I don't see any confrontation. I asked, you answered. In very general terms though.
If you think you would like to play "Building lower than -10 would require radiation gear + large rooms would require air vents", why? Concretely. I can explain why I would like sleeper zombies underground, should you ask. I can tell you the situations I assume will happen and what the "fun" is in these situations. Such reasoning should be possible for you or The Batman too. I probably will not share the sentiment but still "get it".
Just so you understand my problem, I haven't heard anyone here in the forum say that he likes switching between leather poncho and puffer coat as a fun or fullfilling or interesting activity. Isn't it universally hated? Now, changing into radiation gear every time you go deeper than -10 sounds like exactly the same. Is there anything appealing about that idea that the weather system is missing?
Oh no, I completely understand about the current weather system with the mini dress up game and how it would be off putting to add another need for a gear change on top of that.. but! Having it set at -10m or deeper would be a known gear change and not a sporadic gear change.
With the radiation (or insert other means), the only time you would need it, is for long term use. I personally don't like the radiation angle but more of toxic/noxious fumes. So in my world you would just have the need for a gas mask instead of a full suit. In the end it works out the same just a different name and different clothing choice.
My preferred late game would be a vent system for underground.
Once you get everything set up and have a working vent system, you can remove the mask (unless the vent system broke down or something).
For the Radiation: I would like, every once in a while, a radiation storm to roll in and either give us the need to find/make a suitable shelter topside or build an underground shelter to wait it out. Give us a reason to use up all that food and water we pack ratted away or find all the pieces of the rad suit for those times we don't want to just sit and wait it out.
*Just want to highly stress that the rad storm or any major weather event (imo) should be a slow build up, days. Giving the player enough time to prepare and advanced warning that the change is coming.
I also wouldn't mind days long cold snaps or heatwaves in certain biome as well. Randomize the major weather events, maybe it's a Rad storm or a heatwave or a cold snap.
This will Give us a reason to travel to those snow biomes/deserts to either stay in them for a couple days or find the clothing you'll need to combat the weather events in the biome your main fort is in.
I also think TFP will eventually revisit the weather system and tighten it up in someway that'll make the dress up mini game more bearable.
Read further if you want beyond this.. Kinda off topic.
I also think the first 7 days should still be the zombie horde but thereafter every 7 days should randomize events every 7days.
- Zombie blood moon horde.
- Bandit raid.
- Major weather event (Rad/Heatwave/Cold snap).
Still 7 days to die but not always the zombie mega horde. I mean still have zombies attack you via wandering hordes or what not Since zombies are the main theme and should be. imo I think the zombie threat every 7 days, on top of the mostly daily wandering hordes is a touch over played.
Just my opinion and I know it won't be every ones ideal..