PC Underground bases - what's the status of making them vulnerable to zombies?

What made this game so great, what made this game so special is the fact a player can play ANY WAY THEY WANT TO. Want to be a farmer, want to be a builder, want to be a scavenger, want to be a miner it's all possible. When I see threads like this it just turns my stomach, you play how you want to play and don't worry about how other people want to play.
Farmer, builder, scavenger, miner... what if I want to be a survivor? That is, a character for which survival is a challenge, even when ruthlessly leveraging every oppurtunity the world provides, including the underground.

Your statement is false. I can’t play the way I want to, as a survivor, in the survival horde crafting game.

 
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4.7 thousand hours in 7dtd, still a fun game, still a great way to burn up a Saturday night. What made this game so great, what made this game so special is the fact a player can play ANY WAY THEY WANT TO. Want to be a farmer, want to be a builder, want to be a scavenger, want to be a miner it's all possible. When I see threads like this it just turns my stomach, you play how you want to play and don't worry about how other people want to play. I really hope the fun pimps are smart enough to disregard trash threads such as this one, because as soon as they remove the options to play as one chooses is as soon as this games dies. Many changes have been made that I do not like, and many more changes have been made that I really enjoy, but through all these changes the concept and the principal has remained the same, change that and you change the game, change the game and I can assure you many old players like myself will just be done with it. This game being what it is, is why I play. I am 40 years old as of this past May, I am NOT a gamer, I used to play tons of video games as a teenager but much much less so as an adult, games are a waste of life, time and usually money, 7dtd is not like any other "game", imo, strip these qualities and I would wager you will lose a massive chunk of your audience, players such as myself who really aren't "gamers" but love this game.

Yeah eventually underground bases won't be as viable one way or another. Lack of oxygen, vitamin d deficiency, black lung from mining in enclosed spaces and better zombie pathing come to mind as the best solutions.
Underground is boring. It should not be boring. It should have emergent gameplay based on the environment. I hope this post was helpful god bless.

 
4.7 thousand hours in 7dtd, still a fun game, still a great way to burn up a Saturday night. What made this game so great, what made this game so special is the fact a player can play ANY WAY THEY WANT TO. Want to be a farmer, want to be a builder, want to be a scavenger, want to be a miner it's all possible. When I see threads like this it just turns my stomach, you play how you want to play and don't worry about how other people want to play. I really hope the fun pimps are smart enough to disregard trash threads such as this one, because as soon as they remove the options to play as one chooses is as soon as this games dies. Many changes have been made that I do not like, and many more changes have been made that I really enjoy, but through all these changes the concept and the principal has remained the same, change that and you change the game, change the game and I can assure you many old players like myself will just be done with it. This game being what it is, is why I play. I am 40 years old as of this past May, I am NOT a gamer, I used to play tons of video games as a teenager but much much less so as an adult, games are a waste of life, time and usually money, 7dtd is not like any other "game", imo, strip these qualities and I would wager you will lose a massive chunk of your audience, players such as myself who really aren't "gamers" but love this game.
None of the changes suggested would stop anyone from playing how they want to play. If someone wanted to build a bunker at bedrock they still could do it. That option will never be taken away unless Rust Buddy gets his wish...

Being a mole person in the world imagined by those who want a change would be just like being a forest dweller. Just because there are threats and challenges in the forest biome nobody has been forcibly stopped from building there and playing there. They do it in spite of the threats and have more fun because of the threats.

The same would be true of the underworld. How do I know? Because for many alphas in this game zombies dug down and always gps'ed to your position-- not just once a week. Were there no mole people back then? The answer is that there were and I was one of them. Then things changed for the worse in order to protect the beauty of the countryside and a lackluster underworld has been the result since then.

Except for additional environmental hazards nothing being proposed in this thread is new. It is simply a call to return to how the game used to be in a way that wholly preserves the holy landscape and keeps it from getting holey.

 
preserves the holy landscape and keeps it from getting holey.
Right, because as any server operator can tell you, digging zombies is a BAD idea. The lag it causes and some of the unintended consequences ruin the game, and the server. Not you in particular, but it cracks me up some of these guys having a hundred or so hours in the game have become experts based on what other games do. Digging zombies will DESTROY MP servers.

