I'm curious if there's a way (either within a setting, which I doubt, or if the modding API is strong enough to do it) to decouple the day/night cycle from the in-game 'date' and instead tying it to real world time passage. Example: Tying each in-game date change to real world date change, without affecting day-night cycle. The game would still cycle through day and night normally (60 real world minutes to 1 day) but it would repeat 'day 1' until 1 real world day has passed, at which point it would continue on to day 2 until a full real-world day has passed, etc...
My goal is to give players more incentive to want to spend time playing the game and not to have to limit play time to when most players are able to play so that we're not wasting the precious in-game clock between blood moons. So that people can log in and play as much as they want, and should generally be rewarded for doing so, knowing that say every tuesday... we're going to have hordes to survive. And I'm fine (in fact think it'd be really cool and interesting) if literally every night on the real world tuesday we had to deal with a blood moon.
I can, probably, do most if not all of this by manually doing things like changing the blood moon frequency on tuesday to be 'every day' and otherwise turning it off and resetting the time from time occasionally. I might even be able to automate it by writing a program that will connect to the telnet port, and change the game parameters at appropriate real world times. I seem to recall running into an issue with the game not liking the idea of repeating blood moons that have already been passed (so once the day 7 blood moon has occured, it can't occure again even if I reset the time to day 7 at 20:00 and wait for it to continue on to 22:00)
Does anybody else have good ideas to make a setup like this work?
My goal is to give players more incentive to want to spend time playing the game and not to have to limit play time to when most players are able to play so that we're not wasting the precious in-game clock between blood moons. So that people can log in and play as much as they want, and should generally be rewarded for doing so, knowing that say every tuesday... we're going to have hordes to survive. And I'm fine (in fact think it'd be really cool and interesting) if literally every night on the real world tuesday we had to deal with a blood moon.
I can, probably, do most if not all of this by manually doing things like changing the blood moon frequency on tuesday to be 'every day' and otherwise turning it off and resetting the time from time occasionally. I might even be able to automate it by writing a program that will connect to the telnet port, and change the game parameters at appropriate real world times. I seem to recall running into an issue with the game not liking the idea of repeating blood moons that have already been passed (so once the day 7 blood moon has occured, it can't occure again even if I reset the time to day 7 at 20:00 and wait for it to continue on to 22:00)
Does anybody else have good ideas to make a setup like this work?
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