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[UNITY MODDING] Need help with Animation/Rigidbody Bug / Issue

Malacay2k11

New member
Hi Everyone, maybe someone can help me here :)

I want to add new entitys to 7dtd and start to follow the tutorials from xyth / David Taylor on Youtube. After following the shown material i'm stucked on 2 issues now...

First Issue:

Animation Issues (maybe from Rigidbody!?)

but the ingame error message is still there...

 
Last edited by a moderator:
boy i hated that shaking issue, did it a millon times. then i started paying attention to xyth.

 
boy i hated that shaking issue, did it a millon times. then i started paying attention to xyth.
the sarcasm is on fire today. god damn whats with you all.

 
You can't remove a ridged body if there is a character joint also on it. You must remove the character joint first...then remove the ridged body. In Unity 2019.1 you need to unpack the object in the hierarchy to make any changes that will be automatically saved. I don't love this change, and the safest method is just to remove all the ridged bodies and character joints, then delete the previous version (not the .fbx) from the asset folder then drag that new version of the model into your folder which will force save every change.

The null ref error likely related to the above, but not always. Make the above change and let us know.

 
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