UI Character and Cosmetic preview windows are missing proper ambient lighting, crushing character textures

LittleRedSonja

Survivor
Version
3.0.0, build b252
Platform
Windows
Hi!

Like the title says, the character is missing proper lighting in both the Character preview window (within the Inventory) and the Cosmetic window. This issue is entirely new to 3.0; it worked flawlessly back in 2.6.

I have attached a picture taken in 2.6 vs. another one in 3.0. As you can see, not only is the skin completely starved of light, but even the hair appears black when the character is, of course, a redhead 😉. Interestingly, in-world lighting looks perfectly fine in both versions, whether you are in first-person or third-person view.

I have not dug completely into the problem yet, but I am guessing it might be because SDCSUtils.CreateVizUI is missing a baseRigUI.AddComponent<UpdateLightOnPlayers>() call; however, this is just a guess.

I hope this helps! 💜
 
Reproduction Steps
Start the game and equip any armor, ideally one with exposed skin or skin-proxies. Open the inventory window or the Cosmetic window. It is particularly evident if the character has any hair color other than jet black or very dark brown.
Link to Logs
https://pastebin.com/P7zvp0Ws
Link to Screenshot/Video
https://i.postimg.cc/4dqgrzk3/Preview-3-0.jpg

Attachments

  • Preview_2.6.jpg
    Preview_2.6.jpg
    29.8 KB · Views: 8
  • Preview_3.0.jpg
    Preview_3.0.jpg
    26.9 KB · Views: 8
Hello LittleRedSonja,

This one is a known issue that the team is already aware of and investigating. We appreciate the report and the additional details you provided, as they can still be helpful.

Thanks for your patience while we work on it!

Best,
Dollie
 
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