hotpoon
New member
I've seen a couple of threads lately derail into arguments about what kind of game 7DtD is, what constitutes 'sandbox', what aspect of the game is supposed to be the most prevalent in terms of kickstarter goals, etc. I've also seen plenty people accuse 7DtD devs of not knowing even what they want.
I never saw this type of argument pop up during previous alphas. It seemed we were all more or less happy about the game straddling multiple genres, but now lots of people want to argue whether it's primarily tower defense, primarily shooter, primarily crafting, etc. With the current alpha feeling a bit out of balance for some us, I guess those are good questions to ask, but from a marketing perspective there is a more important question to ask. And that is: what is the game's unique selling point?.
Unique Selling Point (or U.S.P) is a marketing term. I'm not a marketing person. I'm a designer, but 'U.S.P.s' were important enough to be part of my curriculum back in college 20 years ago. A U.S.P is what defines a product as being unique from other similar products. When we look at the zombie game market, the popular ones have a U.S.P. For example
So what is 7DtD's U.S.P? Some might say it is the fact that it is so many types of games rolled into one. It has combat, loot, base building, crafting, survival elements, RPG elements, tower defense, PvP. I think that is only part of it. Lots of games straddle genres now days.
I would say its U.S.P is that it's a voxel game but with good graphics. No other zombie game has that, and in fact, even outside of the zombie genre, other games also don't do voxels with good graphics very well. The closest I can think of is Empyrion, and honestly those graphics don't compare, and digging is unpleasant at best.
TL,DR
Prior to A17, when I used to regularly endorse this game, this is the terminology I would use:
I never saw this type of argument pop up during previous alphas. It seemed we were all more or less happy about the game straddling multiple genres, but now lots of people want to argue whether it's primarily tower defense, primarily shooter, primarily crafting, etc. With the current alpha feeling a bit out of balance for some us, I guess those are good questions to ask, but from a marketing perspective there is a more important question to ask. And that is: what is the game's unique selling point?.
Unique Selling Point (or U.S.P) is a marketing term. I'm not a marketing person. I'm a designer, but 'U.S.P.s' were important enough to be part of my curriculum back in college 20 years ago. A U.S.P is what defines a product as being unique from other similar products. When we look at the zombie game market, the popular ones have a U.S.P. For example
- Dying Light. It's also an open world zombie survival game with RPG elements, but its U.S.P. is the parkour element and lockpicking.
- State of Decay. U.S.P: Colony Building & Permadeath.
- Left4Dead franchise. U.S.P: Focuses on team work.
- Dead Island. The juxtaposition of a horror in an idyllic setting.
So what is 7DtD's U.S.P? Some might say it is the fact that it is so many types of games rolled into one. It has combat, loot, base building, crafting, survival elements, RPG elements, tower defense, PvP. I think that is only part of it. Lots of games straddle genres now days.
I would say its U.S.P is that it's a voxel game but with good graphics. No other zombie game has that, and in fact, even outside of the zombie genre, other games also don't do voxels with good graphics very well. The closest I can think of is Empyrion, and honestly those graphics don't compare, and digging is unpleasant at best.
TL,DR
Prior to A17, when I used to regularly endorse this game, this is the terminology I would use:
I have sometimes expanded on that by saying:Open world zombie survival game that has voxels to let you build and terraform like minecraft, but with proper graphics (not the blocky look).
How do you try and sell this game to your friends?Every 7 days, there's a horde the comes through and makes you ♥♥♥♥ your pants. There are also some RPG elements.
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