Hi everyone, could I check if there is a way to disable/change the rate of electric fence degradation, either through a mod or changing a line in a game file?
MaxDamage is basically the health of the block. And then DamageReceived is how much damage it takes each time a zed gets hit by it. So you could either raise the MaxDamage higher to make it last longer, or lower DamageReceived to get the same result. Or make it 0 so that they don't take damage at all. I don't know if that applies to zeds or player physically hitting the posts themselves though.
Worked like a charm. Lowered the DamagedReceived value to 0 and it no longer degrades after a zed/player walks through the wire and gets shocked. The fences will still get damaged when hit though.