PC Underground bases - what's the status of making them vulnerable to zombies?

It would be too OP. Building a base with a four-block wide drawbridge leading to a single door would cause all the zombies to stop attacking and start walking around in circles and making sudden outbursts of stuttered euphemisms.
Hey! I'm here for the Zeds! If they wanna run around in circles, shouting euphemisms - More Power To Them! :)

 
Excuse me, but you still sound as if you were fighting that straw man of how other people play. Many/Most/All(?) people here arguing for underground think about their own game and I can assure you, while we want dangers to exist everywhere, we still want to survive eventually, despite the dangers.
I have no problem at all handling or avoiding zombie nurses on the surface. I can do so in any number of ways. I still don't argue for removing them or have a menu option to disable zombie nurses. That we think about a menu option for digging zombies is not because of the danger to us but because of the danger to structural integrity on long running MP servers (and maybe to placate people who can't imagine playing without safe underground because they are used to it)

So at least for me digging zombies are the answer, they are the gold standard of answers. Much better than some mini-game environmental hazard that would just degenerate to brainless grind.
If you read my posts, you'll find I'm very much in the "Live and Let Lie" camp on how other people want to play the game. If someone wants to play it underground then I say more power to 'em.

It is, and I've said this specifically, the dangers to compromised SI that I'm not in favour of digging zombies. I don't ever want to see my pretty, above ground base, fall into a sinkhole created by digging and/or tunneling zombies which I never saw and didn't even know where there slowly tunneling away under my base trying to reach me.

If anything, that solution makes an underground base (at bedrock) even more of an "I Win" button than it already is.

 
To be fair Oz they would have to fix the sound for you to not know they were somewhere close by. You would hear them like they’re right behind you but you wouldn’t see them anywhere and then you’d know it was time to go look for the tunnel openings. ;)

 
To be fair Oz they would have to fix the sound for you to not know they were somewhere close by. You would hear them like they’re right behind you but you wouldn’t see them anywhere and then you’d know it was time to go look for the tunnel openings. ;)
Relying on sound wouldn't be my first preference, but I could live with it if it also avoided the swiss cheese issue we dealt with last time we had them.

I'd still prefer - as I think you would also - to see underground become much more interesting and dangerous.

Long cave systems, filled with ores, loot and zombies as we sort of had once would be just fantastic I reckon. Make the loot especially good, make the zombies especially hard, make the environmental hazards especially challenging (fall hazards, gas pockets, lack of air, temperature issues, all these could come into play).

 
Hey Roland, how about a poll? I know it's small sample of players but since they are done all the time anyway... Given MadMoles recent comment on diggers how about a poll asking if people are in favor of digging zombies or think a better solution should be looked into?

 
How dare you. Those of us who like to walk/hop vertically through water, enjoy the water holes, like the bare dirt aesthetics, and enjoy the lack of any sort of POI or enemy presence would appreciate you leaving us alone. Don’t forcibly remove our playstyle!

Shhhh Roland! Don't bring water into this! I don't want any fanbois ruining my 1.000 batting average of surviving horde nights in the middle of a lake with my thumb taped to the space bar. How dare you tell me how to play my game!

 
It would be too OP. Building a base with a four-block wide drawbridge leading to a single door would cause all the zombies to stop attacking and start walking around in circles and making sudden outbursts of stuttered euphemisms.
How about zombies riding minibikes? To be convincing they only need to drive like Madmole in the videos. :p

 
Hey Roland, how about a poll? I know it's small sample of players but since they are done all the time anyway... Given MadMoles recent comment on diggers how about a poll asking if people are in favor of digging zombies or think a better solution should be looked into?
It's been done, nothing changed from that thread into this one. Good thought though!

 
Hey Roland, how about a poll? I know it's small sample of players but since they are done all the time anyway... Given MadMoles recent comment on diggers how about a poll asking if people are in favor of digging zombies or think a better solution should be looked into?

Crater....?
I'm here! :high5:

The only reason I hadn't responded yet is because I was looking through previous polling data. :bounce:

Here's what those say.

[table=width: 500, class: grid]

[tr]

[td]Date[/td]

[td]Poll Question[/td]

[td]Winner[/td]

[td]Votes[/td]

[/tr]

[tr]

[td]December 2015[/td]

[td]Should you be able to hide from zombie hordes?[/td]

[td]Yes. Strategies that make it impossible for them to detect you should be in the game.[/td]

[td]77 (70.00%)

[/td]

[/tr]

[tr]

[td]January 2017[/td]

[td]What is your preference on zombies that can dig?[/td]

[td]I wish SOME zombie types had the power to dig downward.[/td]

[td]78 (39.80%)

[/td]

[/tr]

[tr]

[td]March 2017[/td]

[td]What is your opinion about underground gameplay?[/td]

[td]There should be environmental threats AND active enemy threats underground[/td]

[td]68 (40.48%)[/td]

[/tr]

[tr]

[td]October 2017[/td]

[td]I would enjoy the game the most if...[/td]

[td]zombies could (eventually) reach me from any location.[/td]

[td]114 (44.53%)

[/td]

[/tr]

[/table]

So that's what we know from users to date. Note these polls didn't have expiration dates, so you can still vote in them if you're so inclined. Let me know if this satisfies, or if people still think a new poll is warranted.

