PC Underground bases - what's the status of making them vulnerable to zombies?

Mommy i don't want to fight the zombies, can't we go underground?

No dear, we have to fight them because we bought the game and we knew it was a survival game when we bought it.

But we can set difficulty, how many zombies spawn, etc..., why can't we just hide from or flee the zombies?

The fanbois ruled that this is how we should play so, yeah, nothing we can do so shut up and get your bow ready.

 
Seriously guys... Let the players choose how they will play... If the player want to dig a hole to the hell to avoid zombies, let them dig!
Again and again this argument comes up and it is wrong. The underground is not something only you have. Each of us is a player with his own underground, and if I want dangers in MY underground it is about how I play the game not about how others play it.

Sure, our objectives are still contrary if you want a safe underground, but all that speaks for your case is a customary right (if that ever existed in an alpha), not some ill-found theory we would like to influence how YOU play the game.

The player can choose, always. In the confines of the rules of the game. You are just used to all the other rules that you don't recognize that these rules covern you the same as any new rule TFP may come up with.

 
The fanbois ruled...
So the definition of fanboi is someone who wants an underground threat or just someone with a different set of preferences than you have...?

Its laughable that you think any discussion in this thread is going to actually rule what happens with the game. There isn't a single person here having this conversation who has power to change the vanilla version of the game or make the developers do something they don't want to do. Telling yourself that "the devs listened to a small outspoken faction" every time they make a decision you don't personally like is keeping yourself in a fantasy world. 99% of the time when it seems that the devs have "listened" to our feedback about game direction and balance it is because they already decided to do it that way on their own.

I read people making suggestions for things that are already on the to do list but not revealed yet-- all the time. Even when an overwhelming negative reaction to a design decision happens, the developers only change it after playing with it and deciding that they also don't like the result-- otherwise it stays. Let's just burst all the conspiracy theories:

The devs are not influenced by some hypnotic minority.

The devs don't steal people's mods and shoehorn them into the game.

The devs don't cruise the Pimp Dreams forum looking for a direction because they're fresh out of ideas.

The devs aren't dragging out development because they're lazy

The devs aren't stumped about what they need to do or how to finish the game and so they are just redoing the same old stuff over and over and over because they are at the limit of their capabilities.

The devs aren't staying away from the forums because their feelings got hurt by negative comments.

These are all things I've heard and its all bunk that angry and disappointed people use to massage their egos when something doesn't go their own way.

The truth about underworld threats is that they were already in the game from the beginning. Zombies used to dig and it wasn't by accident. Cave systems populated by zombies and wights were implemented in the game years ago. These things were not taken out because TFP wanted to make the underworld a safe haven. They were removed simply because of performance issues and because of aesthetic issues. Getting those original threats back has simply been low on the priority list. If underground threats return sooner rather than later it will simply be because TFP prioritized that back to the top of the list rather than that they were duped by some fanbois into going in a direction they never would have gone otherwise.

Go tell your Mommy THAT.

 
So the definition of fanboi is someone who wants an underground threat or just someone with a different set of preferences than you have...?
Its laughable that you think any discussion in this thread is going to actually rule what happens with the game. There isn't a single person here having this conversation who has power to change the vanilla version of the game or make the developers do something they don't want to do. Telling yourself that "the devs listened to a small outspoken faction" every time they make a decision you don't personally like is keeping yourself in a fantasy world. 99% of the time when it seems that the devs have "listened" to our feedback about game direction and balance it is because they already decided to do it that way on their own.

I read people making suggestions for things that are already on the to do list but not revealed yet-- all the time. Even when an overwhelming negative reaction to a design decision happens, the developers only change it after playing with it and deciding that they also don't like the result-- otherwise it stays. Let's just burst all the conspiracy theories:

The devs are not influenced by some hypnotic minority.

The devs don't steal people's mods and shoehorn them into the game.

The devs don't cruise the Pimp Dreams forum looking for a direction because they're fresh out of ideas.

