Khulkhuum
Refugee
Hi All!
Back to the game after some time, where i only had little time to play so i focused on other games or didn't have time at all. Having some more free time, i got back to 7DTD and to my old A18 save, but came up with a new, brilliant idead. Wondering if anyone of you had used it.
THE IDEA:
Quite some time ago i deducted that the most efficient way of killing Zombies is to line them up and shoot them in the head. As they are mostly the same height and also move their heads in a similar fashion, it's pretty straightforward to make a kill corridor of 1 block width and kite enemies through it to mow them down with a fast and precise shooting weapon. Done that in various setups, especially with an elevated walkway, but that idea has 2 huge disadvantages:
1. Both types of vultures, but also the more dextrous jumping Zs are able to get up to your position in no time.
2. Cops tend to vomit at your location, forcing you to use cover, especially from various directions they come.
THE SOLUTION: UNDERGROUND HALLWAY
The idea is pretty clear. Have a ramped way underground into a straight hallway, at which i will be standing and shooting every zombie that comes down to me. In order for this to work, i had to make a few design decisions:
1. The hallway had to be surrounded with tough material, bricks or concrete for the zombies to not dig through the ground and into it from halfway in or something, surprising me from the back.
2. It needs to be 3 blocks high, not only to have some room for Zs running through the bodies, other still alive Zs, but also Barbed Wire fence that aims to slow them down. This will allow shooting them as they are slowed down.
3. I had to dig down to rock layer, in order to have a tougher area around the hallway, but also more layers above it.
4. In order to guarantee my safety (as much as being somewhat deep underground) i created a ladder up to the surface, surrounded with 2 layers of concrete all around, up to 3 blocks above ground level and with a hatch. This makes it tough for Zs to get from the back - they have to at least destroy 2 concrete blocks to access the ladder or jump onto the 3 block high concrete "box" and destroy the hatch. Thinking of making it 3 block thick.
THE RESULT:
I started with just a couple Barbed Wire Fence placed at the entrance and a 25 block long hallway. As it's my AGI build, my weapons of choice were a T3 pistol filled with AP ammo, a T5 pistol with HP ammo and T3 M40 for support (surplus of ammo which i wanted to use). Additionally, some molotovs, contact grenades and my trusty machete. Enemies went down steadily, although i backed a couple times until i managed how to switch weapons and reload properly. In the end, i was close to my other exit, but killed every Z until 4 AM.
The vultures didn't bother me (afterwards there was 1 circling above), the pukers had a hard time shoot at me through the corridor and the spiders were the biggest




s (radiated too), although they went down fast. Not many rads came as it's not even past day 50 here, but they did manage to destroy a couple concrete blocks on "the hatch box" although not directly towards the ladder. I could say it was a dashing success, although it required a lot of ammo and quite some time for preparation.
I will also enhance this corridor (or make a new one) making room for blade traps, turrets and other attractions.
Has any of you experimented with any underground arenas? Any experience with tougher hordes? Feel free to use my design also
Back to the game after some time, where i only had little time to play so i focused on other games or didn't have time at all. Having some more free time, i got back to 7DTD and to my old A18 save, but came up with a new, brilliant idead. Wondering if anyone of you had used it.
THE IDEA:
Quite some time ago i deducted that the most efficient way of killing Zombies is to line them up and shoot them in the head. As they are mostly the same height and also move their heads in a similar fashion, it's pretty straightforward to make a kill corridor of 1 block width and kite enemies through it to mow them down with a fast and precise shooting weapon. Done that in various setups, especially with an elevated walkway, but that idea has 2 huge disadvantages:
1. Both types of vultures, but also the more dextrous jumping Zs are able to get up to your position in no time.
2. Cops tend to vomit at your location, forcing you to use cover, especially from various directions they come.
THE SOLUTION: UNDERGROUND HALLWAY
The idea is pretty clear. Have a ramped way underground into a straight hallway, at which i will be standing and shooting every zombie that comes down to me. In order for this to work, i had to make a few design decisions:
1. The hallway had to be surrounded with tough material, bricks or concrete for the zombies to not dig through the ground and into it from halfway in or something, surprising me from the back.
2. It needs to be 3 blocks high, not only to have some room for Zs running through the bodies, other still alive Zs, but also Barbed Wire fence that aims to slow them down. This will allow shooting them as they are slowed down.
3. I had to dig down to rock layer, in order to have a tougher area around the hallway, but also more layers above it.
4. In order to guarantee my safety (as much as being somewhat deep underground) i created a ladder up to the surface, surrounded with 2 layers of concrete all around, up to 3 blocks above ground level and with a hatch. This makes it tough for Zs to get from the back - they have to at least destroy 2 concrete blocks to access the ladder or jump onto the 3 block high concrete "box" and destroy the hatch. Thinking of making it 3 block thick.
THE RESULT:
I started with just a couple Barbed Wire Fence placed at the entrance and a 25 block long hallway. As it's my AGI build, my weapons of choice were a T3 pistol filled with AP ammo, a T5 pistol with HP ammo and T3 M40 for support (surplus of ammo which i wanted to use). Additionally, some molotovs, contact grenades and my trusty machete. Enemies went down steadily, although i backed a couple times until i managed how to switch weapons and reload properly. In the end, i was close to my other exit, but killed every Z until 4 AM.
The vultures didn't bother me (afterwards there was 1 circling above), the pukers had a hard time shoot at me through the corridor and the spiders were the biggest






I will also enhance this corridor (or make a new one) making room for blade traps, turrets and other attractions.
Has any of you experimented with any underground arenas? Any experience with tougher hordes? Feel free to use my design also
