FirefightGI
New member
Works perfectly, thanks!
0 AudioClip Base
1 string m_Name = "44magnum_reload"
0 int m_LoadType = 1
0 int m_Channels = 1
0 int m_Frequency = 44100
0 int m_BitsPerSample = 16
0 float m_Length = 3.970000
1 bool m_IsTrackerFormat = false
0 int m_SubsoundIndex = 0
0 bool m_PreloadAudioData = true
0 bool m_LoadInBackground = false
1 bool m_Legacy3D = true
0 StreamedResource m_Resource
1 string m_Source = "resources.resource"
0 UInt64 m_Offset = 39005472
0 UInt64 m_Size = 350272
1 int m_CompressionFormat = 0
Get it managed :smug: , NICE TOOL!!!!Tried to edit the opaque file with this tool and UAE, but if I save the edited file with the Asset Bundle Extractor, I get a 4,6 gb file!!!??could you help me?
View attachment 10358View attachment 10359View attachment 10360Get it managed :smug: , NICE TOOL!!!!
With what tool can I edit the exported "CAB-" ?There are plugins for some of the file formats (currently Texture2D, TextAsset and AudioClip). If you want to modify the bundle, export the CAB-<random number> from the BlockTextureAtlases and then you can edit that exported file (and save it). Once you're finished, you can import it back to the BlockTextureAtlases and save it.