The devs aren't dragging out development because they're lazy

The devs aren't stumped about what they need to do or how to finish the game and so they are just redoing the same old stuff over and over and over because they are at the limit of their capabilities.

The devs aren't staying away from the forums because their feelings got hurt by negative comments.

These are all things I've heard and its all bunk that angry and disappointed people use to massage their egos when something doesn't go their own way.

The truth about underworld threats is that they were already in the game from the beginning. Zombies used to dig and it wasn't by accident. Cave systems populated by zombies and wights were implemented in the game years ago. These things were not taken out because TFP wanted to make the underworld a safe haven. They were removed simply because of performance issues and because of aesthetic issues. Getting those original threats back has simply been low on the priority list. If underground threats return sooner rather than later it will simply be because TFP prioritized that back to the top of the list rather than that they were duped by some fanbois into going in a direction they never would have gone otherwise.

Go tell your Mommy THAT.
I did. She said you're a big meany who says mean things and...and..and you're mean...ya big meany.

 
Big fat meany. Don't sugar coat it gam.

@roland I heard the devs avoid the forums except for all of the times they don't. Is that true?

 
So the definition of fanboi is someone who wants an underground threat or just someone with a different set of preferences than you have...?
We see this from the console kids all the time. You tell them they can't have X because the hardware cannot manage it. Then it's "shut up you stupid fanboi", or "hush you PCMR idiot". (The latter is especially funny, because PC's are by their very nature superior to a game console in 9/10 things.)

The devs are not influenced by some hypnotic minority.
No, I have a secret Dev-hypnotizing Gif image around here somewhere I can drop in the forum...

The devs don't steal people's mods and shoehorn them into the game.
When a mod is really good though, and falls in line with what they want to do, I'm certain that they would contact the author for permission.

I'm almost certain it's been done at least once to date.

The devs don't cruise the Pimp Dreams forum looking for a direction because they're fresh out of ideas.
God I hope not. Some of the threads over there....

The devs aren't dragging out development because they're lazy
For sure. Updating the client to a completely new version of Unity AND fixing bugs AND adding new content AND re-designing broken mechanics can't be easy work.

The devs aren't stumped about what they need to do or how to finish the game and so they are just redoing the same old stuff over and over and over because they are at the limit of their capabilities.
This is just a silly idea. Get out of my head Roland.

The devs aren't staying away from the forums because their feelings got hurt by negative comments.
It's more likely that they don't want to waste valuable time that could be spent developing a17.

Incoming hypnotic image....

tumblr_mw7rhhDdBU1rdh4e0o1_500.gif


 
:spy:

In a bunker at a undisclosed location the 'fanbois' have cracked the code..

They've been tapping directly into the psyche of devs across the world all this time..

It's only a matter of time before they control everyone and everything..

Fanbois > Illuminati

Fanbois + Mind Control = Dev's controlled!

Fanbois = Total control!

We've all been duped..

The game was never being produced by TFP..

AAAaaaHHhhhAAhhh :eek:

 
Big fat meany. Don't sugar coat it gam.
@roland I heard the devs avoid the forums except for all of the times they don't. Is that true?
Well she did use the word fat but I left it out. Didn't want to make him actually cry in front of his forum fans. (or his brother he said lurks)

 
Mommy i don't want to fight the zombies, can't we go underground?No dear, we have to fight them because we bought the game and we knew it was a survival game when we bought it.
Well, bunker underground is a way to survive, still a survival game... the moles have bought the game as much as me or you...

Again, stop telling ppl how to play their games :D

Again and again this argument comes up and it is wrong.
Who says it's wrong? You?

 
You guys seem nice.

It's a survival game. You or your stuff should never ever be 'safe.' there should be other ways to outsmart the horde by the skin of your teeth and keep that beautiful loot for over a year.

