1__ViPeR__1
New member
I don't think it is necessary on all zombies. Personally I'd like it to be an option on irradiated zombies only as they just annoy me.
I wish you hadn't told me thisThe only real "that's too bad" aspect of the bars is that the devs finally have implemented ragdoll physics on zombies that are stunned. So the way it has been in A16 and previous is that you know exactly when the zombie is really dead because it ragdolls when it's really dead and it looks different than when it is just stunned and knocked back. So you know exactly when it is down for the count and when it isn't in A16.
So in A17 without the bar it won't be obvious when a zombie is dead dead or just knocked down because they fall down in exactly the same manner but with the bar you will still always know....and that's too bad. The not knowing adds a bit of spice to combat with the undead.
Pink?Pink mist IS very satisfying...
Speaking of the gamma peer pressure, I haven't felt that it mattered since the A16 NVG were improved from A15 and earlier. Like the NVG are so good idk why you'd use anything else. I don't like my gamma high because it makes daytime unbearable, and switching every day cycle is too much trouble.If the HP bar becomes stock vanilla, the difference between the gamma and HP bar comparison is this. If you don't succumb to the gamma peer pressure, you may be at a disadvantage, but you don't see zombies you can't detect with your own two eyes.
In the HP bar scenario, you'd be able to see it by being close enough and accidentally mousing over, especially on a sleeper with a high volume threshold. Whether you wanted to or not. Thereby eliminating any surprise or "Oh ♥♥♥♥" moments.
I understand using the HP bar and other numerical indicators as an invaluable tool for testing and balancing, but for everyday gameplay I just feel like more is less, but I'm certainly biased by preferring immersive, organic survival gameplay.
I agree, what a pity.The only real "that's too bad" aspect of the bars is that the devs finally have implemented ragdoll physics on zombies that are stunned. So the way it has been in A16 and previous is that you know exactly when the zombie is really dead because it ragdolls when it's really dead and it looks different than when it is just stunned and knocked back. So you know exactly when it is down for the count and when it isn't in A16.
So in A17 without the bar it won't be obvious when a zombie is dead dead or just knocked down because they fall down in exactly the same manner but with the bar you will still always know....and that's too bad. The not knowing adds a bit of spice to combat with the undead.
I would like the option to totally remove the current map and then only with a perk or better a special rare item does the map functionality come back.Who would buy a perk to get the minimap back on the main screen?
I wouldn't but someone would-- complete with zombie radar blips and animal pips...