Ah...I misunderstood the meaning of obtuse. I've probably been using it wrong for quite awhile since I did think it meant obscure or vague. So instead it means annoyingly insensitive and slow to understand, huh? (That doesn't make me feel any better...)I wasn't specifically referring to you and obtuse does not mean obscure or vague. It means annoyingly insensitive and slow to understand. Basically giving out convoluted and unrealistic feedback that fails to realistically address the complaint. This is usually due to the complainer not knowing what they want. Obtuse feedback is some of the worst kind of feedback for developers because any changes that address the complaint are usually met initially with contempt and even more complaints. This is the kind of stuff distributed by the loudest and most ridiculous part of a fan base.
Are we talking about two different things? It seems like you are talking about general difficulty of the game and can't understand why we are discussing making the underground more difficult when there are other ways to make the game more difficult. You keep saying don't go there and make other aspects of the game more difficult if that's what you want-- an overall more difficult play experience.And the solution to the lack of underground challenge right now is to just not play completely underground. Again, self-restraint. It's the same sort of complaint that comes from people who have an issue with constantly cheating in a game where they want the developers to give an option to completely disable the console so they don't need to exercise self-restraint. Aside from that, change block durability, increase zombie difficulty, choose a more difficult location, etc. The game is already hyper customizable. Consistently griping about an issue like this is not doing anyone any good.
We try, man. We try to discuss ideas and what would be cool for the underworld but then all these obtuse people come on the thread and just chant over and over again "Don't force us to play a certain way and why do you care if I play underground 100% safe?!??!!".And by all means discuss, but if the first kind of response you give to anyone who criticizes difficulty fiends amounts to "no u", you're going to get low quality discussions. Especially if all you're going to do is argue semantics and "gotcha" replies.
Yep +1Ah...I misunderstood the meaning of obtuse. I've probably been using it wrong for quite awhile since I did think it meant obscure or vague. So instead it means annoyingly insensitive and slow to understand, huh?
So, what exactly is the feedback you are finding annoyingly insensitive and dull-witted? You said you weren't referring to me but I'm the one you keep quoting. To what exactly, then, are you referring? What is the loud and ridiculous part of the fan base and what is their argument that is insensitive and stupid?
Are we talking about two different things? It seems like you are talking about general difficulty of the game and can't understand why we are discussing making the underground more difficult when there are other ways to make the game more difficult. You keep saying don't go there and make other aspects of the game more difficult if that's what you want-- an overall more difficult play experience.
If that is what you think my focus is you are mistaken. I can't speak for others here but I've never wanted digging zombies for the purpose of making the overall game more difficult (but that's the only thing I could think of). I want digging zombies because I specifically want the underworld part of the game to be more interesting and challenging.
Man, I just went back and re-read your posts and that is it. You think I'm trying to come up with ways to make the game harder and because there are so many easily customizable ways to do that without even messing with the underworld you are annoyed that we keep bringing up the underworld which can't be changed right now so isn't even an option-- except to ignore it and get our challenges elsewhere.
I really doubt that anyone who wants a more challenging underworld and is here in this thread to discuss ways that that could happen are doing it because they've run out of other ideas to make the game generally tougher. I think its safe to say they just want the underworld, itself, to be more challenging for playing.
We try, man. We try to discuss ideas and what would be cool for the underworld but then all these obtuse people come on the thread and just chant over and over again "Don't force us to play a certain way and why do you care if I play underground 100% safe?!??!!".
I'm grokking the correct definition of obtuse now.
I'm happy to discuss the pros and cons of any idea to add challenge to underworld. And if you will kindly notice the thread title, it says nothing about looking for solutions to make the general game more difficult. It is purely and simply a thread wondering what can be done to make underground bases vulnerable because that is what he wants for his own game. If you want to open a new thread entitled, "How can we make the game more difficult without touching the underworld?" I would be happy to contribute to that thread and you won't hear a peep from me about digging zombies.
If there was Zombies walking around outside my house I sure as Hell would.You certainly wouldnt run a Charcoal BBQ grill in your house even if you had the windows open,
Gonna have to agree with you on this one. Offering players a big shiny "opt out of the terrifying experience of being hunted by zombies with GPS" button does sound like a pretty effective compromise. Also, those settlements you mentioned sound like they could be an alternative as well.... if Madmole delivers a stealth perk that makes you undetectable on horde night then that would be the best solution for everyone. You could purchase that perk and be 100% safe underground and I would forgo that perk and have to defend my subterranean base. Both of us get to live underground and have the gameplay we desire.
