Writing this as community question and not a bug report for a couple of reasons. One, the bug report requirements are insane unless it is a game breaking bug and that I am playing the same game since 163 (i think). Too much work to restart every experimental build to try and test things without cheating.
Leading up to my 2nd horde night which I have set 10 day cycles, I installed 3 smg turrets that I crafted. Hooked them to a powered generator that had live wire connections to all 3 turrets. Once the items were placed and powered (with ammo locked) I started getting a couple of graphical glitches and couldn't set the angle of the camera in the turret as if the turrets were not powered. Just as horde night was starting, everything looked fine and all the turrets appeared to be working, but once the zombies starting arriving, only one of the turrets fired and the others covering 2 other sides seemed to power down and not fire.
Was there a change that I missed that there is a limit to 1 turret per generator or does this happen to others.
Leading up to my 2nd horde night which I have set 10 day cycles, I installed 3 smg turrets that I crafted. Hooked them to a powered generator that had live wire connections to all 3 turrets. Once the items were placed and powered (with ammo locked) I started getting a couple of graphical glitches and couldn't set the angle of the camera in the turret as if the turrets were not powered. Just as horde night was starting, everything looked fine and all the turrets appeared to be working, but once the zombies starting arriving, only one of the turrets fired and the others covering 2 other sides seemed to power down and not fire.
Was there a change that I missed that there is a limit to 1 turret per generator or does this happen to others.