TeleClassy
New member
i have a game where i've disabled persistent profiles, and was wondering two things. i am playing on two/three different steam accounts with library sharing on one and two copies of the game
1: am i able to play the same savegame character between these accounts?
2: is the gamestage the same for all accounts? don't really know how gamestage works in this regard
idea is to potentially use variable character builds on these different profiles, i.e. one oriented towards combat, one for mining, so on and so forth. i know it's unnecessary but i'm curious now. i'm not far enough into the game yet to test gamestage question, i was moreso referencing bigger number variations like 1100 to 1200 from simply playing on a different profile on that particular save
i like the potential RPG-ish aspect this would provide. builds designed for horde nights, some for scavenging, some for man vs nature. my biggest threat in game is myself, as i tend to level the peaceful abilities much faster than combat abilities, so my fighting prowess tends to be dilluted by my 4th or 5th hordes.
side note, who else HATES wolf packs? them and dire wolves are the bane of my existence. i was minding my own business, chopping rocks down, when all of a sudden ten of these ♥♥♥♥s pop up out of nowhere chasing me like a tennis ball. way to come back from zombie hiatus, right? the bad part is that them and the zombie dogs are silent when they appear, on top of being hard to see (at least in my case). would be fun if you could use bones to control them or something.
1: am i able to play the same savegame character between these accounts?
2: is the gamestage the same for all accounts? don't really know how gamestage works in this regard
idea is to potentially use variable character builds on these different profiles, i.e. one oriented towards combat, one for mining, so on and so forth. i know it's unnecessary but i'm curious now. i'm not far enough into the game yet to test gamestage question, i was moreso referencing bigger number variations like 1100 to 1200 from simply playing on a different profile on that particular save
i like the potential RPG-ish aspect this would provide. builds designed for horde nights, some for scavenging, some for man vs nature. my biggest threat in game is myself, as i tend to level the peaceful abilities much faster than combat abilities, so my fighting prowess tends to be dilluted by my 4th or 5th hordes.
side note, who else HATES wolf packs? them and dire wolves are the bane of my existence. i was minding my own business, chopping rocks down, when all of a sudden ten of these ♥♥♥♥s pop up out of nowhere chasing me like a tennis ball. way to come back from zombie hiatus, right? the bad part is that them and the zombie dogs are silent when they appear, on top of being hard to see (at least in my case). would be fun if you could use bones to control them or something.