See, you say you don't want to be condescending and then you type things like this.For one thing, and let me be honest - I am intentionally being pedantic - the tagline is "The Survival Horde Crafting Game" not "The Survival Base Defense Game".I didn't mean to be condescending but I do find it ridiculous that people purchase games that claim to be one thing and then they demand that they be something else. I was simply drawing a parallel between a person who purchases a racing game but then doesn't want to drive a car and someone who purchases a survival base defense game but then doesn't want survival elements or any kind of base defense...
If my analogy was off it at least revealed one thing. You (and perhaps the rest with your point of view) see the underworld as the grassy oval in the middle of the racing track. That's why you can't understand why people like me are being selfish by driving off the track and tearing up the grassy area in the middle when there is no need to drive there. "Just stay on the racing track if you want to race" is what you are effectively telling us. I can understand how someone who has played a lot of static world games wouldn't be used to the idea of voxel world games and not intuitively get that in a voxel world the underworld is a major part of the track.
So this game is a game about survival and base defense from an insidious zombie threat AND it is a voxel world in which tunneling and playing in the underworld is as much part of the gamespace as the overworld (which is very different than most other non-voxel games) When, I gave my analogy I was visualizing people having their tea party out on the track preventing those who bought a racing game the ability to race. You immediately visualized them off the track. Well, the problem is that the underworld is not off the track. It is an integral part of creating this world in a voxel framework and telling people to just choose not to play there is not the same thing as saying don't drive the car up in the spectator stands...
Yes, I do believe that having an opt out of horde night perk is the best solution.Gonna have to agree with you on this one. Offering players a big shiny "opt out of the terrifying experience of being hunted by zombies with GPS" button does sound like a pretty effective compromise. Also, those settlements you mentioned sound like they could be an alternative as well.
Are you sure you aren't just too easily offended? If I remove any and all assumptions about your knowledge and experience and deliver my point unsullied by anything that could possibly offend will you give answer to the point? Because you spent your post defending your honor instead of addressing the point. So here it is:See, you say you don't want to be condescending and then you type things like this.
Since we're being pedantic here is the official description of the game on the store page which really trumps the tagline if precision and exactness are the goal....For one thing, and let me be honest - I am intentionally being pedantic - the tagline is "The Survival Horde Crafting Game" not "The Survival Base Defense Game".
Half of the play space in the world is not even close to brutally unforgiving, there is no first person shooting, survival horror, or tower defense going on in the underworld. Yes, you can role-play down there it is true.Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
I hereby acknowledge your vast experience and apologize for besmirching your gamer cred in the manner I did. I didn't do it because I disagree with you. That really is beneath me and if I were one to more easily take offense I might say something about you assuming such a thing...Ascribing to me a plebeian level of familiarity with the concepts on which this game is built because you disagree with some of my viewpoints should be beneath you.
just a mite. you have to make other people feel they can deliver input too even if you can rightly predict based on experience that thats where it's headedDon't tell me how to play!
(...too early in the convo?)
Don't tell me how to post!just a mite. you have to make other people feel they can deliver input too even if you can rightly predict based on experience that thats where it's headed![]()
Don't tell me not to tell you how to post!!Don't tell me how to post!
(was that better?)
Honestly, no. I'm not certain of that at all.Beginning of my day, when I've just taken my Adderall and haven't yet had to cope with any stress factors, I'm a lot more reasonable than at the end of my day when the meds have worn off and I've used up all my spoons.Are you sure you aren't just too easily offended?
Yeah, I know. I actually typed up some of my thinking on that matter but the feeling of being snubbed just got to me and I abandoned "reasonable discourse" in favor of outrageBecause you spent your post defending your honor instead of addressing the point.
I don't, to be honest, which is why my first post contained suggestions for making the underground part of the world less safe.Here's the thing : I'm not a masochist about difficulty level. I don't exactly want everything to be "Care Bear" easy, but I tend to avoid the highest-threat aspects of the game world.I would love to hear why you think the underworld should be that "grassy oval", set apart and not governed by how the rest of the game plays out. Given that this is a voxel game and going underground is a selling point and an advantage of a game like this over other similar non-voxel games, why shouldn't it also be brutally unforgiving and a place of combat, survival horror, and tower-defense?
See, that's already in the game, and haters already hatin. That's the whole point of this thread.Yes, I do believe that having an opt out of horde night perk is the best solution.
You go ahead and let us know when these devs decide to balance this game primarily for PvPMadmole just needs to realize that mining by tunneling is unnecessary and it messes up PvP with looking through the world and it keeps us from getting huge hoards of zombies and drop it already. we can still build with blocks but just make the terrain indestructible and finally improve this game in better ways with more zombies already
we could also pick up some mechanics, lore and magic from, let's say, Elex. and make the game more like Elex. because I love Elex!!Rust ...