DerPopo
New member
The .sbsasm file can be copied out of the SubstanceArchive. Export it raw and delete everything before "SBAM" in a hex editor.
The only issue is the .xml file that needs to be next to the .sbsasm file (both are packed in a .7z renamed to .sbsar). The information converted from the xml is stored in ProceduralMaterial and ProceduralTexture assets but I don't know the specifics of how the sbsar xml files are built.
The only issue is the .xml file that needs to be next to the .sbsasm file (both are packed in a .7z renamed to .sbsar). The information converted from the xml is stored in ProceduralMaterial and ProceduralTexture assets but I don't know the specifics of how the sbsar xml files are built.