MechanicalLens
Refugee
In my most recent A21.2 playthrough, I have found not one, but two crucibles in loot (three days apart), well before I could craft one myself. Both occurred in Working Stiff Tool crates in the desert biome, before loot stage 100, IIRC. While I accepted both with joyous reaction, it has made me ponder. Are wildcard loot drops such as these too imbalanced and should be reworked to not provide the player with the chance of acquiring the item outside intended progression. Toilet pistols could also fit into this category.
On one hand, you could argue that acquiring these very rare items in a playthrough almost as a fluke provides some level of excitement (although probably not to the point of replayability) and makes the looting experience less predictable and boring, on the other hand, balance is necessary for a game to function well. What is your consensus? Should the crucible and toilet pistol (to name two examples; hunting knives in various containers could join them, too) be locked behind a higher minimum loot stage than they are now?
On one hand, you could argue that acquiring these very rare items in a playthrough almost as a fluke provides some level of excitement (although probably not to the point of replayability) and makes the looting experience less predictable and boring, on the other hand, balance is necessary for a game to function well. What is your consensus? Should the crucible and toilet pistol (to name two examples; hunting knives in various containers could join them, too) be locked behind a higher minimum loot stage than they are now?