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UABE - Asset Bundle Extractor

Import .png images

I realize that while it's possible to exact .png image, it's not possible to re-import them, the .png images file. I only have the option to either import .dat or .txt file. :<

Also, I cannot import multiple image, and I need to do around 1000 :<

Really really hope that you will improve this program. thanks

great program.

 
Use plugin to replace texture2d not work

I have a .asset file which loaded by UABE successfully, but when i use the internal plugin to replace a texture2d(just export to a png or tag and then load it back with nothing modified), and then in the game i see a black image instead of the original one, no the parameters changed nor the image modified, but it just failed . what would be the reason? Thanks in advance!

texture2d.jpg

 
Hi.

I've been experimenting with one game's files for some time now. The game in question had an update a few days ago, which updated most of its files. Before the update, I was easily able to access the assets of one of the game's asset bundles and save them modified, but since the update, I cannot do that anymore, as whenever I save it, it grants me a "This isn't a valid assets file!" error. Weirdly enough, the asset bundle works, and a decompressed asset bundle is also still viewable, but as soon as I modify anything inside it, it no longer becomes a "valid assets file!". I think it should be worth noting that the game's update also updated the engine the game runs on, from Unity 5.3.6, to 5.5.1, which I think is the problem here. I hope for the tool to get updated aswell to cover up that error, if it is actually the tool's problem. For testing, here's a decompressed edited asset bundle from the game:

https://drive.google.com/open?id=0B-ecBaPM5deTaExUZmxfb0kzWVU

And here's a decompressed unedited file:

https://drive.google.com/open?id=0B-ecBaPM5deTcWRhaDNyRGdnSW8

Thanks in advance.

 
A little lost here

Hi guys, Im afraid Im a little lost with the process of extracting the data from 7D2D.

Im a modder but the information on the export import process is scarce and oudated.

How do I get the data of a 7D2D file into 3ds? Could anyone please tell me what tools I need and how to do it?

 
DerPopo any news on the file i sent you, any fixes?

the tool works fine i just need to be able to import the dump without losing data.

 
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Hi DerPopo. Hope you are well. We are all patiently waiting for upcoming update. I came across this today

urmMHugtTIWoQ5vK7MKFQg.png

this ver od Unity is not supported as UABE just crash when you try to save modified data. Could you please give us some info when ne ver will be released?

many thanks and keep up good work

 
The next update will have lots of additions, such as extracting MonoBehaviour types, compressing bundles, generating mip maps, multithreaded DXT compression, JSON dumps, massive performance improvements for big files, compressed mesh support, support for more than 2048 files and bug fixes.

I'm currently reworking the file methods and the plugin system and am planning to add batch import, progress indicators as well as some command line improvements.

 
the next update will have lots of additions, such as extracting monobehaviour types, compressing bundles, generating mip maps, multithreaded dxt compression, json dumps, massive performance improvements for big files, compressed mesh support, support for more than 2048 files and bug fixes.I'm currently reworking the file methods and the plugin system and am planning to add batch import, progress indicators as well as some command line improvements.
GREAT addition ! :) Thanks!

my mod - in big dependent from UABE.

PS: but, the working window is very small, after running each time to have to stretch it for convenience (for looking full lenght name and path...), why You reluctant to increase it ?

 
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Modifying assets file?

Hello! Is there any way to modify (or delete and reupload) an audio file in a .unity3d or .assets file? I have a unity3d file for a gun mod (Unturned) and I'm trying to get the sound changed for it. Any way to do that? Thanks!

 
Hello! Is there any way to modify (or delete and reupload) an audio file in a .unity3d or .assets file? I have a unity3d file for a gun mod (Unturned) and I'm trying to get the sound changed for it. Any way to do that? Thanks!
sorry for the short answer (i'm not on my PC), check pthis posts:

https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=578204&viewfull=1#post578204

https://7daystodie.com/forums/showthread.php?32600-Overriding-vanilla-files-(assets-)&p=314195&viewfull=1#post314195

 
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2017.1.0f3

Quick info: 2017.1.0f3 opens using 6.0f3 all right and .obj plug in batch exports work. textures to PNG unfortunately do not work however. When extracting one, I get an error message, when extracting multiple, I get some broken images and an error and then it crashes.

 
The next update will have lots of additions, such as extracting MonoBehaviour types, compressing bundles, generating mip maps, multithreaded DXT compression, JSON dumps, massive performance improvements for big files, compressed mesh support, support for more than 2048 files and bug fixes.I'm currently reworking the file methods and the plugin system and am planning to add batch import, progress indicators as well as some command line improvements.
Thanks for your hard works!

 
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Hello DerPopo,

I'm actually using your tool to mod another game, it's actually the most advanced I've ever seen for it.

Thank you for your work, can't wait for the next improvments ! :smile-new:

 
Some plugins don't work

Some plugins don't work for example i cant extract any of these:

Animation, Animation Clip,Box Collider, Camera, GameOBject, Material,MeshFiler,MeshRender, monobehaviour, shader, transform,

Here is my version of UABE -> MEGA DOWNLOAD

Also check this program, looks nice thow, HERE

Also2 :) Check this program too >> HERE

 
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Must be a stupid question but, how to add a new resource in a specific folder in the assets and add new folders ?

Thanks

 
Is there a way to view or extract files that are stored in a .assets.resS file? If I try to open the resS file itself I get an invalid file error, and while I can open and view the contents of the .assets file that's linked to it, when I extract them they just come out as .dat files referencing the .resS file.

 
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