 
What? No poll in 2018?

I think a new one is warranted with all the new members we've gotten in 2018-- plus while voting might be okay if anyone tries to comment on those old threads they risk SylenThunder's scorn....

 
I'm here! :high5:
The only reason I hadn't responded yet is because I was looking through previous polling data. :bounce:

Here's what those say.

[table=width: 500, class: grid]

[tr]

[td]Date[/td]

[td]Poll Question[/td]

[td]Winner[/td]

[td]Votes[/td]

[/tr]

[tr]

[td]December 2015[/td]

[td]Should you be able to hide from zombie hordes?[/td]

[td]Yes. Strategies that make it impossible for them to detect you should be in the game.[/td]

[td]77 (70.00%)

[/td]

[/tr]

[tr]

[td]January 2017[/td]

[td]What is your preference on zombies that can dig?[/td]

[td]I wish SOME zombie types had the power to dig downward.[/td]

[td]78 (39.80%)

[/td]

[/tr]

[tr]

[td]March 2017[/td]

[td]What is your opinion about underground gameplay?[/td]

[td]There should be environmental threats AND active enemy threats underground[/td]

[td]68 (40.48%)[/td]

[/tr]

[tr]

[td]October 2017[/td]

[td]I would enjoy the game the most if...[/td]

[td]zombies could (eventually) reach me from any location.[/td]

[td]114 (44.53%)

[/td]

[/tr]

[/table]

So that's what we know from users to date. Note these polls didn't have expiration dates, so you can still vote in them if you're so inclined. Let me know if this satisfies, or if people still think a new poll is warranted.
I just looked at most of those before posting last. You SIR are a super trooper.

 
How about zombies riding minibikes? To be convincing they only need to drive like Madmole in the videos. :p
I pictured this in my head...

Actually a great idea... Perhaps a little silly, but orh man the fun ;)

zombie_bike.jpg

 
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Yes, and zombies in clown cars just pouring out.

Or is that mole cars because we're apparently talking about underground bicycle zombies?

 
What? No poll in 2018?
I think a new one is warranted with all the new members we've gotten in 2018-- plus while voting might be okay if anyone tries to comment on those old threads they risk SylenThunder's scorn....
I'm game, but not sure what the options should be. One would be digger zombies, but the other option could be "anything that's not diggers," or else we pick a number of the other ideas floating around, which will take some time to select.

 
What? No poll in 2018?
I think a new one is warranted with all the new members we've gotten in 2018-- plus while voting might be okay if anyone tries to comment on those old threads they risk SylenThunder's scorn....
I'm running out of epic-ly cool and unique heatshot gifs to put in them. :angel:

 
Yes, and zombies in clown cars just pouring out.
Or is that mole cars because we're apparently talking about underground bicycle zombies?
Hah! Yeah, the thread kinda diverged from the original topic...

But I guess the topic is mute anyway, since MM confirmed a kind of digger in his last vid.

 
I'm game, but not sure what the options should be. One would be digger zombies
In an earlier alpha zombies used to dig down and it was a total disaster and had to be removed. The landscape after a couple hordes was swiss cheeses with craters everywhere.

 
If you read my posts, you'll find I'm very much in the "Live and Let Lie" camp on how other people want to play the game. If someone wants to play it underground then I say more power to 'em.
It is, and I've said this specifically, the dangers to compromised SI that I'm not in favour of digging zombies. I don't ever want to see my pretty, above ground base, fall into a sinkhole created by digging and/or tunneling zombies which I never saw and didn't even know where there slowly tunneling away under my base trying to reach me.

If anything, that solution makes an underground base (at bedrock) even more of an "I Win" button than it already is.
Sorry if I misunderstood you.

tldr; SI dangers are a welcome addition, no problem or solvable, depending on how you play

I wasn't around when the SI issue with digging zombies was a thing. So I can't speak from experience. But I think I would be thrilled if some sort of SI danger existed for my base. Think about how it is after the first 2 weeks in a 7d2d world (if we exclude long-running public MP games for the moment). Practically your chests are filled to the brim and you just hoard most of the stuff because it could become useful later on. Which it never does, when you finally start a new game the old one has just more chests filled with stuff.

This may change somewhat with balancing but there is no reason to suppose anything in the game isn't replacable or reparable. Especially the base itself, it practically never happens that the complete base implodes if SI hits you, it would be just some edge of it and you'd be warned.

So only players on long-running games, i.e. sand-box builders and players on public MP servers will have an issue with this. And we all know the simple solution of providing an option or EAC-friendly mod for them. But that might not even be necessary:

Imagine the land claim block having the ability to slowly fill in blocks in a 7x7 area down to bedrock. Problem solved. Ok, you would not be able to build an access tunnel to bedrock in that area, but who cares, just move the tunnel to outside the area.

Or digging zombies are prevented from digging in that area around the land claim block at all. Not the best solution IMHO but probably easy to implement.

Or you can build a sensor that warns you of any SI dangers. On PvP servers this would probably need to be restricted to land claim block areas, otherwise a tool that builders would love to get their hands on anyway.

 
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