New Workstations
- Complete Rework of the Leveling Experience
Prepare for Thrilling Additions:
- A mental health system that can lead to hallucinations when it gets too low.
- Mystical crystals with elemental properties for mining and alchemical wonders.
- Biome Bosses are inspired by real-life myths, such as the legendary Yeti (Bigfoot).
- World bosses, mutated zombies with intelligence, and legendary weapon drops.
- A revamped medical system that includes viruses, burns, infections, and more.
- Hidden hybrid skills like "Herbislasim [Medical] and Robotics," unlocking the "Nanorobotics skill tree" for healing and AoE damage.
- Bleeding damage redesign, now affecting humans and animals, paving the way for a new poison system for the undead.
Join Our Creative Community: This project thrives on fresh ideas from the community. As a team, we encourage new perspectives and continuous evolution.
We make collaboration easy with GitLab, allowing multiple contributors to work seamlessly on different aspects simultaneously.
Send me a DM, and let's embark on this mythical journey together!

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