Completely agree. It is counter-intuitive and takes away a LOT away from gameplay making it more predictable, boring and the combat will become like a whack-a-mole game. Plus it makes even less sense in a zombie game. I don't know what the developers are thinking.Enemy HP bar is not important an almost any game play fantasy.The enemy HP bar is an abomination in regards to challenging and immersive game play.
Enemy HP bar = whack a mole mode.
Agree, it is a bandaid fix and visual indicators would be far better.It seems like more of a bandaid fix at the moment for the reasons that I just mentioned. It may go away eventually when the devs find a better, in-world way to display damage.
Dismemberment should also be far more common. These of course won't affect the zombie's total health, but give players visual feedback to the combat.
/facepalmBut hey, you can always press F7 to disable the HUD if you want immersion.
...The enemy HP bar is an abomination in regards to challenging and immersive game play...
LOL, you can choose everything, and nothing all at the same time.Added a poll. Select any and all you feel you could live with.
Dang! That was MY idea and I didn't even include it in the poll. I'll add it and give it two votes for you and me.My favorite idea is still to add the HP bar as a perk, so those who want it can get it and those who don't never have to see it. But IMO there needs to be a lot of refinement on when it shows up so it doesn't become effectively a scope for spotting zombies in the dark, sleepers, etc.
3...Dang! That was MY idea and I didn't even include it in the poll. I'll add it and give it two votes for you and me.