Underwater World+Space Adventure+Other Ideas - The Unexplored Potential(+Paid DLC's)

Performance is the big thing here. there are quite some limitations to a voxelgame. and to one with such nice graphics especially. just compare it to minecraft - 7 Days looks so much better. But it comes at a cost. and i get that you want to extend the lategame as atm there isn't much to to. that's why a frequently start over with a new save, a new world and new building ideas. new ruleset (sometimes rules that i just put on myself as "dont put any skillpoints in skill XY") to make a different experience. we'll see what TFP come up with to flesh this one out. MM said there will be a new zombie, which can shread your base, which will be a new threat to the endgame.
Posted on steam, by me, on another comment, but I think it is relevant to this reply of yours:

"it doesn't have to be ultra realistic.jeez..you are playing a game fighting zombies and learning how to build very complex things by just spending perk points and you go from crafting sticks and stones till cars in 28 days (it is achievable) so why cant the water just be "good enough" like minecraft? I (and we, guessing most sane people will agree with me) won't be bothered if the coastline's water isn't realistic but deep down in the vast ocean you swim then it wont require comlpez stuff, just editing the screen to look bluer..and they can make the ocean unmoddable for a while and just put in atlantis and chests with islands..then you dig down in an island to create your underwater base and quickly place window blocks (just like in minecraft if you want a base underwater, there are multiple ways of implementing this without trying to make it SUPER REALISTIC ..just dream for a moment,, don't get caught in the EXTREME DETAIL. thats what minecraft did and somehow its community is still bigger than 7 days to die and it costs more on average than 7D2D even with all its unrealistic things...BECAUSE IT IS FUN (but 7 days to diecan be so so so much more with its Unity engine)"

 
I don't know what to say. for me the water is good enough as it is. = i can get something to drink there. everytime an airdrop or a treasure is in the water im thinking "god damnit why?". even in ark i never bothered with the water other than getting ressources that i need there.

and why would you want an underwater base? it breaks the water (at least in its current state) so hard that you have air-gaps all over the place. you cant really fight under water, so defending it from the horde is hard.

IF you had vehicles like submarines or boats, it would just add another cheesy way to escape the horde.

ATM there are no oceans, just lakes and rivers. and if they were there a lot of people would be pissed because it would "take away" space for possible buildings to loot.

i just dont see the advantages of said underwater stuff or the benefits to the game. i like the game as a walking dead / left for dead type game.

in any zombie scenario if somebody went diving in a lake i would just think "what a absolute dumbass to take this risk"

there is only so much you can do in a game with your time you decide to spend on it. and i'd rather have a nice zombie-survival-building game than a game that does everything but nothing works.

for your vision to be implemented TFP would need about 100 additional developpers, an absurd amount of money, rebuild what they already have and about 25 years of time.. especially the space part.

all in all i'm just not interested in the water other than cooking and drinking :)

 
It is a personal thing, I really love the ocean and beaches..it calms me..and i love coral reefs and stuff like that..and I've been dreaming about a game like this my entire life..and it feels like it could happen here..once it is implemented you will understand the why..sometimes the end justifies the means.
Ocean + beaches + zombies??? that's a weird dream :D There is already game like this, Dead Island I think

 
I don't know what to say. for me the water is good enough as it is. = i can get something to drink there. everytime an airdrop or a treasure is in the water im thinking "god damnit why?". even in ark i never bothered with the water other than getting ressources that i need there.
and why would you want an underwater base? it breaks the water (at least in its current state) so hard that you have air-gaps all over the place. you cant really fight under water, so defending it from the horde is hard.

IF you had vehicles like submarines or boats, it would just add another cheesy way to escape the horde.

ATM there are no oceans, just lakes and rivers. and if they were there a lot of people would be pissed because it would "take away" space for possible buildings to loot.

i just dont see the advantages of said underwater stuff or the benefits to the game. i like the game as a walking dead / left for dead type game.

in any zombie scenario if somebody went diving in a lake i would just think "what a absolute dumbass to take this risk"

there is only so much you can do in a game with your time you decide to spend on it. and i'd rather have a nice zombie-survival-building game than a game that does everything but nothing works.

for your vision to be implemented TFP would need about 100 additional developpers, an absurd amount of money, rebuild what they already have and about 25 years of time.. especially the space part.

all in all i'm just not interested in the water other than cooking and drinking :)
okay other than the underwater world? did you reread the main post because I would love to hear your opinion on the other ideas there?

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Ocean + beaches + zombies??? that's a weird dream :D There is already game like this, Dead Island I think
okay other than the underwater world? did you reread the main post because I would like to hear your opinion on the other ideas there?

 
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