When the going gets tough I know I can just dig to bedrock and munch on yucca with zero worries and that kills the game for me. This is supposed to be a zombie apocalypse called '7 days to die.'

If all the humans had to do was dig down 30 meters they should call it, "actually everything is fine we just live in underground cities now"

I freaking LOVE mining. I guarantee I've died more from cave ins then zeds but they have a game where you can do that forever called Minecraft. I thought I was buying a semi realistic approach to surviving the zombie apocalypse. Zeds should relentlessly pursue me through the earth until they've turned their hands into nubs. My meat is simply that delicious.

And if you don't want zeds bugging you switch them to never run, go novice and 120 minute days. I bet I could survive with nothing but my good intentions and a decent pair of shoes until day 182. You and your bunker should be fine until Cthulhu calls us all home.

Having lurked forever as a fan I can guarantee 90% of everyone's top 5 7 days moments came those first few days you spent huddled in a shack at night legitimately scared of every bump and creak in the night. I know all of us can fondly remember the many incredible oh crap moments it created and the pure joy of hearing whoever plays the morning harp.

Man 7 days never shined so brightly as it does in those moments until someone comes along and says, 'ohdewd just dig down or reposition this block and you're immune from zombies'

Suddenly that beautiful bubble is popped and the zeds no longer have teeth. You realize you're an idiot for ever having worried about the zombies in the first place. They are just mindless mobs who need their face bashed in until they poo loot and xp.

Bottom line though, you have 14 billion options to keep you and your base safe from zombies but there is no setting I can click or .XML file I can edit that takes away the God armor of simply digging a hole.

And sure I can simply choose not to dig, but that would be as stupid as drowning in the ocean when a boat shows up to save me and I wave them away saying, 'nah bro, s'all good Im playing on hard mode today.' Pardon the pun but that ship has sailed.

Play the way you want and have a blast but I thought I got an apocalyptic zombie survival game. With zero tension it just becomes Interior Design: subterranean edition and a lot of other games out there already fill that role beautifully.

I love the idea of rads underground and it makes perfect sense as it inevitably bleeds to the water table. And moles can turn it off or wear rad gear but it would irradiate food and water stored down there for a very long time requiring you to at least come to the surface occassionally.

I adore the madmole style zombie and would love to see it in game but it brings serious technical worries mentioned previously with world destroying. Maybe script it to only appear when its obvious there is a bunker then bind it to a small radius of chunks? Again moles who want to dig can just turn it off.

I'd also like more hazards like lava or reanimated dinosaur fossils lol.

I think the best option though is the boredom meter hands down. If you do the exact same repetitive thing for 24+ hours your meter fills up until finally your character falls asleep, he then dreams of being trapped in a room with a red button. Everytime he hits the button he hears a voice that says, "GREAT JOB DO IT AGAIN BUDDY!"

After a thousand hits it starts spewing out fake achievements and loot as the voice gets more and more excited for your progress.

While back in the real world the character is asleep in real time and the player must hit the button 150,000 times to wake as zombies spawn in his tunnels.

Anyway thanks for reading to anyone who took the time and nix the boredom meter idea. I'm totally going to start working on that game tomorrow.

TL:DR plz reed moar fren

 
Who says it's wrong? You?
Yes, because you claim something about my motivation (i.e. that I want to influence your playing). And I know a lot more about my motivation than you. Not everything, there is still the subconsciousness, but definitely more than you.

 
I am getting tired of hearing how me wanting to change my underground experience is ruining the game for some people.

I am glad the developers are listening to no one but themselves.

 
It's a complex issue and no half-baked idea will be implemented. =P

@roland I heard the devs avoid the forums except for all of the times they don't. Is that true?
No, it is.

 
Mommy i don't want to fight the zombies, can't we go underground?No dear, we have to fight them because we bought the game and we knew it was a survival game when we bought it.

But we can set difficulty, how many zombies spawn, etc..., why can't we just hide from or flee the zombies?

