PC Type "gfx pp enable 0" in the console for a huge performance boost.

I guess "gfx pp enable 0" doesn't affect Radeon users as much as it does Nvidia users. I haven't noticed any difference between gfx pp enable 1 and 0 on my RX Vega 56.
Waiting on my Vega 64 😁.

Still got my GTX970 should I not like AMD (haven't run AMD in years).

I feel a bit like a kid on x-mas...

 
I guess "gfx pp enable 0" doesn't affect Radeon users as much as it does Nvidia users. I haven't noticed any difference between gfx pp enable 1 and 0 on my RX Vega 56.
gfx pp enable 0 made a huge difference for me in GPU usage (my fps is decent but I get lots of stutter from my GPU maxing out), and generally had little impact on the game's visual appearance until I got into the desert. The light spectrum changes going into/out of the desert were awful - very flickery - and the desert itself was bright yellow with lots of what seemed to be light bloom making it really hard to see anything.

 
Thank you very much faatal, sounds amazing.
Could be great to alert users with a red text like "slow!" or "experimental" just beside SSR option and disabled by default.
The default video settings are medium and medium has SSR off.

Np.

 
Yesterday I moved these changes from A18 to A17.4:
Added Bloom and SS Reflections graphics options and reordered.

Fixed SSAO graphics option, so not always on.

Added medium shadow distance option (closer than the old low) and reduced low to faster values.

Added Ultra graphics preset (similar to old High) and reduced Medium and High settings a little.

Fixed graphics options defaults that were not medium.
What about adding back the FoV slider, I mean the option is working, why have us typing sg OptionsFieldOfViewNew every time we open the game?

 
Shadows on cause it to render all the objects around each shadow casting light, so it tends to be expensive, but should not be as bad as you are seeing. It is using OpenGL on linux, so probably some edge case of bad performance in Unity and/or your drivers. For A18 I shortened shadow distances (low is much shorter) and added one more distance setting, but may not do much in your case.
What resolution are you running at?
I tried some older nVidia drivers, going back to the 390 series, and there was no change. I played around a bit more and I realized that the difference between 45 fps and 5 fps seems to have to do with what I'm looking at and specifically how many torches are in the direction I'm looking - even if they are inside the houses. If I look out at a city that has not been explored and therefore has few lights, I get 45fps with shadows maxed out. If I turn around and look at the settlement my players are building, which has a lot of torches inside the houses, fps drops as low as 5. Many torches = lots of lighting to render = poor fps.

One thing I notice is that it appears that light rendering is being done on polygons that the player can't see.

 
The new options in A17.4 are nice, but we really need one that disables post processing completely (like what 'gfx pp enable 0' does). I still have to type it to get full FPS potential.

 
Faatal, just tested all the SS Reflection thing with 17.4, take a look:

Exact scenarios like this post

All 1440p vsync off, I7 7700k, GTX 1080 latest drivers, w10. Using new 17.4 presets.

Looking inside a lonely house:

ultra: 41 fps

ultra, ssr off: 108

high: 42

high /ssr off: 118

medium: 147

medium /ssr on: 46

low: 218

low /ssr on: 169

Severe performance drop with SSR On, almost no visual difference. Little FPS difference between reflection quality from low to ultra, but from medium to high I get noticeable stuttering, and you can see the spikes in MSI afterburner overlay graph.

Looking at a water lake:

ultra: 74 fps

ultra /ssr off: 106

high: 79

high /ssr off: 113

medium: 135

medium /ssr on: 91

low: 200

low ssr /on: 113

The fps drop is heavy with SSR On but not like inside buildings. 0 visual difference with SSR, controlled fully with reflection quality option.

Dunno if AMD users get that big drop with SSR off, but it's clear with a modern beefy nvidia card is by far the most demanding setting with almost no visual feedback. I recommend everyone to try reflection quality medium and ssr off, and TFP should set SSR off even in ultra preset by default to avoid complaints from most users.

On the other hand

1. View distance option is not touched by presets, shouldn't be high at least for ultra preset?

2. Tree quality should be renamed to mesh or model quality, look at zombies and play with that option

 
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SSR is not hard to see. It does make a difference.

On:

A18.0_2019-05-25_20-32-59.jpg

Off:

A18.0_2019-05-25_20-33-09.jpg

The SSR effect actually has a variety of values. I tested various combinations this week and A18 now has Low, Medium and High SSR settings. These have about 25%, 45% and 90% of the overhead of A17's SSR.

 
this says incompatible execute command in console.. am i doing it wrong? xD
Server have to allow you to implement that change.

Admin of the server must to add

Code:

<permission cmd="gfx" permission_level="1000" />

To the permissions section inside serveradmin.xml (it's where the saves are stored). Then players can run it.

 
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