But... If they take away your F1 key before you hit the H... You're in troubleYou can take away my underground basesYou can take away my above ground bases
You can take away my freedom
but you can never take away my H key mwhahahhaha!!!!! *cough*
Balloon meets pin!But... If they take away your F1 key before you hit the H... You're in trouble<EG>
I can get behind this but I am not sure what the impact on engine performance would be. I have been in favor for a long time to a solution to the underground being that it is less stable and prone to cave-ins. Pockets of caverns underground, not necessarily connected by tunnels. Sections of rock that are not well supported, and will fall in large masses if not properly shored up. I think you could do that latter very easily by adding a single block type with minimal structural integrity - call it fractured rock - and latticing it all over the underground so that sections of rock can break away en masse if not supported well. Also make it so that fractured rock cannot count as "support" for anything above it structurally if the voxel below it is empty - this will keep people from pushing a pillar up to just a fractured rock, and make them firmly plant supports - which takes more time and caution. If you want to be really tricky, add in a feature where using explosives underground will blast X blocks away, and have a chance to turn individual rock voxels within 2X blocks away into fragments rock instead.I meant a vertical shaft as in digging right below your feet all the way down instead of at an angle. You never dig straight down in Minecraft because you could fall into a cavern and die from a 30 block drop or even worse...lava. In this game you can dig straight down with impunity.
Don't forget the minibike - since you can just ride around on that on Horde night. Oh, and walking/running, since you can stand in the middle of nowhere, spawn the horde there and run away.Next thread: How to nerf the gyrocopter.
JUST KIDDING!!!! :bolt:
lol...those in gyrocopters should probably get huge vulture hordes that attack until it crashes in flames....fine take away my underground and roof ill just hover in the gyrocopter out of the zombies detection rangei warned you not to tempt me
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Well at the least the digging ability should be able to be commented out by those who don't want it and ideally there will be a toggle in the options as there is for running and walking to make it so digging can be disabled. As for using the minibike or gyrocopter to avoid the horde, I have no problem with that. This was never about stopping people from avoiding the horde. If they wish to avoid the horde by treading water, zooming around in vehicles, renting a room in Duke's casino (someday), or joining a settlement (someday) at least those methods are specific strategies that don't involve making half the world uninteresting. Flying around in the gyrocopter doesn't affect anyone else's gameplay unlike having an entire biome exist outside the survival game for everyone.Don't forget the minibike - since you can just ride around on that on Horde night. Oh, and walking/running, since you can stand in the middle of nowhere, spawn the horde there and run away.
Still, I get where you're coming from, I would LOVE to see underground be more interesting, more loot worthy, more dangerous, filled with long and twisting dark and foreboding tunnel systems, populated by masses of zombies just waiting just about of the shadows, scare me out of my seat and rip me apart, at the end of which is some otherwise nearly impossible to obtain loot container full of geekily joyous nerdvana loot!
I just don't think digging zombies is the answer - as I alluded to in the first paragraph of this reply, a player who wants to avoid the Horde and/or Screamers can do so in any number of ways that doesn't involve underground bases. Indeed, they may as well put in a menu option to disable them.
Excuse me, but you still sound as if you were fighting that straw man of how other people play. Many/Most/All(?) people here arguing for underground think about their own game and I can assure you, while we want dangers to exist everywhere, we still want to survive eventually, despite the dangers.I just don't think digging zombies is the answer - as I alluded to in the first paragraph of this reply, a player who wants to avoid the Horde and/or Screamers can do so in any number of ways that doesn't involve underground bases. Indeed, they may as well put in a menu option to disable them.
omg this is GOLD!!!!!!!!Even though large tracts of Navezgane
and many old and famous UMAs
have fallen or may fall
into the grip of the moats
and all the odious apparatus of traps,
we shall not flag or fail.
We shall go on to the end.
We shall fight in RWG,
we shall fight on the seas and oceans,
we shall fight with growing confidence and growing strength in the air,
we shall eat your brains, whatever the cost may be.
We shall fight on the platforms,
we shall fight on the bedrock,
we shall fight in the wilderness and in the POIs,
we shall fight on the uneven varied terrain;
We shall never surrender.
And even if, which I do not for a moment believe,
this ravenous horde or a large part of it were exploited and confused,
then our Bandits beyond the seas,
armed and guarded by the programmers,
would carry on the struggle, until, in God's good time,
the new AI, with all its power and might, steps forth
to the rescue and the liberation of the old.
- Zedston Lurchwell, Prime Minister of Zombland
It would be too OP. Building a base with a four-block wide drawbridge leading to a single door would cause all the zombies to stop attacking and start walking around in circles and making sudden outbursts of stuttered euphemisms.We need zombies with OCD, Tourette syndrome (the verbal variety), and a speech impediment like stuttering. Yes, need is the correct word.![]()