@OP: very nice. But to be honest, it's just another simple FPS... if you remove the great eye-candy first impact, it's nothing I'd buy anyway.
Yeah but if the engine (Unreal Engine) is capable of this, then perhaps we will see more later on. I think this is probably a Counterstrike type game so if you like running around in a certain level shooting the enemy, I suppose that would be great.
I do not know much about the game itself but the engine is showing better quality than most high end renderers (Vray, Corona Render etc.) in just the outdoor lighting itself. I have tried to build a daylight system in both renderers and I could not achieve this quality GI. The lighting is probably image based HDR to get the almost perfect light setup that is here.
I know 3D graphics, although not much anymore, but in the past, so this blows my mind. I kept trying to disprove it as being real life, as I have never seen anything of this quality before.
I can blab all day about the quality and I still think this is Aprils fools joke or something.
Here is one of my tries with image based lighting outdoors, the sun never looks right, believe me.
If I were to point the camera towards a wall or something this image would not be anything like we see in the Unreal Engine. This is an image based HDR in the reflections and lighting. Yes it is simple because I am a simpleton I guess, but it was not even necessary to the project, just a test render for no real reason.
I just noticed the haze outside around the trees, with no real sunlight, this is a trick to use when you cannot get sunlight to render properly or the distance would require too much detail that would ruin the photorealism, or you can use depth of field as well, which I have done in one of my projects, It is still amazing though.
Depth of field to hide the unrealistic terrain and and terrible lighting.
So have I blabbered enough. I must be a really lonely person.