 
I don´t miss danger in the undergrund.... If you like to dig go for it. I would like to see Zombies beeing smart enough to go for a tunnel.

But right at the moment i would rather see another playarea flles with life: Water... That totaly borring atm.

 
If the goal is to add risk to underground building, I'd rather see it come from sources other than digging zombies. Perhaps the elimination of underground farms after a certain depth/lower yield/chance of crop failure all due to lack of light. I do think generally it should take longer for plants to grow and maybe the chance of crop failure anyway. I don't know if some mechanic similar to drowning could be introduced but instead of water, stagnant air/CO2 becomes a problem.

I would like to see more caverns/old mines in the underground, but I can see where adding those kinds of POIs could be a pain for anyone building who doesn't realize there are mine shafts below them and inexplicably causes their base to crumble.

Personally, the biggest boon to building underground is the ability to prep for a new building project without needing to deal with the constant stream of screamers, especially in later days when they bring irradiateds in with them.

 
I don´t miss danger in the undergrund.... If you like to dig go for it. I would like to see Zombies beeing smart enough to go for a tunnel. But right at the moment i would rather see another playarea flles with life: Water... That totaly borring atm.
How dare you. Those of us who like to walk/hop vertically through water, enjoy the water holes, like the bare dirt aesthetics, and enjoy the lack of any sort of POI or enemy presence would appreciate you leaving us alone. Don’t forcibly remove our playstyle!

 
Right, because as any server operator can tell you, digging zombies is a BAD idea. The lag it causes and some of the unintended consequences ruin the game, and the server.
Well, thats the job of the developers to remove unintended consequences from their features. I have faith in the creativity of TFP that they don't just turn on digging zombies like they were in the ancient past of A12 or somewhere, but that whatever gets implemented is Version 2 with improvements.

Digging zombies will DESTROY MP servers
"Cars have a speed of 15 mph and need a handcrank to start". Both statements were true once.

 
How dare you. Those of us who like to walk/hop vertically through water, enjoy the water holes, like the bare dirt aesthetics, and enjoy the lack of any sort of POI or enemy presence would appreciate you leaving us alone. Don’t forcibly remove our playstyle!
Well, you're playing it wrong, because it's not the pimp vision! I mean sure, they don't seem to implement their vision all of the time, but it's concept artso it should be played as a reality!

 
That is the worst possible phrase that can be typed on these forums and you typed it at me? I....i cant believe it.... :hurt2:
Worse than "I'll have a video tomorrow", or "It'll drop next week"?

...I don't think so.

btw, in my head, I'm shawn and you're gus. Just saying.

 
Worse than "I'll have a video tomorrow", or "It'll drop next week"?
...I don't think so.
Nothing wrong with those phrases only the non-delivery and honestly you should have tough emotional walls built up against that by year five...

btw, in my head, I'm shawn and you're gus. Just saying.
It's not nice to use the good years of TWD that way. Also, in my head you're Bob and I'm random Terminus guy who didn't get Rambo'ed by Carol.

 
Personally, the biggest boon to building underground is the ability to prep for a new building project without needing to deal with the constant stream of screamers, especially in later days when they bring irradiateds in with them.
if you place 2 or 3 row of log spikes around the house you didn't even notice the screamer until you find it's remains

and if you are outside the base build while you crouch, the moment you are spotted you can kill it

when you build outside don't keep forge or others station running

i play this way and i never see more then a couple of screamersin a day(120 minutes long)

btw, in my head, I'm shawn and you're gus. Just saying.
you mean you're shawn and he is Bud? :D

 
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This thread has totally fallen underground. What was the discussion again?

I'll have to go dig it up somewhere....

 
And.....end of debate.

...there will be no safe place on horde night. The old cheesy rooftop exploit or digging underground will not save you.

Zombies haven't been able to dig down for a long time now, that will get fixed if it isn't.
 
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Show of hands...who here builds above ground bases and think underground bases are boring because they offer no challange.

Now out of those who is going to build underground bases if there are danger elements added to them and who is going to keep building above ground and smirk because mole people are now getting "what they deserve"

*above comments are attempt at humor to lighten up the mood before TFP thinks the next game they should make is "7 Days To Die II: Airbreathers vs The Molepeople."

(Yay, a 7DTD PVP game) :D

 
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