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UABE - Asset Bundle Extractor

beta3 doesnt work either. I tried them all.
Ah, yes on Unity2018.2.0f2, yes, now it doesn't work :(

UPD:

I moved the plugin from beta3 to beta 4 - it allowed me to unpack the mesh :)

but i did not check for a long time. Give it a try.

 
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This is driving me insane. I've followed every step, from multiple different sources, and yet Unity STILL won't recognize the asset file. All I want to do, is import textures FROM 7 Days to Die, TO Unity.

I know how to make stuff in Unity and import it into 7 Days to Die, but SDX/Whatever the heck this is, is possibly the two most infuriating tools I have ever had the misfortune of using. My lord they don't make this easy.

So, simply stated, how the heck do I rip assets out of 7 Days to Die, like the players, items, etc, and import them INTO Unity? David Taylor brushed up on it for about 5 seconds in a single video with "...and its easy to do." Welp, it's not.

 
2.2 stable is out with a new MonoBehaviour 'Add' option, 2018.3 support, various fixes (including writing 7dtd's BlockTextureAtlases) and smaller improvements. Exporting Mesh assets should work again, too.

Merry Christmas!

____

@Mayic

What exactly do you want to export? Texture2D, Mesh and TextAsset assets are exportable through plugins (select the assets and press the Plugins button, only one asset type at a time) to file formats which Unity should understand.

 
Strange question, do all of our A16 unity files have to be redone for A17???
Yes/No/Depends.

If they were unity3d files you packaged, yes, you will need to import them into unity 2018.2 and make a new bundle.

If they were just textures etc, then they can just import with generally no changes.

Changes may depend on new lighting etc.

 
Hello, i get the same error about the mesh export. Unable to read the mesh asset.

I tought it got fixed with the stable?

Maybe someone can upload some exports, like the machete, pickaxe, fireaxe,... would be really nice.

 
When trying to use the program through Wine (or any of its wrapper variants) I can't export any of the files because when I go to select "Plugins" the program crashes.

 
DerPopo, could You comment on the situation that now we can not change the texture in the "blocktextureatlases" for blocks as such, due to the introduction of stream textures. Because they are no longer presented as graphics files.

Can we some some way to change textures in (Texture2DArray)?

 
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Hi please support unity 2018.3 when i try to export texture2d it was corrupted no image will show its empy

 
DerPopo, could You comment on the situation that now we can not change the texture in the "blocktextureatlases" for blocks as such, due to the introduction of stream textures. Because they are no longer presented as graphics files.
Can we some some way to change textures in (Texture2DArray)?
If DerPopo finds a way to do this it would be magic.

I have my doubts though due to Unity Things.

 
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