• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

University Campus

Hi @zztong, I also work for a University system with campuses throughout NYC, and some campuses are older and relatively compact, consisting of just a few buildings, whereas others are quite large. I've also gone to school & worked at universities with sprawling suburban campuses with dozens of buildings like you describe. You could go a lot of different ways with this concept. For a continuous "Dungeon" style POI that could be used for quests a smaller campus just made sense for me. That's not to say it's a small POI, compared to many dungeon style POIs in 7 Days, it's pretty big. That's why it's taking me so long.

 
Hi @zztong, I also work for a University system with campuses throughout NYC, and some campuses are older and relatively compact, consisting of just a few buildings, whereas others are quite large. I've also gone to school & worked at universities with sprawling suburban campuses with dozens of buildings like you describe. You could go a lot of different ways with this concept. For a continuous "Dungeon" style POI that could be used for quests a smaller campus just made sense for me. That's not to say it's a small POI, compared to many dungeon style POIs in 7 Days, it's pretty big. That's why it's taking me so long.
You're certainly correct that there are some small campuses with a few buildings. The university for which I work has branch campuses that are as small as 1, 2, and 4 buildings. I didn't mean to suggest what you propose isn't realistic, just that I didn't see it as a way to implement what I had envisioned. Quite frankly, what I had envisioned really doesn't fit the game's "scale" and the campus I work at is bigger than most 7D2D cities. Your goal/vision is a better fit.

 
Last edited by a moderator:
Hi gang, I am almost done with this POI. Quick question; can someone confirm there is no empty wooden bookshelf block? Not the black shelves used in stores, I know there's an empty version of those. I'm using the random helper bookshelves, but there are so many it will be an incredibly valuable POI for books. I wanted to fill out some of the shelves with definitely empty ones to cut down on the number of books the player could get.

That said, the library is near the end of the dungeon path, and it is already an extremely hard POI, I would make it a tier 7 if I could. I'm thinking I could just make the library fight very hard to make sure the player earns all the bookshelves they'll get access to.

 
Hi gang, I am almost done with this POI. Quick question; can someone confirm there is no empty wooden bookshelf block? Not the black shelves used in stores, I know there's an empty version of those. I'm using the random helper bookshelves, but there are so many it will be an incredibly valuable POI for books. I wanted to fill out some of the shelves with definitely empty ones to cut down on the number of books the player could get.

That said, the library is near the end of the dungeon path, and it is already an extremely hard POI, I would make it a tier 7 if I could. I'm thinking I could just make the library fight very hard to make sure the player earns all the bookshelves they'll get access to.
There is you must have dev blocks on for it to be shown.

Other ways is use a half block and paint the book texture on it as well. 

 
That was a slog, but here it is, the complete, dungeon pathed and sleeper volumed University Campus: https://drive.google.com/file/d/115nTXaAnLxPMX9hxyMfGBPJAnfJ_2Isv/view?usp=sharing

I'm going to do more playtesting, but it's a solid prefab and I think feedback from players can help identify any tweaks.

A few notes:

  • It's tough and long, I used stacks of ammo playtesting. The fights toward the end are large and challenging. It's probably faster for me since I know the path already and what to expect.
  • It has great loot, particularly books, even though I did cut out a lot of bookshelves.
  • I've tried to make the entry point as obvious as possible, and the path clear. There are a few spots where you'll need to double back, and a couple of alternate paths. For clear quests it will require some poking around to make sure you've got everyone. This is by design.
  • The open areas including the ball field and parking lot are not part of the dungeon path but do need to be cleared. I've tested and they will be marked if missed in a clear quest.
There's more, but I'll let folks play and figure it out. Have fun.

uc


uc


uc


uc


uc


 
Small edit, I updated the file at the link after playtesting more. Just a couple of blocks to make flow a little smoother. Still can't update my original posts.

I also noticed that some small parts of the gym roof collapse when walked on. I was going to fix this, but I actually like the additional danger it adds. The gym roof is already damaged so it fits. I would like to put something like traffic cones or something to give players a hint it's dangerous, but I couldn't think of anything offhand. None of the existing signs really make sense.

EDIT: Got it. I used the condemned sign and yellow sawhorses. Looks quite good. If players fall in now it's their own fault.

 
Last edited by a moderator:
That was a slog, but here it is, the complete, dungeon pathed and sleeper volumed University Campus: https://drive.google.com/file/d/115nTXaAnLxPMX9hxyMfGBPJAnfJ_2Isv/view?usp=sharing

I'm going to do more playtesting, but it's a solid prefab and I think feedback from players can help identify any tweaks.

A few notes:

  • It's tough and long, I used stacks of ammo playtesting. The fights toward the end are large and challenging. It's probably faster for me since I know the path already and what to expect.
  • It has great loot, particularly books, even though I did cut out a lot of bookshelves.
  • I've tried to make the entry point as obvious as possible, and the path clear. There are a few spots where you'll need to double back, and a couple of alternate paths. For clear quests it will require some poking around to make sure you've got everyone. This is by design.
  • The open areas including the ball field and parking lot are not part of the dungeon path but do need to be cleared. I've tested and they will be marked if missed in a clear quest.
There's more, but I'll let folks play and figure it out. Have fun.









Looks awesome man great work.

 
Thank you very much Deverezieaux for releasing this great prefab, I am still finishing looting the government office, I have played very little these days.
Regards

 
Back
Top