apostrophe
New member
Thinking of POIs one thinks of the resistance present there. Someone told me that NPCs will be added later on. Okay. While they don't arrive, I suggest: active turrets guarding POIs, configured to shoot players and zombies on sight.
Some points:
- their design wouldn't be high tech but instead be the same like the turrets craftable by the player, as to give the idea their were built by previous survivors;
- a POI turret would be short sighted, positioned as to guard a hallway or a door, and maybe could emit some sort of sound, to alert the player;
- I think most importantly, a turret should be circunvented and avoided, rather than confronted; eg a player sees that a turret guards the bedroom on the second floor of a house, entrance through the door will be fatal, he then can backtrack outside and climb through the window with a ad hoc ladder, or axe his way up to the rooftop and then axe down into the bedroom;
- of course, if so inclined, destruction of a turret would offer good reward;
- finally, when the player creeps behind or up a turret he could turn it off by activating it, or disable it for say a minute, proper time to loot the premises and leave. or maybe the player can configure him as an "allied" and the turret won't shoot him, but I don't know, that may be overpowered early game.
Well?
Some points:
- their design wouldn't be high tech but instead be the same like the turrets craftable by the player, as to give the idea their were built by previous survivors;
- a POI turret would be short sighted, positioned as to guard a hallway or a door, and maybe could emit some sort of sound, to alert the player;
- I think most importantly, a turret should be circunvented and avoided, rather than confronted; eg a player sees that a turret guards the bedroom on the second floor of a house, entrance through the door will be fatal, he then can backtrack outside and climb through the window with a ad hoc ladder, or axe his way up to the rooftop and then axe down into the bedroom;
- of course, if so inclined, destruction of a turret would offer good reward;
- finally, when the player creeps behind or up a turret he could turn it off by activating it, or disable it for say a minute, proper time to loot the premises and leave. or maybe the player can configure him as an "allied" and the turret won't shoot him, but I don't know, that may be overpowered early game.
Well?