Hello, pimps and fellow survivalists!
I've heard that unique loot is planned for the game, and it's definitely something I've been missing. But the big question is: how will it be implemented? In my opinion, it would be a huge omission if the uniqueness of a weapon, armor, or mod consisted solely of increased/randomized stats. I really hope it's similar to Fallout 4, where legendary armor and weapons have unique properties. Finding such items would make not only the late game but also the early/mid-game more interesting. Just imagine a single-shot shotgun with a unique "knockback" property: when fired, the player and target are knocked back a distance proportional to the damage taken, or something like that. It would look funny, but it would also add a ton of interesting situations to the game
I've heard that unique loot is planned for the game, and it's definitely something I've been missing. But the big question is: how will it be implemented? In my opinion, it would be a huge omission if the uniqueness of a weapon, armor, or mod consisted solely of increased/randomized stats. I really hope it's similar to Fallout 4, where legendary armor and weapons have unique properties. Finding such items would make not only the late game but also the early/mid-game more interesting. Just imagine a single-shot shotgun with a unique "knockback" property: when fired, the player and target are knocked back a distance proportional to the damage taken, or something like that. It would look funny, but it would also add a ton of interesting situations to the game