deadbolt New member Feb 2, 2020 #1 Hey guys, I've been looking all over the place for how to do this? I don't want to add a mod, I'd rather just make the adjustment myself. Any idea how to make the adjustment? If possible, I'd like dynamite to do 0 block damage, same as rockets and such.
Hey guys, I've been looking all over the place for how to do this? I don't want to add a mod, I'd rather just make the adjustment myself. Any idea how to make the adjustment? If possible, I'd like dynamite to do 0 block damage, same as rockets and such.
C Crystaliss Guest Feb 6, 2020 #2 Here's some code from ammoRocketHE within items.xml <property class="Action1"> <property name="Class" value="Projectile"/> <property name="Explosion.ParticleIndex" value="4"/> <!-- which Prefab/particle is used --> <property name="Explosion.RadiusBlocks" value="5"/> <!-- damage radius for blocks --> <property name="Explosion.RadiusEntities" value="4"/> <!-- damage radius for entities --> <property name="Explosion.DamageBonus.water" value="0"/> <property name="Gravity" value="-6"/> <property name="FlyTime" value=".2"/> <property name="LifeTime" value="20"/> </property> <effect_group name="ammoRocketHE" tiered="false"> <passive_effect name="BlockDamage" operation="base_set" value="2500"/><display_value name="dExDamageBlock" value="2500"/> <passive_effect name="EntityDamage" operation="base_set" value="210"/><display_value name="dExDamageEntity" value="420"/> <passive_effect name="ProjectileVelocity" operation="base_set" value="50"/> <display_value name="dExRadius" value="5"/> </effect_group> I believe you'd modify the BlockDamage passive effect to 0 for such items to get the effect you're looking for.
Here's some code from ammoRocketHE within items.xml <property class="Action1"> <property name="Class" value="Projectile"/> <property name="Explosion.ParticleIndex" value="4"/> <!-- which Prefab/particle is used --> <property name="Explosion.RadiusBlocks" value="5"/> <!-- damage radius for blocks --> <property name="Explosion.RadiusEntities" value="4"/> <!-- damage radius for entities --> <property name="Explosion.DamageBonus.water" value="0"/> <property name="Gravity" value="-6"/> <property name="FlyTime" value=".2"/> <property name="LifeTime" value="20"/> </property> <effect_group name="ammoRocketHE" tiered="false"> <passive_effect name="BlockDamage" operation="base_set" value="2500"/><display_value name="dExDamageBlock" value="2500"/> <passive_effect name="EntityDamage" operation="base_set" value="210"/><display_value name="dExDamageEntity" value="420"/> <passive_effect name="ProjectileVelocity" operation="base_set" value="50"/> <display_value name="dExRadius" value="5"/> </effect_group> I believe you'd modify the BlockDamage passive effect to 0 for such items to get the effect you're looking for.