DerPopo
New member
The textures are in the BlockTextureAtlases and TerrainTextures bundles. As always, create a backup of the original file. Extract the .assets file out of the bundle (the .assets file table first has to be decompressed), open it, select the texture to change, press Plugins and select Edit, Import, OK, and press File->Save in the asset list and save to another file name. Then open the decompressed bundle, import the new .assets file and save the bundle file which can then be used for the game.I don't really understand how this tool work. I used it some while a12 or something and managed to replace a terrain texture with some flaws. The shader did not work on it. Now I have forgot how the tool works or there have been some changes somewhere.
Soo I does anyone know how to add or replace a terrain texture? And would be kind to explain how.
I'll probably improve this so the .assets file can also be changed in the bundle without extracting it first. Maybe I'll also remove the need to save a decompressed copy first.
Putting a * before and after the name includes all file names containing the query.I second this. Thank you for this tool, Popne minor suggestion: the search function could be improved. As it is now it only searches for the exact word and not for files containing the word.
I might look into porting the window code from Win32 to X11, which basically is the platform-dependant part of the code (and maybe some differences between VC++ and g++).DerPopo, is there any chance that those of modding under Linux could get source code, or at least a Mono build?
The tool also works good with Wine but native support would still be better of course.