Hi,
I'm looking to modify the default grey color scheme of the UI but I'm running into issues with some of the lists which are displayed in game. For instance, the Crafting List, Waypoint List, and Active Buff List all seem to be hard coded to display grey as the background color for all items in the list, regardless of what is defined in the corresponding control item.
As an example, the following code in the controls.xml defines the Crafting List:

As you can see from the image, the Crafting List displays grey regardless of the color that I try to set. Also, the hover color and selection color are also different from what I have defined.
Just wondering if anyone has had any success in modifying this without resorting to using a new Texture image as a background and rewriting the recipe_entry?
Hoping that I am just missing something obvious...
TIA
I'm looking to modify the default grey color scheme of the UI but I'm running into issues with some of the lists which are displayed in game. For instance, the Crafting List, Waypoint List, and Active Buff List all seem to be hard coded to display grey as the background color for all items in the list, regardless of what is defined in the corresponding control item.
As an example, the following code in the controls.xml defines the Crafting List:
Code:
<recipe_entry>
<rect height="43" style="press, hover, scroll" controller="RecipeEntry" disabled_font_color="[disabledLabelColor]" enabled_font_color="[labelColor]" sound="[recipe_click]" >
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[borderColor]" type="sliced" fillcenter="false" />
<sprite depth="3" name="background" width="100%" height="45" pos="0,1" color="[[color="#FF0000"]darkBackground[/color]]" type="sliced" />
<sprite depth="4" name="Icon" atlas="ItemIconAtlas" sprite="{recipeicon}" color="{recipeicontint}" size="52,38" pos="8,-3" foregroundlayer="true"/>
<label depth="4" name="Name" pos="195,-19" width="250" height="30" text="{recipename}" font_size="28" color="{hasingredientsstatecolor}" justify="center" pivot="center"/>
<sprite depth="5" name="Favorite" sprite="server_favorite" size="14,14" pos="6,-4" visible="{isfavorite}" foregroundlayer="true"/>
<sprite depth="4" name="Unlocked" sprite="{unlockicon}" size="24,24" pos="352,-10" visible="{isunlockable}" color="{unlockstatecolor}" foregroundlayer="true" />
</rect>
</recipe_entry>

As you can see from the image, the Crafting List displays grey regardless of the color that I try to set. Also, the hover color and selection color are also different from what I have defined.
Just wondering if anyone has had any success in modifying this without resorting to using a new Texture image as a background and rewriting the recipe_entry?
Hoping that I am just missing something obvious...

TIA