Jacquesdv14
New member
Posted on steam, by me, on another comment, but I think it is relevant to this reply of yours:Performance is the big thing here. there are quite some limitations to a voxelgame. and to one with such nice graphics especially. just compare it to minecraft - 7 Days looks so much better. But it comes at a cost. and i get that you want to extend the lategame as atm there isn't much to to. that's why a frequently start over with a new save, a new world and new building ideas. new ruleset (sometimes rules that i just put on myself as "dont put any skillpoints in skill XY") to make a different experience. we'll see what TFP come up with to flesh this one out. MM said there will be a new zombie, which can shread your base, which will be a new threat to the endgame.
"it doesn't have to be ultra realistic.jeez..you are playing a game fighting zombies and learning how to build very complex things by just spending perk points and you go from crafting sticks and stones till cars in 28 days (it is achievable) so why cant the water just be "good enough" like minecraft? I (and we, guessing most sane people will agree with me) won't be bothered if the coastline's water isn't realistic but deep down in the vast ocean you swim then it wont require comlpez stuff, just editing the screen to look bluer..and they can make the ocean unmoddable for a while and just put in atlantis and chests with islands..then you dig down in an island to create your underwater base and quickly place window blocks (just like in minecraft if you want a base underwater, there are multiple ways of implementing this without trying to make it SUPER REALISTIC ..just dream for a moment,, don't get caught in the EXTREME DETAIL. thats what minecraft did and somehow its community is still bigger than 7 days to die and it costs more on average than 7D2D even with all its unrealistic things...BECAUSE IT IS FUN (but 7 days to diecan be so so so much more with its Unity engine)"