The fanbois ruled that this is how we should play so, yeah, nothing we can do so shut up and get your bow ready.
<Daddy>

Nambe Pambe?

<Nambe Pambe>

Yes daddy?

<Daddy>

::Towers over Nambe Pambe with a .44 Magnum in one hand and a shotgun in the other. Almost yells, with greed, revenge and a lust for battle clearly shown over his entire being.:: Its Zombie Fighting Time!

<Nambe Pambe> ::Cowers behind mommy, physically and mentally shaking.:: MOMMY!

 
Hiding underground actually makes sense. Zombies don't dig, they're brainless.

It takes a lot of work and time to make a base down at bedrock, and you're still going to have to come up to where they can get you, for a variety of things. Food, water, ammo, etc.

Yes, you can grow some stuff at the bottom, some materials will not be an issue (stone, I'm looking at you), others will be.

nitrate, lead. Water not so much. Fuel on the other hand..

You also need a way in/out and zombies will bash that (wandering hordes are just stupid that way).

I'm doing underground NOW, but I do plan on having above ground later on. Below ground to survive, build up skills and materials,

then return to the surface and reclaim it from the zeds when I'm PREPARED.

(and ok, it's hilarious standing under a drop pit watching the zombilanche on bloodmoons)

Hiding forever underground, while doable, well, that's what choice is for.

Me, I'm building up my forces, then going on the attack. :D

Seems to fit into the concept of zombie survival etc rather nicely to me.

oh, remember: Opinions are like string. Every yo-yo has one. :D

 
Look at the modern day doomsday preppers, underground bunkers are very popular.

If we try to imagine what a person would really do the zombie apocalypse, the most likely thing they would do is hide and avoid conflict. Either by going underground or finding someway to stay up high off the ground.

That said, its kinda hard to make a fun game where you just sit in a hole all day. :smile-new:

Even the most basic zombie defenses are more than enough to handle daytime stragglers. I went underground because the constant stream of screamers was just unfun to deal with.

Others have mentioned putting all your forges and ovens away from your base.

Building underground, and putting forges away from your bases are both just work-arounds to the same problem. I suspect that if we find some way to deal with the root causes that require these work-arounds, the game would be more fun in general.

- P

 
I get what people are saying about how much effort it takes to dig all the way down to bedrock and establish yourself down there and that effort should be rewarded with safety— and to an extent I agree.

But what about just five meters down? Because that’s all it takes to be perfectly safe. Is THAT effort worthy of the same protection as a bedrock base? If we can agree that going all the way to bedrock = 100% safety, at what depth could we agree that safety starts to diminish? I’d be happier if the 100% safety zone was a thin layer at the bottom of the world. That would make me feel better about not going there if I don’t like it because I could still get a fun experience in 90% of the underworld. Do molepeople feel they need to retain the entire underworld biome for themselves or can they maybe share...?

Also, how does digging require any more brain power than anything else the zombies do in the game. If they sense you or smell you or hear you they should bash their way to you be that in a horizontal direction or in a vertical direction. It shouldn’t make any difference to them.

 
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"Zombies don't dig, they're brainless"

-Yet-

They know enough to not eat the other zombies.

They can walk and run around objects.

They can see.

They can smell.

They know enough to approach 'You' but not the other zombies.

They know enough to attack you.

They know how to walk up stairs/ladders.

They know enough to gather together in large groups and attack every 7 days or form wandering hordes.

They etc,.

So what is it? are they totally brainless? or is their intelligence on par with being 'Instinctual' like animals?

If like animals:

Animals dig to get at food.

They're capable of working in a pack.

They're capable of getting around objects that block them.

They're etc,.

This is not just for you @canadianbluebeer. Nor is it a rant or me being accusatory.

I've just been seeing this a lot lately..

Maybe the question should be "How dumb should the zombies actually be?".

I vote that they should be 'Instinctual' at the least as far as Intelligence goes, especially when it comes to the survival portion of the game.

 
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