bobrpggamer
Refugee
Do underground base entrances work on bloodmoon without giving the zombies a way in, or can they dig down and enter the base, I never used one before so I have no idea.
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You can literally run away from BM hordes on foot without any beer or stamina boosters and once you get far enough away from where they spawned, they despawn or just stop pursuing you altogether. Using a vehicle makes it a 10 second escape. Or you can just get on the roof of a brick/concrete building and knock out stairs/ladders and just afk the whole night, even on high gamestage blood moons.bloodmoon will always find you, hiding underground doesn't work, so yeah, diggers will find you
Bloodmoon is ALWAYS supposed to be a threat
Not for long....?You can literally run away from BM hordes on foot without any beer or stamina boosters and once you get far enough away from where they spawned, they despawn or just stop pursuing you altogether. Using a vehicle makes it a 10 second escape. Or you can just get on the roof of a brick/concrete building and knock out stairs/ladders and just afk the whole night, even on high gamestage blood moons.
Well my usual base design is to have a ramp for my motorcycle, but this is temp base version 2, my first temp base I am using now will be obliterated when the demnolshers come by. I can make the tunnel very far away from spawning zombies I guess. I figure about at least 60-80 blocks long maybe. Does anyone know the base perimeter distance that the zombies spawn on bloodmoon? If i tunnel far enough past the spawn perimiter they will more than likely just go for line of sight, I do not mind making the tunnel extra long, this will save me from laying more ledges as I have a set of 2 rows of blade traps and a wall that is at the base of the base (yeah). That would be a ledge of about 10 blocks (with no supports in between) out to get over the wall I will put up and it may be more costly, I could use a ramp to jump the wall but it would require careful practice and it was not really designed for that. I still have a way to go on the new base so I want to get it up and ready before demolishers come around.You can also place a ladder to a bridge over your spikes. As long as the bottom block does not have a ladder the zeds will not use it but you still can
Are you sure? Don't they chew through the walls block by block until the roof collapses out from under you? They seem pretty tenacious about destroying whatever's supporting you in A18.Or you can just get on the roof of a brick/concrete building and knock out stairs/ladders and just afk the whole night, even on high gamestage blood moons.
Does anyone know the base perimeter distance that the zombies spawn on bloodmoon?
Yeah, I think your correct, they won't start digging if you are above ground or stuck in a hole and cant jump out normally.I do not think the zombies will prefer to dig down to get into a (presumably reinforced) tunnel and then follow that tunnel to you if you are already higher than ground level. If you're standing on top of your base, they aren't going to find the 40-block-long tunnel 10 blocks underground leading away from your basement. Or, at least, they aren't going to see that as the preferred path.
I say that because I think there was a thread a few weeks back where a TFP team member or maybe Roland or SylenThunder mentioned that digging is a low-value pathing choice for the AI. If you're below them, they'll dig, but they prefer not to.
I may have hallucinated that.
Nice, you actually dont need much for landing but it requires decent flying skills (pitch up hard after nose dive) or the use of ejecting out before impact to stop the impact...?I went with a long top platform for the gyro instead, thanks for the advice,
I can land OK about 80% of the time, I find that if you get about less than 10-15 feet you can exit and the gyro will drop straight down taking little to no damage. The gyro may be a little better handling in A18 than A17 but it can still be tricky.Nice, you actually dont need much for landing but it requires decent flying skills (pitch up hard after nose dive) or the use of ejecting out before impact to stop the impact...?