Unfinished tier 5

HeyItzBean

Refugee
Version
experimental 2.0
Platform
Windows
While streaming, i ran into a unfinished, empty tier 5 poi called Area 7. I am not sure if it was suppose to be in experimental or not.20250617210151_1.jpg20250617214853_1.jpg
 
Reproduction Steps
Forest biome, starter town, Area 7 POI. Appears unfinished, no zombies, buttons do not work, tier 5 loot present. Some unfished stairs led to bedrock, not sure if it was glitched or unfinished.
Link to Logs
https://justpaste.it/k1fqb
Link to Screenshot/Video
http://steam
Try again on a clean save/world without any mods.

This POI is known as: bunker_00 and it's localization is "Area 7".

I'm looking at it now in the Prefab Editor. The issue is it is tagged for "wilderness" and otherwise meets all the requirements for placement.

This really is a bug. A clean world/save won't help. The POI team should either remove that tag or add some other tag that makes RWG ignore it.
 
@HeyItzBean and @SylenThunder

I mentioned it to Laz Man and he informed me the POI team knows. They have it in place intentionally as they're going to commit the finished version soon and you won't have to make a new map to see it once they do that ... I assume that means if you haven't visited it in your world already.
 
@HeyItzBean and @SylenThunder

I mentioned it to Laz Man and he informed me the POI team knows. They have it in place intentionally as they're going to commit the finished version soon and you won't have to make a new map to see it once they do that ... I assume that means if you haven't visited it in your world already.
I have. I guess once its finished I'll restart and go get my sh*t rekted lol
 
EDIT: Ignore this. I just read through the rest of the thread. 🤣
I can confirm this bug as well. It generated into the world in a strange spot, some elements look unfinished and there also appear to be what I can only describe as pathway markings. (not sure what they would be used for, maybe to outline intended pathway?) See additional screenshots below:

Screenshot 2025-06-19 102338.jpg
Screenshot 2025-06-19 103618.jpg

For the above image, ignore the hole and hatch (I did that) but this is located on the inside of the central bunker. There's a solid iron wall on the outside, but on the inside, there are "damaged" blocks. I'm assuming since there's no other logical way into the bunker that there is meant to be a hole in this wall to make it look busted in. Definitely seems like an unfinished POI that snuck into the experimental build.
 
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