I certainly hope you aren't taking my comments as complaining. I'm just commenting on the fact that the last time I dug a deep base, I had to spend a lot of time filling in what the zombies did to the surface when they really shouldn't have known I was there. To perhaps clarify a previous comment I made, I think the heat map thing should be a defined on all 3 axes, so that if I am deep enough, screamers shouldn't show up, for instance. If it is that way now, I apologize, I haven't had time to thoroughly test the current mechanics. I was simply making the point that if I want to take the time to dig deep with tools and skills, when the blood moon ends, I don't want to have to go fix the remarkable damage early game zombies can do with their bare hands. Early game I'd prefer to be able to dig deep, set up shop, first blood moon work to prep myself, and as the zombies get harder I have a well functioning workshop with which to build what I need to build to face them. Like I said, I haven't had time to test the current mechanics, and I'm not trying to "hide" from danger in a game based on danger, but it does seem to be the case that at some point the mechanics were changed to make it so that those of us that want to play the game by digging deep were, for lack of a better word, punished, for doing so. I don't play on servers, I play single player. I love the customization I am allowed, but the fact that digging deep isn't as secure as it once was or, in my humble opinion, as it should be, should be an "advanced option" rather than just strictly imposed if one wants to play current versions of the game.
I digress